Karma and the topic of Multimates
Its late, I shouldn't be doing this but oh well! Let's talk
.
Now Karma has been one of my favorite champions for a long time now. I loved her pre-work and post-rework, and she's in my top 3 most played champions behind Soraka and Bard. Now people have had issues with Karma in the past, there are a lot of interesting discussions you can read up on where multiple Karma mains have expressed their disapproval of her current state, offered solutions, and some who are still clinging to the shadow of a dream that Riot will revert the entire rework.
But today I'm here to discuss Mantra, as Riot does seem to be trying to tune Karma to be stronger, but some of their attempts have kind of been all over the place, and not really well formulated. So what better way to discuss Karma and her ultimate, than to look at the only other example of what I like to call "Multimates" or "Choice Ultis", being
.
Now when Heimer originally got his kit rework, and Upgrade! was changed into the Multimate style, I remember telling my friends that this was the ultimate that
wishes she had. It was a bit of a joke, but the more I look at it the more I'm convinced that Heimer is a great example of the Multimate done right, and there's a lot that can be learned from him on how to do this kind of ultimate correctly.
Now there are a few Choice differences between Heimer and Karma's Multimate abilities, despite them having similar principles. To keep things simple, I'll refer to the empower versions with a 2, so Q2, W2, E2 to differentiate between the standard and ult without having to meddle too much with wordplay.
Now
's Multimate does particuarly well for him in part due to each of his Multimate abilities having a very distinct identity, Large visual cue, and Strategic benefit. His Q2 is a powerful Zoning/Sustained damage source. His W2 is a powerful burst tool, and his E2 is a strong engage/disengage tool with high control. Combine that with his ability to choose to cancel the empowerment for his Ult and you have a champion whose Multimate feels both distinct, and strategic. If a situation goes south, and its not the time to use that E2, you can stash it away for a better time. Karma has no such access to this choice.
In Theory
does much the same as Heimer, her Multimates are strategic to a certain degree, Q2 is Damage, W2 is sustain, and E2 is Defense/Mobility. What makes hers feel like its not as strong is that 1. Hers is designed to be used multiple times in a teamfight, and 2. her Empowered abilities, though distinct, tend to lack a lot of visual power. (Aside from E2). Since she has to use her ult any time she procs it, part of that strategic feel is lost, but since her abilities are downplayed to make up for their frequency we get ultimates that feel less than powerful, and helps foster the kind of blandness that so many Karma players seem to feel of her.
This leads me to something I've been puzzling over for a long time Now Karma's passive has gotten a lot of hate, and I've always found that kind of strange. Yes, it doesn't quite fit thematically, but as a passive its quite powerful. It gives straight up flat CDR on any aggressive action you take on an enemy, and Rather than do away with it like many have suggested, I feel like Riot should take advantage of Inner flame as a way to give Karma more distinct Ult abilities.
If you raise the CD of Mantra, and balance it around both its base cooldowns, and Inner flame, you can give Karma some incredibly high fidelity and impactful ultimates that feel their strategic values. Between the bases and the passive, you have great room to adjust how many ultimates is fair for
to use in a fight, and make it so that Missing an Ult feels impactful for Karma, relieving for her enemies, and hampers her ability to just throw them out like candy, while being good with your shots and landing your abilities and autos reinforces your ability to remain aggressive, and rewards you with multiple Ult uses.
So I was thinking about a low-Key way to make her ultimates feel more distinct, without having to overhaul her too much (Hopefully). I'd like to hear what you guys think, and what sort of strengths you'd give a reworked Multimate ability for her!
SoulFlare
Soulflare is probably the most dramatic change I want to make, since this is something that changes the way the skillshot functions. Karma faces a lot of issues with Creep block, since her main damage is on a colliding skillshot. In minion waves, this can be incredibly aggrevating, and can cause her to have to get much closer to an opponent than necessary just so she can get her damage off.
The solution I propose is to let
free aim where Soulflare ends, having it go through minions and only stop early if it intercepts a champion. With this kind of Targeting paradigm, Karma can effectively use her ultimate without having to overextend just to get damage around those pesky melee minions. Likewise, it can still be intercepted, and the option of casting it short lends more chance to use it for zoning. But how do we make soulflare a good zoning tool? If we bank on having fewer more powerful mantras that rely on positive aggression to fuel them, I feel like we can add a little extra oomph at the end of Soulflare, the particular idea in question is to give it a form of Hard CC (Potentially sacrificing the slow field for it). The idea is that with the delay, and her new ability to place it strategically, Soulflare should pose a threat after its out, and should be something to be mindful of.
This gives Karma some much needed Hard CC that she doesn't offer a team at the moment, and gives enemies a reason to try to not get hit by her Q2. If the cooldown and her passive are tuned correctly, then having her miss this ability, puts her and her team in a vulnerable position, but makes landing both parts of it much more impactful. Current: K --->(m) E Revised: K ----m--->(E)
Renewal
Honestly, I feel like Riot doesn't quite know what they want to do with W2, and the last change they gave it in 5.10 just isn't really enough to cut it as a strategic option outside of its usual bait/heal case use. Since the change I want here is less dramatic, I can be more cut and dry. Remove the additional root time (Its unnecessary), and instead let's add some team utility. Remember how Shen's old Q used to Mark an enemy and let his teammates heal off of attacking them? Why don't we use that? landing the root should be a high point for Karma and her allies, so why not make it so that you can use W2 as a way to not just heal yourself but your teammates too? Since giving an ally a 40% missing HP heal is out of the question, Lets go with the inspiration theme
has and have her support her allies' aggression by unifying their attentions to one target. This way she can take a defensive stance for an ally, rather than just shielding and hoping she does enough damage to make the threats go away by the time it ends?
Current: K----.E.
Revised: K----.+E+.
** Defiance**
Let it feed into her passive. You could either make it deal like 1 damage to do this, or make it refund inner fire based on teammates hit, I don't particularly care. It just needs to feed into the rest of her kit to make up for the longer ult cooldowns. Otherwise the skill is great, powerful visuals, solid case use, a combination of
and
. Its good. If it feels too weak for the CD then either tweak the shield values, or the MS booster but honestly I think if it just feeds her passive it'll be fine regardless. Its a great ability.
So I've put forth my ideas, Let me know what you guys think, and what would you do to Karma's Multimate to make it feel better?