Can we go back to...
Everyone says that damage is too high in League of Legends, but what does that really mean?
Yes we see everyone getting one shot by everyone.
But when did a Renekton have the ability to suddenly slice and dice on someone level 16 and freely kill them with 0 counterplay unless you have Cleanse or QSS. Champion scaling has actually gone out the window for damage. We need to bring back champion scaling and champion drop off. Bring back that risk vs reward system. Play a champion who is strong late but has a weak early. Get rewarded for it by all of the early game champions not being able to kill you at level 16. And vice versa. Play a early game champion and completely dominate your lane. And end the game before someone else can even do anything. Those were the risk vs rewards back in the day. But now its just everyone kills everyone.
I personally believe that for League of Legends to be revitalized we need to bring back.
Relevant scaling: Meaning that a early game champion isn't god early game, mid game, and late game.
Tune down free scaling: All of the Drakes need to be cut by 50% of what they current give to players.
Baron: Baron needs to be cut back. Barons are currently game changers or enders. Now I understand that everyone is like "What do you mean by change baron?" To that I mean.
Melee: remove the speed enhancement that baron gives and cut the damage reduction that minions get from 75% against champions to something lower. Cut the damage reduction against towers from 30% to 0%.
Caster: remove the 100 bonus attack range, 50% damage reduction from champions to 25%, and missile speed bonus from 50% to 20%.
Cannon: Can keep all of its stats since we know that something like Banner won't exist in the game ever again to make it a tower taking god.
It is still strong on champions, but doesn't end the game while still helping end game or reverse them slightly.
Stop adding in Uniqueness while sacrificing gameplay.
No one wants to deal with champions that have stupid gimmicks like Free Summoners or Disarm or True Sight Denial. There is 0 counterplay to those mechanics. At least back in season 1, 2, 3, 4 and 5. We had pink wards for stealth which has long since been removed. Disarm is literally just dodge status chance that was removed because it was really annoying for everyone to have. Now some of you may compare Irelia to Jax as Jax has a auto attack dodging kill or Shen who creates a zone to dodge auto attacks. But keep in mind that if you flash away right when Jax jumps onto you most of the time he will miss his Stun. He also has to use it offensively or defensively. Unlike Irelia which is used as a tool as well. Shen has a very visable zone that everyone can see and is very predictable with what he will do. While Irelia, if she lands it and you flash away after getting hit by the disarm, you are disarmed for a fraction of the time after the flash and also can be dashed upon. I also still do not understand why giving champions free summoner spell was even presented at the champion development corner. Its not a matter of "If You Can Do It" it is a matter of "Will this benefit the community more or anger the community." I understand that sometimes to improve you need to stretch the limits of what you can do, but seriously 6 flashes + 1 heal + 2 ignites + 1 exhaust + 1 smite + 1 TP all in one teamfight is stupid. Like I get this, this is saying that every single spell is used right next to zoe and she can freely use them all. But think about it, out of the millions of games played a day. I would imagine that there has been at least one zoe that has used 12 summoner spells in one teamfight and if they are really really lucky 13 summoner spells (one from minion prior to the fight).
Just my personal thoughts. I have high hope for Meddler and that he will
MLGA: Make League Great Again.