AP Scalings
I was just thinking, why do these always have to translate into the very simplistic: More damage?
Why can't (and thematically it's very reasonable), more ability power have other interactions such as increased range, more potent cc or even decreased range (with even more damage)? This isn't 2009 anymore, there's room for more depth in this game!
A prime example would be
. Riot improved their AP scalings, which in reality don't mean much because by nature of the champion design, it's more optimal to play as a tank. What if building AP didn't carry as good AP ratios, but instead it affected spells in the way of: The snowball roll is faster or more agile, or the ult charge-up time is shorter? Effectively it allows you to fullfil a more potent role at the obvious expense of being squishier. It makes a whole lot more sense than huge AP ratios on abilities that at a decent ELO you are never going to land consistently.
What if
balls stay around for longer when you have more AP, effectively making you a more potent mage? Again, to compensate the AP ratios will need to be scaled down. For
it would mean more range as you obtain more ability power. These things can be used to improve the thematics and versatility of mages in particular.
Isn't it time we started introducing this style of thinking into League as opposed to the current direction of DAMAGE, MOBILITY YEY!
is. It already exists
MS scaling with AP
W duration scaling with AP