Current PBE Soraka Nerfs
It is not clear what the current changes to Soraka (in PBE) aim to achieve. Reviewing the changes, it is clear that Soraka's laning phase will be severely limited, going so far as to reducing her viability with certain ADCs if the opponent bot lane brings hard cc or burst. Let us review the changes first:
http://puu.sh/mOf0d/6da95d55ec.png
Of these changes, the most major change is how the new healing system works. Soraka's W was severely nerfed, while she received an ability to "transfer the alignment buff [Q] from herself to her healed ally [W target]." In summary, Soraka needs to fill the nerfed portion of her W with transfer from her Q. This is where simple mathematics show a concerning degree of nerf to Soraka's healing potential during laning.
To do these simple calculations, the following assumptions have to be made:
-
Effects (including CDR) from runes, masteries, and items will not be included in the calculations
-
The amount of health and mana Soraka transfers (using Q and W) was optimized so that all of the health and mana is transferred to her healed ally
-
The calculations and the results are relevant and intended to target Soraka maxing W first going standard build (ex:
)
Here is a summary of the statistical change: http://puu.sh/mOe67/cdba9dc6d5.png
Referring to these statistics, we can perform the following calculations: http://puu.sh/mOgQz/d75287bc23.png
At level 3 (with one point in Q, W, E), live Soraka can heal for 240 health in 8 sec. The PBE Soraka can heal for anywhere between 140, 170, and 200 health. If we expand the time frame to 12 sec (maybe Soraka and her ADC is running back to their turret or chasing the enemy), the live Soraka can heal for 360 health while PBE Soraka can heal for anywhere between 210, 240, 270, 300, 330 health. Comparing the live healing to PBE healing, it is clear that for the PBE Soraka, hitting her Q will be CRUCIAL. Even if she is able to hit both the enemy ADC and Supp with her Q, her healing was decreased by 40 and 30 (8 sec and 12 sec).
The most concerning portion of this new mechanics is not blatant at first look. If we take a realistic view, Soraka will rarely be able to hit both the enemy ADC and Supp with her Q for two reasons:
- If the enemy Supp is a tank with hard CC (
), Soraka needs to stay safely out of their range. This means the enemy ADC is most likely out of Soraka's Q range as well. - The enemy ADC and Supp are going to be consciously keeping distance from each other to avoid getting both hit by Soraka's Q. This will further reduce the chance of hitting both.
It is reasonable to assume that most of the time, Soraka will be able to hit 1 target with her Q. This means that at level 3, live Soraka can heal for 240 health in 8 sec while PBE Soraka can heal for 170. At 12 sec, live Soraka can heal for 360 health while PBE Soraka can heal for 270. That is -70 at 8 sec and -90 at 12 sec. This difference does not shrink from level 2 to 5 as Soraka maxes W. On top of this, PBE Soraka will have to put herself forward in danger to get the Q hits.
In conclusion, Soraka will be very very hard countered by and enemy bot lane composed of long range ADC (
) and hard cc Supp
). Even if Soraka can dodge the enemy Supp's cc and start healing her ADC, it is questionable whether her ADC can survive. 70 and 90 health border around 10+% of ADCs' health. Even without hard CC, squishy ADCs (
will no longer be viable with Soraka if the enemy bot lane takes any sort of early spike/burst champions (
). The mana regen will be nice, but at the cost of this much healing potential, it loses meaning.
If we look at the ranked statistics, Soraka has a normal win rate: http://puu.sh/mOiJq/cdae1d621f.png http://puu.sh/mOiJa/1e266e77d5.png
She does not need these ridiculous nerfs to her healing. Soraka was supposed to be the best healer to offset her lack of cc. This is what distinguishes her from similar supports (
). Riot, your changes to Soraka will just make her unplayable. It is unclear why you are even addressing Soraka (there are other champions that much more need the balancing
), but I feel that at least these changes are the worst you can bring.
Addition as of Jan 30 1:39 AM EST: I want to briefly address the mana regen feature. I wrote this as a reply to one of the comments below, but I think it sums up the lackluster mana regen feature pretty well:
"You will not be maxing Q first (unless you purely want to have fun and go AP Soraka) which means you are sacrificing an enormous amount of healing potential to restore 20 mana to your ADC. You also have to note that Soraka will not be able to spam this mana regen feature. At level 3, Soraka will be using 60 + 40 (Q + W) = 100 mana to give her ADC 20 mana. As you can see, it is not efficient at all. In addition, when you go forward to land your Q, you are putting yourself in danger. All things considered, the cost is way to high compared to the return."