Sion Quality of Life update.

Sion Rebooted·3/18/2018, 5:06:15 PM·1 votes·343 views

As the title implies, Sion is continuously becoming more broken both with bugs and just being too over powered. Thus, here is a megathread of solutions. Before you say "You have no idea what you're talking about." I have 966k points in Sion and well over 1k games on him.

Q - Decimating Faceroll

Put the hitbox inside the indicator rather than at the edge of it to avoid miscommunication in terms of balance.

Add a new mechanic in which the center part of his q closest to him (Where the axe hits the ground) would deal true damage since you're being hit by his fucking axe.

W - Free HP with a shield

Put the hp gained from minion kills back to 2 hp instead of 3.

Make the shield damage have a deterioration (The amount of health the shield has before it would be destroyed determines wether it does full damage or damage reduced based on the hp left)

Make the shield detonate if it's destroyed, dealing only the % health damage and not the base or ap damage.

E - Arcane Comet Simulator

Shorten the range of the target launched. Increase the range as you level it up.

Deal more damage the more hp the unit being launched has when it hits a champion. (IE Maiden of the mist would hurt if you were hit by it when sion E's it a lot more than a seige minion)

Make Rift herald unaffected by Sion's E (Just like how Mordekaiser's dragon isnt affected)

Increase the AP ratio to buff AP sion and create the former meta sion had where you could go AP or AD

Make the armor shred from a direct hit scale off of ap and level.

R - Unstoppable btw.

Lower the damage on it, jesus christ you're giving him 800 damage on one button press at level 11

Up the ad scaling to be similar to q so that it encourages a bruiser play style (And revives full ad sion granting more versatility in one champion)

Make his ult leap actually able to hop small walls and have an indicator showing that it can do that.

Play wardrums throughout the duration of his ult to indicate that he is still going. Make the sound of the drums relative to his position so people have time to brace for impact. Add a visual indicator (like some shockwave or something) so that people playing without sound or low sound can tell that sion has ulted.

P - Underwhelming.

Replace death surge with an ability similar to Urgot's E. He dashes but is stopped by walls and if he hits a target he pushes them with him to the end of his destination Like a skillshot version of poppy E or WW ult with poppy E.

For someone who is bleeding out and helbent on war, I seriously doubt that Sion under both the effects of adrenaline and his unsatiable hunger for glory would just walk a little faster as a last resort. Make this man seem like he will take you down with him.

2 Comments

Jbels3/18/2018, 7:12:12 PM2 votes

Sion isn't becoming more or less broken. Yes, a bug raised his winrate recently, but it was fixed and now he's back down to a normal 51%. For the longest time, there was a bug that caused a snap Q to hit at full AOE. This made sniping extremely low health targets running away from you easy. That got fixed and he lost that advantage, and his winrate is higher now than it was when that bug was around.

Sion remains to this day the most balanced and fair tank out of all of them. All of his damage is tied to his CC, and all of his abilities are very telegraphed. He's fine

Mysticman893/18/2018, 7:18:26 PM1 votes

The vast majority of what you said would be a nerf or buff, rather than QoL changes.