Champion Concept Skillset Rework Test Update

Christian Fright·11/19/2016, 11:44:51 AM·1 votes·568 views

Rebranding playstyle from Marksman to Mage/Support

Passive - Soul Eater:

Kruularion does not use mana. Instead he uses the essence of his victims to replenish his power. Essence is not regenerated overtime.(at start of game he has full Essence)

Items that give mana increase Kruularion's essence by 60% of the mana they give. Purchassing Essence Reaver allows Kruularion to restore 3% of his missing essence on critical strikes.

Killing a minion or small jungle monster restores 10% of Kruularion’s maximum essence. Killing a siege minion or large jungle monster restores 15% of Kruularion’s maximum essence. Killing or assisting in the kill of an Epic Monster restores 20% of Kruularion’s maximum essence. Assists on player kills restore 25% of Kruularion’s maximum essence. Kills restore 30% of Kruularion’s maximum essence.

When recalling or respawning, Kruularion siphons the essence of the land from the fountain, fully refilling his essence.

[Small note about his resourse: I am still doing numbers, but ideally I would like for Kruularion to have about 1000 Essence at level 18, or even a smaller number around that margin, since he will becapable of refilling it fairly quickly in the thick of battle. Also, I hope the concept of Essence gathering is good enough as to not "step on Thresh's toes" as much. ^^']

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Q - Spectral Serpent:

Kruularion summons a spectral serpent which lasts for 10 seconds. If an enemy champion moves within 350 range of a serpent it will begin channeling on the enemy, slowing their movement speed by 15/20/25/30/35%. After 3 seconds of channeling, the serpent will coil around the champion, dealing 35/40/45/50/55(+50% of Kruularion’s AD) physical damage and rooting them for 1.5 seconds. If an enemy champion moves within 140 range of a serpent, it will immediately damage and root them. Two serpents can not slow or root the same enemy at the same time. After beeing rooted, an enemy can not be slowed or rooted by another serpent for the next 5 seconds.

Kruularion can have a maximum of 4 serpents on the map at any given time.

The spell holds 3 charges. One charge is restored every 7 seconds.

The serpent vanishes after 10 seconds pass, the serpent is attacked twice or after suppressing a champion.

Cost: 10/15/20/25/30 essence; Cooldown: 7 seconds; Cast range: 600.

W - Soul Rend:

Kruularion fires a skillshot in a straight line, which passes through all targets, dealing 80/110/140/170/200(+70% of AD) phyisical damage.

If there are any spectral serpents on the map, when Soul Rend is cast, they will fire skillshots of the same range, which deal 50% of the skillshot fired from Kruularion, in the same direction as the original skillshot. After firing a skillshot, the serpent vanishes.

Cost: 20/25/30/35/40(+10 per Spectral Serpent) essence; Cooldown: 14/13/12/11/10; Range: 800; Projectile speed: 1700.

VERSION 1

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E - Spectal Blockade(on target cast):

Kruularion forms a shield of the essence he has collected equal to 70/75/80/85/90(+ the essence used to cast the skill) around himself or an allied champion. All of the damage absorbed by the shield is restored as essence to Kruularion.

Cost: 20% of Kruularion’s current essence(can not be used unless Kruularion has at least 10 essence); Cooldown: 19/18/17/16/15; Cast range: 500.

R - Wake of Devastation:

After channeling for 1 second, Kruularion summons a gigantic spectral serpent head which fires a skillshot wave that spreads in a 60″(degree) cone for 1200 range, dealing 200/250/300(+65% of his AD) damage to all enemy units it passes through and healing Kruularion and all allies it passes through for 100(+ the essence used to cast the skill).

Cost: 100% of Kruularion’s currenct essence(can not use unless Kruularion has at least 10 essence); Cooldown: 110/100/90 seconds; Range: 1200; Wave projectile speed: 900.

VERSION 2

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E - Physical Distabilization:

Kruularion shoots out an orb of energy in a targeted direction for 600 range.

When it hits an enemy it deals 70/100/130/160/190(+55% of his AD) physical damage and goes back to Kruularion, afterwards bouncing off of him as well.

The orb bounces up to four times for 600 range, every hit reducing a target's armor and magic resist by 6/7/8/9/10%. Consecutive hits on the same target stack the % armor and magic resist reduction.

If it hits a target while returning to Kruularion it bounces back in the opposite direction, until hitting another target.

The skill does not do damage to buildings, but applies the armor and magic resist reduction to towers. Does not affect inhibitors or Nexus.

The cooldown of the skill begins to reset after the orb vanishes from the map.

Cost: 45/50/55/60/65 Essence | Cooldown: 16/15/14/13/12 seconds | Range: 600 | Projectile speed: 1200

R - Sharing is Caring(place holder name):

Kruularion unleashes a wave of astral energy in a 700 range radius off of himself, which deals 200/250/300(+65% of his AD) damage to all enemy units it passes through and giving Kruularion and all allied champions it passes through 100(+ the essence used to cast the skill) shield, which lasts for 2/3/4 seconds.

Cost: 100% of Kruularion’s currenct essence(can not use unless Kruularion has at least 10 essence); Cooldown: 110/100/90 seconds; Range: 0; Radius 700; Wave projectile speed: 900.

VERSION 3

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E - Physical Distabilization:

Kruularion shoots out an orb of energy in a targeted direction for 600 range.

When it hits an enemy it deals 70/100/130/160/190(+55% of his AD) physical damage and goes back to Kruularion, afterwards bouncing off of him as well.

The orb bounces up to four times for 600 range, every hit reducing a target's armor and magic resist by 6/7/8/9/10%. Consecutive hits on the same target stack the % armor and magic resist reduction.

If it hits a target while returning to Kruularion it bounces back in the opposite direction, until hitting another target.

The skill does not do damage to buildings, but applies the armor and magic resist reduction to towers. Does not affect inhibitors or Nexus.

The cooldown of the skill begins to reset after the orb vanishes from the map.

Cost: 45/50/55/60/65 Essence | Cooldown: 14/13/12/11/10 seconds | Range: 600 | Projectile speed: 1200

R - Wake of Devastation:

Kruularion summons a gigantic spectral serpent head which fires a skillshot wave that spreads in a 60″(degree) cone for 1200 range, dealing 200/250/300(+65% of his AD) damage to all enemy units it passes through and giving Kruularion and all allies it passes through 100(+ the essence used to cast the skill) shield, which lasts for 2/3/4 seconds.

Cost: 100% of Kruularion’s currenct essence(can not use unless Kruularion has at least 10 essence); Cooldown: 110/100/90 seconds; Range: 1200; Wave projectile speed: 900.

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