All champions that have 3-4 skins or less (not including default and skins that are not available all year round) are taking priority for skins while any champion not meeting these categories will be put on wait until the other champions are given a skin. Any champion that does not meet this requirement will also be exempt from receiving an ultimate skin. (victorious skins will maintain the same rule set)
is now a melee only item (eat shit ezreal 'and this is coming from an ezreal main' )
Summoner Spell rework
- _Summoner spells are no longer a choice you make before entering the game _
- In order to acquire any of the current summoner spells you must spend 450g for the desired summoner spell of your choice. Once purchased your summoner spell will take up your summoner spell slot
- Maximum amount of summoner spells has been reduced to one
- You are allowed to switch to a different summoner spell in game for free. however if the current summoner spell is on cooldown, the time will continue counting down until you can use the new summoner spell you selected
- Keybind for summoner spell is automatically set to D and will require you to change it to your prefered keybind if you so choose
Reworked
You can now shield yourself, or a chosen ally up to 400 damage. This effect will persist for 2 seconds and now has a cool down of 200 seconds
Reworked
Removes all disables INCLUDING suppression and grants a spell shield that lasts for 2 seconds and now has a cooldown of 200 seconds
Buffed
Target an enemy champion, slowing them by 30%, and reducing both their damage dealt and attack speed by 40% for 2 seconds. (650 range) 260 second cooldown
No changes
Reworked
Grants a flat 30% movement speed increase and now has the ability of moving through units and passing through terrain for the entire duration Acceleration is removed Cooldown is now 220 seconds
Removed the following:
Champions affected by Heal within 35 seconds cause subsequent Heal casts on them to be 50% less effective.
No changes
comes free with purchase of jungle item

Reworked
After channeling for 3 seconds, teleports your champion to your cursor. Teleports can now be cancelled
Effect: Global
400 second cooldown
If a turret damages any champion below 50% health they will now be executed
**Supports items can now be used to pick up wards and place them somewhere else, including allied wards they did not place. **
After successfully stunning a champion, the champion will receive grounded for 2 seconds after the stun wears off
E now causes grounded for 2 seconds
Ult now has grounded for 1 second
Landing a stun causes grounded for 2 seconds after the stun wears off
Landing Q now causes grounded for 1 second
W is now a skill shot when landed causes grounded until their opponent escapes or gets rooted
Landing spear now causes a bleed and grievous wounds
E now fears everyone within range
Skarner revert, fuck these dumbass spires.
"Crystallizing Sting STATIC COOLDOWN: 6
Crystal Slash Crystal Slash and Fracture Fracture apply a Crystal Venom stack on the target enemy (up to 3 times)
At 3 stacks, Skarner consumes them and his next basic attack is enhanced to deal 20 − 105 (based on level) (+ 100% AD) bonus magic damage as well as Stun icon stun the target for 0.5 / 0.75 / 1 (based on level) seconds.
Crystal Venom and Crystallizing Sting cannot affect the same target more than once every few seconds."
"Crystal Slash RANGE: 350COST: 16 / 17 / 18 / 19 / 20 MANACOOLDOWN: 3.5
Crystal Slash old
ACTIVE: Skarner deals physical damage to all enemies within range.
PHYSICAL DAMAGE: 20 / 30 / 40 / 50 / 60 (+ 40% bonus AD)
Hitting an enemy with Crystal Slash grants Skarner bonus attack speed and bonus movement speed for 5 seconds (stacks up to 3 times) Subsequent casts within the duration deal bonus magic damage.
「 BONUS ATTACK SPEED: 8 / 10 / 12 / 14 / 16% 」
「 BONUS MOVEMENT SPEED: 2 / 3 / 4 / 5 / 6% 」
「 BONUS MAGIC DAMAGE: 20 / 30 / 40 / 50 / 60 (+ 20% AP) 」
Basic attacks reduce Crystal Slash's cooldown by 0.5 seconds (doubled against enemy champions)"
"Crystalline Exoskeleton COST: 60 MANACOOLDOWN: 13 / 12.5 / 12 / 11.5 / 11
Crystalline Exoskeleton old
ACTIVE: Skarner shields himself for up to 6 seconds, gaining bonus movement speed that increases by an additional 16% over 3 seconds while the shield holds.
SHIELD STRENGTH: 80 / 135 / 190 / 245 / 300 (+ 80% AP)
「 INITIAL BONUS MOVEMENT SPEED: 0 / 4 / 8 / 12 / 16% 」"
"
Fracture RANGE: 1000 / 70SPEED: 500COST: 50 / 55 / 60 / 65 / 70 MANACOOLDOWN: 12 / 11.5 / 11 / 10.5 / 10
Fracture old
ACTIVE: Skarner launches a blast of energy in the target direction, dealing magic damage and Slow icon slowing all enemies hit for 2.5 seconds.
MAGIC DAMAGE: 40 / 75 / 110 / 145 / 180 (+ 40% AP)
SLOW: 45 / 50 / 55 / 60 / 65%"
"
Impale RANGE: 350COST: 100 / 125 / 150 MANACOOLDOWN: 110 / 100 / 90
Impale old
ACTIVE: Skarner rears his stinger and brings it down on the target enemy, Root icon rooting them for 0.25 seconds, dealing magic damage, and Suppression icon suppressing them for 1.75 seconds, at the end of which the target takes the same magic damage again. For the duration, Skarner can both move freely and drag the target around with him (cannot attack them)
「 MAGIC DAMAGE: 100 / 150 / 200 (+ 50% AP) 」
Impale consumes all active Crystallizing Sting Crystallizing Sting stacks for bonus magic damage.
「 BONUS DAMAGE PER STACK: 50 / 75 / 100 」
MAXIMUM TOTAL DAMAGE: 350 / 525 / 700 (+ 100% AP)"