Urgot - A balance suggestion
Since Urgot is basically never played right now, I thought of a random suggestion to make him a little more relevant.
**Currently: **when enemies are hit by the Noxian Corrosive Charge, Urgot can lock onto them with a single missle shot.
**Suggestion: **when an enemy is hit by the Noxian Corrosive Charge, Acid reducer also targets all enemies in a small radius around the primary target with a low damage smaller missile shot (other missiles branch off to nearby targets before landing on the primary). I think what the small missiles do can be played around with, like reduce the targets damage, or reduce their armor, or also add the slow when the shield is up. Something in the Urgot ballpark.
As a support for example, staying in range of your ADC when Urgot lands a charge becomes an important choice, because this can cause serious problems for your ADC. Urgot now has a more involved strategy of changing how people are positioned on the battlefield (instead of just causing them to run backwards after landing a charge) which is something the Ultimate accomplishes in a more obvious way.
I think a small mechanical change like this would make Urgot a more relevant marksman.
I am sure someone can improve on this idea. Anyone know if there are any plans to rework or improve Urgot? I just want him to be a more relevant choice in certain situations in the bot lane.
Thoughts?