A few master Yi suggestions
If ever ricklessabaddon or someone working for Yi in the future sees this :
Passive: Doublestrike: double auto now deals 75% damage instead of 50. Higher reward for stacking it and trading, or channeling meditate to charge it. High buff, Slight compensation (see later)
Q: Alpha strike (qol changes) Cast time removed. If casted on a dashing/blinking target, master Yi will reappear after the dash/blink resolve. Those two changes will hopefully fix a lot of the bugs we have, like Qing a twisted fate gold card and reappear next to him (alpha worked?) but stunned and having taken damage(??) Or Qing someone dashing through a wall and not following him (??)
W: no changes
E: ricklessabaddon changes might be too insane and too forced: ad ratio 30% (is 25% live, 40% pbe)
R: cooldown reduced to 75s from 85s Base duration increased to 9s Duration amplification per kill or assist reduced to 5s from 7s
Base stats : Base AD 68 -> 65 Compensates the doublestrike buff to reward a less all-inny and more trade-based play pattern. Yi will still remain an all-in champion by nature but it'll slightly help. Base armor 33 -> 27 Armor growth 3 -> 4 Yi's base armor is quite low lategame compared to a bunch of other champions (even lower than several adc's) and the base stats changes have hurt him, as he barely benefited from ad and flat armor (compared to attackspeed or /lvl armor). This change aims at solidifying his identity of scaling duellist. I'm not doing attackspeed changes as the precision changes scales pretty well, but the main reason is base attack speed is a troublesome stat to change as it actually affects attack speed scalings very highly. (fyi it's -6 armor lvl 1, + 11 armor lvl 18 ; breaks even at lvl 7. And Yi doesn't have clear problems, his jungling should be fine).
There we go. Will probably get ignored, but my 2 cents on the matter.