Let's talk about the new "gates" on base walls

iTams·12/12/2014, 12:25:06 AM·3 votes·5,556 views

http://www.surrenderat20.net/2014/12/1211-pbe-update.html

The reasoning for Riot providing these walls is that they (for some reason) need to give defenders more power to make comebacks.

I will say right now that I highly disagree that defenders need more power, because you know, the people on the offense who are winning deserve to have the advantage, not for the defenders (it's just logic). Because the winners are winning, they deserve to have to gold and item advantage, and the defenders should have to make some serious plays by themselves (not with the resources Riot gives them) to win against them, and if they are able to, they should win.

Now, although I do say that defenders have an already huge advantage on their side with Homeguards by themselves, the gates are just plainly too far.

  1. They are of no cost, unlike homeguards
  2. They provide a means of escape from the enemy team on BOTH sides of the wall
  3. They provide ways to flank the enemy on their inhib turrets, in other words, it gives a huge amount of mobility
  4. People can easily kite back and forth from the wall to prevent to get killed, abusing the free-ness of using the wall

To me, this is just a lazy design that has no meaning that is not needed at all and it just came up a bit randomly. I understand that this is only in PBE, but they have all of the graphics on it in PBE which makes me think that Riot wants to release this.

If there needs anything for defenders for some reason to get more of advantage, the inhib and nexus turrets should be buffed if anything, they are just too weak and a few minion waves can easily kill them. 2 waves of super minions (1 if only one turret is hitting the super minion) on nexus turrets destroy it by itself.

Putting more resources for teams losing is unhealthy in the first place because they are LOSING, they should never have the advantage. If more things like these gates are put out inside of this game, the game will just be a back and forth juggling between people winning and losing.

5 Comments

DrCyanide12/12/2014, 1:16:25 AM4 votes

I see it as a way to counter mobility creep honestly. Something happening at dragon? A champion with a dash will dash over the wall there to get there faster. Enemy LeBlanc taunting you inside the walls of your own base? Her dash is fun and all, but a lot less effective at getting away with that when your non-dashing champion can follow.

With this, champions without dashes can keep up, be it for offensive plays or defensive ones.

Centuros12/12/2014, 12:30:20 AM3 votes

Comebacks make for better and more interesting e$ports.

Genis941/23/2015, 6:59:51 AM1 votes

I agree. These walls are basically a free pass to mess up and be called out at those positions. It also undermines the usefulness of a Blitzcrank grab from beyond the walls. If Riot REALLY wants to keep these, they should at least nerf something else to compensate. For instance, having longer, or no respawn on inhibs, similar to barracks in Dota. I completely agree on the point that attackers should have the advantage. If your team messed up and are getting pressed back, it means you need to rethink your strategy, not be able to turtle until the enemy gets worn down enough for you to swoop in for the kill.

BeatzBoyFTW1/23/2015, 7:10:56 AM1 votes

So you're saying to leave a diseased stray dog to die, without having the pure heart to nurse it? You sir, is what's wrong with the world.