General Suggestions for Improvements
Here are a list of things I think would be welcome improvements to various aspects in league:
*In-client game reviewer. This would allow players to review their games via video to look for areas of improvement. It's hard to get better at the game if you can't really see what you are doing wrong in hindsight. We already have to ability to spectate other players games with a delay. Why not cache these games into a file that allows you to view the game at your leisure (Maybe put a time limit for how long these files will last or only store up to a certain number of games at a time until the games are replaced.)
*In-client/ in game music player: A few months ago Riot released some nice beats in Warsongs. This music was motivational to listen to while playing. Why not incorporate this into an in game music player as to prevent CPUs of lower quality from getting slowed down when listening to music in other applications?
*With the new RGM Nexus Siege approaching, it really got me thinking of an improvement for the game environment on Summoner Rift. I think Riot should introduce Turret upgrades and other various items that can help turn the tides of games. For example: (all of these items could have consequences, such as time limits, purchase limitations (one per match, one per person, one per match per person, application limitations (only after a certain time, etc. Maybe their could be random components littered throughout jungle and in random places in lane that people can pick up (sort of like bard chimes). When you pick up the appropriate components you can build the upgrade from those components. Maybe you could call these upgrades Hextech Turret Upgrades.
Dual-Turret: Upgrades your tower to shoot two shots at enemies. If one enemy is there (say a tanky top that keeps diving) then they will be hit with two shots. If two enemies (say a tank and a jg who keeps camping your lane) go under your turret. then they will both be shot until they exit the turret.
Radial Diameter Increase: Increases range of turret strikes in front of the turret, but will not shoot through terrain walls (because that doesn't make sense). This upgrade would help those individuals that need help getting ahead if they are going against a ranged champ.
Pitfall: Places a trap that will cause enemies to be stuck in an area around the location of the trap for X seconds. There will be slowed movement speed for enemies after the this delay. The catch to this trap is that it will only activate if multiple enemies stand on it. This would be great for protecting objectives.
Pulsar Detonation- This is an explosive that when detonated destroys all wards in a large area (enemy and ally alike), To make this item a little more fair you could just make it cause wards malfunction for a short duration after the Pulsar is detonated. This would help a stealthy team.
Aura Pulse Tower- Instead of hitting enemy minions with damaging shots, your turret will heal your minions with pulses of health every X seconds. This upgrade would be for players who are stuck under turret. The enemy would still not be able to dive very well because your minions would focus their attacks on the player. This upgrade would mostly be picked for an early upgrade since later most champs have improved wave clear.
Aura Pulse Trap- When stepped on by an ally or activated, it restores a large portion of their health based on a percentage of their missing health. This trap is for baiting those pesky roaming champions who go for low health clean up kills. (Think Master Yi, Talon, Ahri, Leblanc)
Rally Tower Upgrade- Upgrades your tower to motivate your minions in some way. This increases an aspect of each type of minion in some way. (Caster Minions- 2 x the damage. Cannon Minion-1.5 x durability and 1.5 x damage. Melee Minions- 2 x durability.) This upgrade would really help with players want to starve the enemy players of sustain or need help holding their lane.
This next item, listed below, is specifically for junglers. To get this item you must have a fully built jungle weapon.:
Leash- This item allows you to capture a jungle monster or set of monsters (raptors/ wolves/ krugs) and put it in lane near your turret to protect it. You could not Leash a dragon, baron, rift herald or scuttler (that guy has enough problems.) The minion you bring would be get progressively stronger the longer it survives in lane. Eventually, you could Unleash the monster(s) to wreak havoc when you see fit. Each Minion could gain increases in overtime. When you Leash a monster you will be unable to gain that buff type from either that kill or smite, the entire match, or until the leashed creature is killed.
*Raptors increases in size over time. Eventually the original one can become an Elder Raptor, while the smaller ones become the size of the original mama Raptor. When Unleashed, The three smaller minions could roam the map and search for enemy wards and destroy them. The player could path the individual minions to go to set locations in rotations. (Much like Kalista Sentinels, but stronger.) The Elder Raptor could have increased attack speed and apply stacks of armor reduction and magic resist reduction for a set amount of time after it attacks.
*Krugs increases in size over time. When Unleashed, the Krugs basically become two boulders or maybe meld together to become one boulder that can be set to various locations. They would have high defense and magic resist, but would not attack, since they are boulders. The Krugs would emit a AOE aura over a medium range that grounds enemies. The Krugs would only reveal an enemy when the enemy is on top of the Krugs.
*Wolves would become more docile in appearance overtime. The Tamed Wolves, When Unleashed, would fetch components for traps and turret upgrades within a certain radius from the turret they were Leashed to. The Tamed Wolves will bring the components back to the turret for the player. To balance this the Tamed wolves would be seen by all players on the map and would have a three hit points each. (much like vision wards,)
*Gromp becomes larger and more rambunctious in appearance. When Unleashed. one player can ride the Gromp giving greatly increased movement speed and a stronger version of the current Gift of the Toadstool. When the player riding gromp dies, so does the Gromp.
*Blue Sentinel (Blue Buff) would become massive (like a fed 6 stack Chogath or a Full-Health Zac) and look even more tanky. The Blue buff would have high defense, moderate offensive. It would give off an AOE aura that replenishes mana overtime, but at a slower rate than the actual blue buff.
*Brambleback (Red Buff) would become more ferocious in appearance pointing to a more offensive nature. The Brambleback would have extremely high offense, but moderate to low defense. The creature would emit a fiery aura that would go toward allies and buff them with the red buff in an aoe. When the creature died it would burn into cinders and either a) hurt enemies in an area around it in one single burst, or b) burn enemies for a couple of seconds after it's death and then apply a short debuff to the enemies that surrounded it reducing their magic resist and armor.
The Leashed monsters will grow over time, but the process could be accelerated by buying food in the shop and feeding it to your leashed monster. The price could be quite substantial to prevent people from rushing to buy this.