Why I think dragons should be reworked again
So in season 7 dragon was reworked so that instead of one dragon that provides a bonus based on the number of times you have defeated it we instead gain a bonus based on the random type assigned to the dragon which is then enhanced by the elder dragon that spawns after.
So I understand the concept that that having certain random elements can keep a game fresh or interesting but the problem that those same elements can have is when they work against or for teams specifically. That there's fundamentally a chance that 3 cloud drakes or 3 infernos or 2 oceans and cloud or 2 oceans so and so forth. It's not an element you can really account for nor is it an element you can foresee.
I literally have games where i'm just oh well its just a cloud drake we don't need to fight for it when we just scale and since we're behind losing it doesn't cost us anything and then we have inferno it's so much more impactful because the value the inferno brings puts us further behind and that's still a problem with the drakes.
Personally I do think the previous systems of dragon where you gain a stacking passive affect based on the sheer number of dragons is a lot healthier to the game.