Why I think dragons should be reworked again

Requiemsfire·10/28/2018, 3:04:29 AM·2 votes·1,051 views

So in season 7 dragon was reworked so that instead of one dragon that provides a bonus based on the number of times you have defeated it we instead gain a bonus based on the random type assigned to the dragon which is then enhanced by the elder dragon that spawns after.

So I understand the concept that that having certain random elements can keep a game fresh or interesting but the problem that those same elements can have is when they work against or for teams specifically. That there's fundamentally a chance that 3 cloud drakes or 3 infernos or 2 oceans and cloud or 2 oceans so and so forth. It's not an element you can really account for nor is it an element you can foresee.

I literally have games where i'm just oh well its just a cloud drake we don't need to fight for it when we just scale and since we're behind losing it doesn't cost us anything and then we have inferno it's so much more impactful because the value the inferno brings puts us further behind and that's still a problem with the drakes.

Personally I do think the previous systems of dragon where you gain a stacking passive affect based on the sheer number of dragons is a lot healthier to the game.

3 Comments

DuskDaUmbreon10/28/2018, 3:31:17 AM1 votes

The drakes are roughly equal in power, and there's rarely a team with more than one champion that can't really use one of an element.

They add a bit of strategic randomness. You can't go into the game planned around it, instead you have to adapt to the situation as it comes. It's a different kind of strategy, determining whether or not you need to contest that kind of drake in the first place or whether you have an answer to the enemy team getting it.

RNG? Yes. But it's not RNG that removes strategy at all, rather it forces the creation of new strategy.

Immaculate Rhea11/3/2018, 7:40:34 PM1 votes

Weren't we rumored to be getting another dragon? Or did Riot change that?