Rito, before you release Pyke on live.......

Lugg·5/21/2018, 4:04:07 AM·21 votes·8,303 views

.... he definitely needs some nerfs.

He has a very fun kit and everyone is going to buy him since he makes the support role (which we all have to play sometimes) fun. So you are still going to make a ton of money off of people buying him even if he was underpowered.

What you need to nerf is the execution level on his ult. He easily gets to over a third of some champions health bars. I have even seen it close to half, which of course is absurd for a support. The other part of his ult is probably the most broken thing you have done in League history (which is REALLY saying something) is the duration of his resets. 20 seconds is so far beyond stupid that there is no way to justify it at all. 5 seconds is a long time in a teamfight, so this needs to be dropped down to 10 seconds at the very maximum, with 5 seconds being much more reasonable.

If you made those two changes alone, he would still be able to do everything you would like him too, without being toxic and unfun to play against.

11 Comments

Bârd5/21/2018, 7:33:59 PM7 votes

...no, he probably doesn't.

He's strong, sure, but he ain't OP.

His ult hurts, but it has weaknesses.

It can get to the point where he can instantly burst down a squishy, but he needs items to get to that point. A support Pyke doesn't have the income for that, so he's still just gonna be finishing people off. Hell, even if he's gotten to that point you can still just dodge it. It has an obvious animation on a considerable cast delay, so any kind of mobility means you can reliably negate it. The arms of the X are also very thin, so just walking a little bit in the right direction has a good chance of working.

He's a major threat to a squishy lineup, for sure, but that's remedied by simply drafting intelligently. On PBE, people play whatever the hell they want without any consideration for what a good pick would be. This means you usually wind up with one tank at most, with most people just playing skirmishers, assassins, or carries (maybe a Juggernaut if you're lucky). This means that everybody on PBE is a viable target for Pyke, and nobody really has the CC to deal with him. Throw a Skarner or Nautilus in there and Pyke will just get eviscerated.

A 20 second reset seems excessive until you realize what kind of champion Pyke is. He's not a Yi or Darius who can just tear down the enemy team one after another. He isn't exactly tanky and is by no means the king of dps; once his CD's are blown in a teamfight, he's toast if he can't retreat. He ults in, gets warped to the middle of the fight by his ult, inevitably gets nuked down, and then tries to use E+W to escape to recuperate the massive damage he tanked. With a 5-10 second reset, he wouldn't get that much-needed time to heal and refresh his CD's.

You can't judge the strength of a new champion by the highlight videos of pro player stomping laggy silvers on PBE

Mogarl5/21/2018, 7:07:21 AM6 votes

I feel to some degree the ratios have probably been balanced for him to be getting most of his ad from 2 damage items and the rest form health conversion. So if he really maximizes his ad it goes sideways fast. Riot doesn't have to nerf him into the ground out of fear, but they should have a hotfix ready in case what they think is an edge case turns out to be normal.

Z3Sleeper5/21/2018, 11:11:58 AM5 votes

Over a third is putting it lightly. An ahead pyke does well over half a life bar with ult.

Keshaun5/21/2018, 9:30:05 AM3 votes

I think the damage on the ultimate is slightly high. Max base damage is 620, with 140% bonus AD scaling. I was testing 5 item AD builds + boots and the damage on your ultimate is looking to be around 1000 - 1100 with 334 bonus AD with drakes. To me, that's very high for an ability that can reset on kill. If the ability couldn't reset on kill, well that's still ridiculous, but he's an assassin and he's taking at least on down. Since it can reset though, I think they lower the scaling to 100% and keep the base damage at 620 and start from there. His ultimate would hit for 954 damage with these numbers, which is still high, but it's baby steps. Pyke is really fun and I'm looking forward to playing him, but I hope Riot doesn't nerf him to the ground. You need to factor in that his cool downs are fairly long and his W isn't even a damaging ability in the first place. So his ultimate does still need some damage on it.

CrazFight 5/21/2018, 1:52:43 PM3 votes

Tbh i just find that his ult gets 20 sec reset timer insane....

Targon5/21/2018, 4:40:02 PM2 votes

I agree. His ult damage is quite high considering that it's an execute.

Another thing that should get tweaked is his W CD and MS per rank. It currently has a cooldown of 12/11.5/11/10.5/10 seconds and a movement speed bonus of 60/65/70/75/80% + (4% per 100 bonus AD). There's no reason to ever put more than 1 point in this ability until late game because of how low the early CD is and how high the early bonus MS is.

Blyted5/21/2018, 10:26:11 PM1 votes

Bonus AD lowered from 140% to 60%

This is on the pbe today.

Pika Fox5/21/2018, 10:33:54 PM1 votes

Literally all his damage is packed into his ult, which is extremely weak early. Hes fine.

Salamencę5/22/2018, 12:11:30 AM1 votes

They lowered the ad ratio on his ult by 80%