With upcoming Veigar changes, Nasus doesn't seem powerful at all

The Cane Master·9/16/2017, 8:17:53 PM·3 votes·1,046 views
9/15 PBE Update: New Summoner Icons, Skin and Chroma Tweaks, and more Tentative Balance Changes

It's this time of the year folks, few patches before World Championships! What occurs at this time yet again are Veigar buffs. That being said, stacking champions like SionCassiopeia Veigar have decent laning phase, strong mid game, and phenomenal late game. Unlike these, Nasus has abysmal laning phase, decent mid game and mediocre late game. It is because he has no CC outside of W, and for it to be strong he needs level 18, as he maxes it last. That being said, I think Nasus' gameplay should spike more than a simple +3/+6 Q dmg throughout the game, as he has many weaknesses. He has also never been reworked while released in 2009. Newsflash, it's 8 years later - the end of 2017.

Idea: Starting from 250 stacks, every other 150 stacks (50 regular creeps) gives an enhancement to one of his abilities of his choosing, similarly to Khazix . So the thresholds would be 250, 400, 550, 700, 850 and enhancements (in any order chosen) are:

Passive: Applies true lifesteal i.e. not affected by Grievous Wounds effects. Right now in the game there are many counters to lifesteal item 3076 item 3123 item 3165 summoner 14 and his durability relies on this too much.

Q: Llifesteal gained from this ability is now calculated before armor mitigation. Same as with improved passive reasoning, this would allow for Nasus to be that raid boss he's always supposed to be.

W: Adds Grounded effect to the target. Nasus has no mobility, and this single target slow (weak until Nasus reaches lvl18) just doesn't cut the way he goes in order to reach low armor targets and unleash his tapped potential with maticulously stacked Q.

E: Added to current Spirit Fire, the enhanced zone serves introduces a new debuff: base stats cannot be changed in it ((HP, HP regen, Armor, MR, Att. Speed, Movement Speed).). Those already affected by a steroid have their base stats reverted. To put it simply, I see this something as a reverse summoner 1 .

R: For the duration of the ulti, he becomes immune to displacement effects (knockbacks, knockups, pulls). It only makes sense, as I've already mentioned his raid-boss like playstyle. His ulti actually increases his size, thus bringing sense of not being able to manipulate his positioning as easily (as with any boss).

Choosing any order of enhancements would bring versatility to Nasus , the lack of which he has been suffering with his extremely binary and rigid playstyle. For example, Passive+Q would make him more durable. W+E would make him almost a support champion, maybe even back to jungle (RIP Nasus jungle)? R would make him a better skirmisher/teamfighter, and for later stages (3+ enhancements) he would have to stack hard in order to reach (which in current super fast and teamfight/objective based meta is punished severely).

TL;DR: All this could be of course tweaked and finely tuned to reach right numbers, I am in no sense a LoL developer For example,. W and E could be interchangable, I don't see why Cassiopeia can have such big Grounded zone while being more mobile and having more CC while the same reliable damage on E (as with Nasus Q).

P.S. I have nearly 880k Nasus mastery, just gonna mention it by the way. Share your opinions/comments, but please keep it a constructive criticism.

10 Comments

Necroside9/16/2017, 10:12:09 PM2 votes

"Veigar Veigar have decent laning phase"

Oh... you're Plat 5. It's no wonder why you're complaining. Nasus has a weak laning yes, but it's not abysmal... not on the level of Veigar where he isn't able to trade at an ok level. Veigar has no self-sustain like Nasus nor does his "Q" cost 20 mana at all ranks like Nasus.

Superyummyjelloo9/16/2017, 9:29:25 PM2 votes

You're basically removing all of the counterplay of Nasus. Can't cut healing, can't escape from CC, and can't kite him. Cool. He's actually really strong right now btw. [slayer-jinx-unamused]

Oviler9/16/2017, 8:34:30 PM2 votes

Cassiopeia isn't a scaling champion anymore.

Weedlayer9/20/2017, 6:47:03 PM1 votes

Nasus isn't amazing right now but these changes are excessive. He'd probably need at least a partial rework to get more buffs than he already has.

Nyarlathοtep9/16/2017, 9:30:21 PM1 votes

You do know with more or less these changes you will break him, right? True lifesteal? DUDE lifesteal is already a pain in the arse to deal with (besides that sounds quite literally OverPowered) . You want to give him ground? Then i hope you will weaken the slow his w has. Immunity to displacement effects? Wait what? You know that this a pvp game not a pve, right? He is already a pain in the arse to deal when he activates his ulti. And no some champs cant dash away from him. Hell with those changes even mobile champs will have difficulties.

RogueWill9/16/2017, 8:29:43 PM1 votes

Actually Sion is straight line, he has strong early and mid but horrible late game. His scaling is only made so he doesn't fall as hard as Pantheon since he is a tank unlike the roman

Colgate Gator9/20/2017, 6:36:35 PM1 votes

Nah.