League Of Legends Designer Admits They Messed Up The Jungle
Now they are admitting their mistake, this is the first step in solving their messed up problem...now the second part is that they should fucking fix it immediately . A quick reminder: “Jungler” is a unique position on a League of Legends team, one that puts the player in-between the map’s three main lanes that the four other players are assigned at the start of a match. Jungling therefore involves managing two different responsibilities simultaneously: killing a series of computer-controlled monsters in relative isolation (i.e., without the help of your teammates) and dropping in on any of the three lanes to assassinate opponents or help your teammates do so by “ganking” (think “gang kill”) enemies.
Given its specific requirements and its importance for the rest of the team, jungler is a tough position to play in League of Legends. The changes that Riot made in its recent 5.4 patch were unwelcome to many League fans because players felt they were making an already hard position even harder. The added difficulty in turn meant that only a small slice of the game’s wide array of colorful characters could even hope to perform adequately in the jungle.
Many players didn’t appreciate the changes to League’s jungle, then, because they felt the adjustments limited the diversity in character selection—a big part of what makes the game so darn fun, seeing how it has more than 120 champions to choose from and play with. In his GameSpot interview (which followed a related talk he gave last week at the Game Developer’s Conference), Scott explained that the 5.4 changes were in fact designed to resolve a problem with the jungle—just not the one that many League fans might have been thinking of (emphasis mine):
