Karma nerfs, my opinion on how to handle it correctly.
Before I begin, I'd like to say the following:
- TL:DR included
- Yes, I main Karma (in all forms, but AD carry)
- I want to improve the nerf, if not stop it
- Her R+W isn't the issue
- This nerf won't effect her Pick or Ban status in the LCS
So it came to me and all the other mains that Karma's R+W will be getting a nerf. Chances are this is direct towards Tank Karma. While I understand why she is being nerfed in this area, I don't understand the way you are nerfing it without some form of compensation. I have several ways to improve the nerf to make it healthier to Karma's kit and playstyle of Tank Karma. I will also discuss why Tank Karma shouldn't be nerfed after talking about my ideas as to how to nerf Tank Karma (if the nerfs are aimed at that) correctly.
Here are 3 ways to do so:
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Make Karma's W heal scale by rank from 15% at rank 1 to 20% at rank 5. After the recent nerf to her R+E, which I agreed with and still want more power removed and transferred to her W utility (made a couple of threads about it), this helps make leveling skills more decision based. She either has to level her E to be useful in team fights (at least at mid game) or level her W to survive these team fights. A simple, but effect nerf that still lets her retain her W heal. This nerf is the same road they took on her E which is something I really like to see because it made sense and she still had the same utility late game where it counts for her E.
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Change her ratios so that she has to build AP items outside of
Change her ratio from 100ap to 50ap and her heal to 18%/19%/20%/21%/22% at ranks. This way she is rewarded for building ap and the delay on stacks for
will weaken her R+W heal at early and mid game, but improves it a bit at late game. -
Change her R+W altogether with my idea I made sometime back. http://boards.na.leagueoflegends.com/en/c/gameplay-balance/LPQTEAWF-a-power-shift-idea-for-karma Here I discussed how to improve both her heal and utility while improving her game health as a whole.
Links Karma to an enemy champion or monster, revealing them, and dealing 60/110/160/210/260 (+90% Ability Power) magic damage over 2 seconds, rooting them in place for 1.25/1.25/1.75/2/2.25 second(s) if the link is not broken. Mantra Bonus - Renewal: Karma is healed for a flat amount for 20/40/60/80/100 (0.4 ap) per tick (tether ticks 3 times for the full duration). Root delay is decreased from 2 seconds to 1s/0.9s/0.8s/0.7s/0.6s. . The idea is to give Karma more reliable CC and I feel like this would accomplish that.
Now here is where I would talk about why she shouldn't be nerfed for either pro play or Tank Karma. I would like to say a few things before going into why Tank Karma does not deserve nerfs.
- Tank Karma's 5,900 gold build is countered by an 800g item

- Mana reliant mages will always build
since it has become MANDATORY TO BUILD with a bonus contains a grievous wound passive built into it - Tank Karma has no damage (even less if you at least build a little bit of MR)
- Tank Karma is just Support Karma with better use of her heal
- Yes I do plan on using Tank Ekko and Tank Yasuo as examples (even though Yasuo will get nerfed because of Tank Yasuo)
The main reason why people want to nerf Tank Karma is because she is annoying (which personally I find is a terrible reason to nerf her for). What makes Tank Karma a good pick is that its near impossible to tell where she may lane in, being Top, Mid, Jungle, or Support, so you can't really counter pick her with the only exception being
with his
or
who is really strong atm and can kill any tank with her Rageblade build
in a matter of moments (she doesn't even need
to kill Tank Karma) Tank Karma usually only builds
as her only source of AP and Mana regen so building MR like
for tanks or
for squishies such as ADC for example. That being said, her damage will be very minimal for a Tank who only scales on her healing and not her damage. Tank Karma's strengths relay on skirmishes, not team fights (3v3s, not 5v5) because of how weak her shields are which provide little protection to her team mates. Now the final and most important thing to know is that if you lock Karma out of her heal with hard CC, like you would with Tank Ekko when they are low, you can prevent her from healing and surviving which will lead to killing her without issues.
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TL:DR/Conclusion
Tank Karma isn't a problem when her damage and shields are so low. People like Darius, Illaoi, Tank Ekko, and Tank Yasuo are tanky as well, but can dish out way more damage in any sort of fights. Tank Karma just exiles in 1v1 dueling
Her heal is easily countered by a 800g item/Morrellos when her build cost 5,900 gold to make her tanky
Killing her is easy if you take time to hard CC her like you would with Darius, Illaoi, Tank Ekko, Tank Yasuo, etc.
Tank Karma is just Support Karma, but with better survive-ability
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Overall, this nerf isn't justified when her shield is the problem ever since her 6.6 patch buff and the HUGE nerfs to her competition. Patch 6.6 is what made her Pick or Ban in the LCS.
I'd like to thank you all for taking the time to read this and hope you give feed back to why you agree or disagree with this post. I made this post rather quickly to not spend too much time on it so please let me know if I said something that doesn't make much sense in my argument.