Preseason 6 discussion

52409615_DEL·1/6/2016, 11:20:28 PM·1 votes·578 views

Hello guys, so for a bout some time now i have been hearing extremely mixed messages about preseason 6 and the state of the game. We have seen popular community figures like Dunkey quit and others like gbay or tricks2G comment on the fact that the game is very boring. I personally got about 700 ranked games in to season 5, about 75% of them as vayne, so the problem with some of my opinions here, is that they might be bias for that reason, it’s from a perspective of a vayne main who rotates between mid/jg when she isn’t open. 1 - tanks are to strong and Riots original concept for tanks seems to no longer apply, what happened to sacrifissing damage for HP? Because tanks have items that scale damage with HP, or just deal a ridiculous amount of damage and scale naturally tanky like Illaoi, not to mention that just about every tank has to have a but load of cc that comes with it’s kit, witch leads me to my next point. 2 - CC is the ultimate anti-fun mechanic, don’t get me wrong, some CC is well designed and makes sense to be in the game, Thresh is a good example, hes the ultimate example of a well designed champion that revolves around utility. The reason i like the character design is because it actually takes skill not only to play him, but to land cc. A close example, but poorly designed is Blitz, the champion has to much utility for little risk. The hook on blitz is faster, making it much harder to dodge, one 1 blitz hook is usually more fatal then thresh in lane, the hook brings the target 100% to him, dividing the sup and adc and putting him in a 2v1 situation, thresh has to actually go in to chain the rest of hes abilities and is a much riskier process. The problem i have is not even so much with champion like these who are supports designed to have the best utility in the game, problem is they don’t. Problem is you have champions like annie, who can 1 shot most champions in the game once team fights start. Annie is the perfect example of a champion that makes absolutely no sense, ridiculously high damage output, zero skill cap, no real skill involved in landing game changing cc abilities. This is my problem with cc, to many champions have it, and every team fight is nothing but a CC fest, and debuff mechanics are extremely annoying to play against, because most of them inhibit you from outskilling your opponent or even having a chance to move. I realize one team has to win, but i think it should be more damage dependent than CC and lock on cc abilities should just not exist. It’s boring that what decides a team fight is what team is able to lock down important targets with stuns/cc, it may be fun for you, but for the person getting chain cc’d on, you might as well let go of the keyboard cause you can’t move, it’s not fun. Locking down important targets should rely on focused damage over lock down cc, is my opinion. 3 - skill cap, the game is to easy for some champions, master yi, annie, taric etc should just not exist or get reworked to where you actually need to have a brain to perform with. 4 - To many items with no active ability, maybe we need to rip-off dota on this one too, the items are to simple with just passives, most of them should add an active with large outplay potential involves, maybe the damage should come from item active abilities more often than passive ones with no skill involved. Alright guys, hope i didn’t piss you off, let me know your opinions to each of my points and how you feel about it, im curious. Thnx.

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