How about you change the way ranked works and make gaining LP based on your after game score?

Bolraguard·9/30/2017, 4:29:13 AM·2 votes·374 views

This way players who perform exceptionally well actually GAIN LP instead of losing LP just because they had horrible teammates? A+ Grading to gain some LP instead of lose LP due to bad teammates?

13 Comments

MysterQ9/30/2017, 4:36:33 AM3 votes

I do not agree with this. There are too many negatives, but we can discuss this if you want. Maybe you can find a better solution.

A. Is a 9/0/12 toplaner good when you lose the game? Absolutely not. He is the worst teammate. If he had 0 deaths and you were losing, it means he was not teamfighting at all. And yes he may have had pressure splitpushing potentially, but if your base is about to be taken you better believe he should be there fighting.

B. Do you want teammates to just afk farm instead of trying to win? Grade largely comes down to cs. If you are losing a game in order to save your cs you just start farming waves and just stop fighting. Well guess what, now your team is almost guaranteed to lose. (There is farming waves in order to fight later, and then there is farming waves to just be afk).

Ultimately it means once you start losing the game, you stop trying to win and start trying to save your LP. Which is bad.


I will say however. In low ELO, I think Riot can make a system where you never derank or lose LP. Lp and rank are imaginary currency. They literally don't matter. It doesn't matter if there are 1000 S5 or 20 S5. So the system can be in place to help people climb, some faster than others but with less punishment for losing. Because losing is a normal thing.

This system would need a lot of tweking to be fair fun etc. But I think (other than I dislike participation prizes) it would just be a less stressful environment, which means more fun for more people. And higher ELO can continue to climb as current.

If anything the worst thing is people can't make fun of Bronze5 anymore if no one is bronze5. So it just turns into blanket low ELO. But people should just grow up.

GrievousFetus9/30/2017, 4:31:08 AM2 votes

Because if you're winning exactly 50% of your games the law of averages dictate that you're exactly as good as everyone else at your elo. Keep in mind that matchmaking is statistically biased in your favour.

DrCyanide9/30/2017, 4:38:09 AM1 votes

How about you learn what your end game score means and how it's calculated, then rethink about suggesting it be used like that.

Geauxx9/30/2017, 4:41:45 AM1 votes

That is litterally dumb as can be.

There's so many common factors that make this idea horrible.

KVbqbFsC8e9/30/2017, 5:39:13 AM1 votes

Too logical.

Cyrosi9/30/2017, 1:40:14 PM1 votes

No, grades are largely determined by CS. As someone who likes to play support, that means I don't get A rank or above unless I either never die as the ADC support, or our team comp is so bad that the ADC has to go help another lane that needs damage, not heals, and leaves me alone in bot. Or I'll get an S if I have to lane alone, play super safe, and get more kills than a support has a right to because the enemy in my lane is a moron that doesn't know when to recall, or underestimates turret range and feeds me. It's even worse if I had to start focusing on minions in the mid game, because even if I do everything else perfectly, that means I won't have lots of CS when the game is over, but didn't have the almost no CS that is required to be graded as a character that played a "full support" style to an ADC.

Bottom line, I'd rather play to win than have my gains be determined by subjective grading instead of weather or not I won that match.