Nautilus Revamp (or remake, touch up, kit change, etc.)
Ok, before I begin, I'm going to say right now this thing is going to be split into 3 parts. The good, (My favorable aspects of the champion,) The bad, (The problems I see with the champ,) and the ugly, (oodles and oodles of numbers, rework ideas, and all the stuff viewers just scroll on past when they want to either rage or praise the discussion)
The Good
Nautilus is by far my favorite champion in the entire game. He was my 5th champion that I saved up to get (6300 IP takes A LONG TIME to accumulate when your still grinding to lvl 30). Hes big, hes tanky, and any time i come to a lane to gank with his lumbering gait, you better believe if they don't have any good escapes or hard cc to use on me, they will run in the opposite direction of me every single time.
He has more cc and utility in his kit than any other tank in the game (I'm looking at you Mr. Chain
for days.) During late game, anything short of a big burst can't pop that shield of his and if you get anchored, get ready to look at a grey screen for the next 40 secs cause he wont let you get away while his team comes by to give you hugs of death. He maybe be a rip off of Big Daddy, but that CC king will come like the tides and wash you away.
The Bad
His utility and cc are his Achilles heel to this indomitable bipedal submarine. Each of his abilities are on long CD timers and missing his primary engage end up putting it on a fairly long CD compared to other line hooks (Mr. Chain
again and Beep punk Boop
)
One of the largest problems I found with him is that without his shield up, Naut has among the worst wave clear for a champ compared to other tanks. This is even further amplified as Naut is generally a JG champion who needs that damage to sweep the camps. No shield, the more hurt Naut receives.
The AoE of his E is almost unnoticed by majority of the other champions in the league as they all have some form of escape to run away from his slow (or if they are slowed, just hop away from Naut as hes soooo sloooooow.) His ultimate has some good utility as a secondary engagement tool for a TF, but falls off quickly against mobile teams who can just run away long enough to avoid the Freight Ship with legs
, as well as everyone else who decided to accompany him when he wanted to catch people out of place.
His large frame and low move speed hampers him greatly when HES the one getting caught out as all projectiles seam to get caught into a gravity well that he somehow projects when he lest wants it to happen. Q drags, slows, and knock ups only work as long as they dont get in front of your Q and or ignore all CC you might try to escape with, (Yellow road runner
, The ulti train that gots no breaks
, and all cc shielders
really enjoy facing Nauts)
And the Ugly
Now we get to the 'IMO' rework portion of this long post, wooooh boy.
First off, all the stats he currently has are unchanged. They don't look like they need any improvements as far as I can tell and so they will stay.
Now lets start from the top with the ideals behind these touch ups, which is Naut's back story.
Naut origins point to him being a man in a diving suit who was dragged from his boat and crew by a mysterious darkness that warped and changed his entire being into a hulking Titan from the sea. So his kit should be an extension of this dark sea born Champion yeah? Currently his kit looks more like a cross between sailor and beach monster (Where are the deep sea aspects? and no, Depth Charge are located far above deep deep waters.)
So lets takes the aspects of the deep dark sea (Churning waters, Endless pounding against the shore, Unexpected currents that drag you to the sea) and compact them into a 15 foot diving suit that is pointed in your general direction and see what happens.
Passive
Staggering blow: Roots target for .5/.75/1/1.25/1.5 seconds every 9/8/7/6 seconds 8/7/6/5 seconds and deals 2+ (6x Naut's level) physical dmg
Reason: Ok, this one can stay as this just makes Naut's kit alot easier to land and use. Just a single second shaved off helps with basic trades and puts a slight more 'omph' into his basics for clears. Not quick enough for rapid rooting, but much more prominent if you want to stick to a target.
Q
Dredge Line Silt Runner
Range: 1100
Mana cost: 60/70/80/90/100
Cool down: 18/16/14/12/10
Magic damage: 60/105/150/195/240 (+75% Ap) 50/100/150/200/250 (+70% Ap)
Details: Nautilus hurls his anchor forward in a line, if it hits an enemy unit, both He and the unit are dragged together half way and the unit is temporarily stunned. If the anchor hits terrain or player made terrain, the cool down is reduced by half and half the mana cost is refunded.
Reason: Alright, this one is another Ok one, just slightly inconvenient to the player. The utility that comes with this thing is that it make Naut move faster to compensate for the ungodly low MS that is his lumbering. Problem with this idea is that it eats through his early tiny mana pool and can quickly drain Naut if used too much. So the idea of it refunding half of it cost when not used on an enemy or neutral camp will encourage Naut players to use the utility of the ability to its fullest until they get tier 2 boots (Or at lest basic boots, hes still slow as heck)
W
Titan's Wrath
Cost: 80 60 mana
Cool down: 18 16 seconds all ranks
Shield strength: 100/150/200/250/300 (+15% bonus health) 50/75/100/125/150 (+10% maximum health)
Splash Magic Damage: 25/30/35/40/45 (+20% Ap)
Active Magic Damage: 50/60/70/80/90 (+40% Ap)
Passive: Nautilus basic attacks now apply bonus magic damage over 1.5 seconds on hit as well as to enemies within 175 units of the target
Active: Nautilus is enveloped by a sphere of swirling dark waters and his passive damage is doubled as long as the shield lasts (10 seconds.) Activating the ability will reset the attack timer.
Reason: The bread and butter part of what makes Naut fearsome needed some slight tweaks. This rework takes a leaf from The Rock That Can't Be Stoped
and gives Naut a reliable form of sustained damage in both camp clears and trades. The reason for the shield change is because even though our Submarine that Walks like a Man will build Hp for his tankiness, he needs about 3 pots worth of gold just to get to a decent state to even show his face in a lane. By making it max health, this is patched up while still leaving a weak enough shield to prevent level 2 tower dives. By giving the skill the passive and active, it covers the losses caused by not having the shield on hand and gives Naut a safer early game to clear his lane and/or camps.
E
Riptide Undercurrent
Range: 600
Cost: 60/70/80/90/100 Mana 70/80/90/100/110 Mana
Cool down: 10 12 seconds
Magic Damage per wave: 60/100/140/180/220 (+50% Ap) 75/110/145/180/215 (+45% Ap)
Slow: 20/30/40/50/60%
Maximum Magic Damage: 150/220/290/360/430 (+90% Ap)
Knock up duration: .25 seconds
Details: Nautilus stomps the ground, causing a ring of explosions to radiate out of from him in 3 waves. Each wave causes magic damage in an area and slows units hit over 2 seconds. Enemies hit by the outer ring however are briefly knocked up and towards Nautilus if they are on the inner portion of the explosions. Otherwise they are knocked away from Nautilus if they are hit while at the edge of the explosions.
Reasons: Remember what i said about Naut's E being negligible if facing a high mobility team or a team filled with champs that can just outrun or gap open with one of their skills? With this, it makes those champs reaaaaaly want to get out of Nauts range when he comes a'stompen. By knocking enemies towards Naut while also giving them a chance to escape if they are quick enough. Also with the short range of this skill, it also rewards Nauts' that position themselves right when they are in the middle of the enemy team or picking off misplaced people. Its also a key piece to this Naut's ultimate.
R
Hurricane
Range: 450
Cost: 120 Mana
Cool down: 120/100/80 seconds
Durration: 8 seconds
Movement speed Increase: +10/15/20
Magic damage per second: 75/100/125 (+20% Ap)
Maximum magic damage: 600/800/1000 (+160% Ap)
Details: Nautilus unleashes the forces of the abyssal ocean, spawning a giant storm that rages around him. This skill is not a channeled ability and as such is not canceled by silences and or interruptions. The force of the storm also propels Nautilus towards his foes, increasing his movement speed by a flat amount.
Reasons: Nautilus has had always a nagging problem with his ultimate that I found slightly bothersome. If you Ulti the wrong target, or do it at the wrong time, or chose someone who can ignore the homing super knock up, then the enemy team will take the moment to punish you harshly for using your engage/disengage tool. Also the fact that Naut's ulti is the only one among tanks that does not push the user into the enemy team to soak up damage and incites the rest of the team to follow your massive wake and path into the enemy forces. It is also the only one that does not make Naut stronger than he was at the moment he used it. Mr. Roundtree
, Dog and Croc
, and Stop Hitting Yourself
to name a few are super tanks that have Ultis that empower them and grants them an AoE force of destruction. With this however, Naut now becomes dangerous to fight alone and/or to try to engage on.
Conclusion
Whew! That was a massive wall of text in one sitting, wow. Naut has always been up and down, even right off his release he was slightly under powered before receiving a buff then a smack with the nerf bat back down to square one.
Under these revisions however, I think Naut will have finally obtained his true identity besides a giant diving suit that swims through the air (Still don't know how hes able to do that without a gravity altering device or magical powers or physics taking a day off due to a hangover from the other night.) His job is to be a disruptive force from the deepest and darkest part of the ocean, a job hes doing well now but could do better with the proper look over. Again all these changes are quote on quote 'IMO changes,' so just say things as you see it. Would enjoy any form of criticism to make things a little more realistic.
And to end this off, a quote for the big guy and all those who love him.
"Just as the depths of the ocean is a bottomless abyss, so too is my wrath an endless void." -Nautilus