AD vs AP
Once I have
, I feel immune to magic damage.
But I can have
,
,
,
, and
and marksman still shred me.
Once I have
, I feel immune to magic damage.
But I can have
,
,
,
, and
and marksman still shred me.
Waw it's almost as if tanks suffer from consistent damage but are great against burst.
oh wait....
Because you're against a burst mage, if he can't burst you with his combo he can't do nothing against you. On the other hand ADCs have sustained damage, they can hit you forever if needed, that's why you will never have enough armor.
Have you tried this against battle mages?
I don't think you're really immune to them.
Because AP is designed to Burst squishies and Marksmen are designed to inevitably shred through anything provided that a) they're not getting blown up and b) they're not being CCed.
I'm a Jungle main. More specifically, I main Tank Junglers. Right now, I'm not even building
until later into the game. I'm sitting on
as
. AND I HONESTLY DON'T UNDERSTAND WHAT YOU'RE COMPLAINING ABOUT.
If I overdive and get peeled I deserve to die. If I overdive, and burn all my CC, my backline will all die and I deserve to lose that fight. Generally speaking, if I don't fight front-to-back I don't deserve to win any teamfight.
An ADC will only shred through you and your team if you don't fight front-to-back and the enemy team does.
I've lost so many games because I have a careless adc. They take one step forward that they shouldn't have and they're dead and my whole team has to burn everything in their kit so we don't lose the game. It's not like you finish
and suddenly become some unkillable behemoth that can 2-shot anything at any given time.
This anti-ADC, anti-peel support, anti-tank bullshit needs to fuck right off. This has been one of the most stable metas we've had in the last 10 months.
Complaining about being shredded by something that can be 3 shotted all game long?
Cut it out Jim. You're being ridiculous.
(Wow this post is long TLDR at the end)
Usually against a good mage with
for instance i dont feel safe till at LEAST 2 items.
And Armor is (Not exactly but kind of) for non-marksman ADs. Marksman NEED to be able to kill tanks, and even if they suck, the one thing they NEED to be able to do is kill tanks. They are designed for it.
Thats why
and
Are balanced so insanely carefully. And are never ALL viable at the same time.
Heres a scenario:
You: 
Them:
(Tank/AD)
(Semi-Tanky/AD)
(Mage/AP)
(Marksman/AD)
(Tank/Semi-mixed[E hurts man])
That is lets say 1.5 AP and 2 AD equivalent.
You see a fair amount of AD and are going to build semi armor heavy.
(Note: This is not on current balance of the game, base this off of if all of the build items are on the upside spectrum of usefulness against ADCs that people want)

I will not be calculating Stoneplates active for this since that makes the situation even worse.
Against effectively just Xerath. That is PLENTY of MR. Stoneplate + Visage give Maos already decent base MR up to AROUND 140. If Xerath builds MAX pen around 80 or so MR. Not too much, but with that much health as well as where Xerath will be firing wont be TOO much of a problem.
Also the Spirit passive effecting your Passive is nice.
Vi despite being semi tanky as well is a bigger threat than the marksman (With all these items since they all SPECIFICALLY fuck marksman the most) with her %Max damage.
With this build youll have around 4k health and about 300 Armor. Even with
Thats a lot of Armor.
So Sion/Taric cant kill you.
The ADC (Again not on game current balance) Remember crit is down 20% Lethality MF isnt an option against that much armor either, attackspeed is lowered, lifesteal is lowered from GW, speaking of thornail MF is taking damage from autoing you. AND her basic attack damage is still lowered by around 10%. NOW factor in the fact you have against lord dom effectively 200 or so Armor. MF will still hurt, but is getting SO many deffects for autoing you you can probably dive and kill her fairly easily.
This means only Vi who has to jump on you and can possibly 1v1 you but in teamfights probably has more important targets.
And Xerath who is gated on CD and Mana and will have a tough time killing you anyway.
TLDR All the anti ADC items cant be viable at once since its their job to kill tanks. No one can argue that.
Not considering game balance or anything if all anti-ADC items were viable. Tanks building those items would make other Armor items much less effective since anti-ADC items already heavily effect other AD champions too since they give so much armor.
Meaning Tanks would be near unkillable monsters.
ADC's = dps ( whoa it's almost as if they are designed to kill tanks) Mages = burst which you may , or may not know , isn't supposed to shred tanks.
Mage = Burst once a fight ADC = Burst Per Second
At some point ADCs can outheal burst damage if they somehow survive with just tiny slice of HP remaining and attack inbetween burst-abilities. And when that happens they heal faster than Mundo.
BUT DEAR GOD WE CANNOT ALLOW MAGES TO SPELLVAMP!!! JESUS CHRIST SO OP!!! A MAGE HEALING FOR 200 FROM A 1 MINUTE CD SPELL!111111
Mages won't get the love, we can only throw down combos on marksmen but the supports never let them die. If they do manage to survive they'll just get all their health back by lifesteal and it'll be just mana wasted on them. Seriously i don't see why people say mages are ok in the current meta, unless they can prove to me they predominantly play mages.
Generally speaking, AD is superior. They have the most purchase options for more flexible builds. Mainly because they can steal items from other classes, where as, Mages cannot. Tank and bruiser items are useless to mages.
AD items have arguably superior utility as well.
Once I have
, I feel immune to magic damage. But I can have
,
,
,
, and
and marksman still shred me.
Unless they have a lot of mages around. then I'll get
as well.