@Riot Improving Akali's Clarity - Adding visual counterplay without changing numbers.

Monotachi·11/4/2014, 12:41:54 PM·33 votes·13,617 views

Akali popularity has risen once again, and that is apparent by her being banned quite a lot across all Elos.

Akali in the past, has been labelled as having lack of counterplay due to her point-and-click nature of her abilities providing guaranteed damage. While adding actual counterplay to her abilities in the short term isn't possible since it will step into rework terrority, adding better visual clarity to her existing abilities will improve her subtle counterplay.

Mark of the Assassin Clarity Improvements: Currently Mark of the Assassin's debuff animation is glitched. The spinning top kama is missing.

  1. Increasing the size of the debuff animation. This is making it very clear who has been marked, since the current animation is not visually pleasing, i.e. Think of Zed's Death Mark. The 'X' on his ultimate animation got made much bigger.
  2. Adding a lasting timer duration to the champion that has been marked with Mark of the Assassin, just like how Yasuo's Sweeping Blade (E) adds a lockout timer to the opponent he dashes onto. This makes it clear to keep track of the debuff duration visually on the champion model.

Twilight Shroud Clarity Improvements: (Images included)

  1. Adding a lasting duration timer on top of shroud so opponents can visually see it is going to end.
  2. Adding a lasting duration buff icon to Akali, so Akali can keep track of shroud's duration.

Shadow Dance Clarity Improvements: (Images included) Akali now gains an Essence of Shadow particle for each Essence of Shadow she currently has. This makes it visually clear how much charges Akali has, how much she is expending/gaining, especially from resets. In a thick of a teamfight, this is much needed visual clarity improvement to Shadow Dance.

All these visual clarity improvements can help keep track what Akali is doing. This in turn adds counterplay without having to touch her numbers.

Edit: Morello replied.

I like the cut of your jib, sir.

Good suggestions. I do worry a bit about UI clutter for the opponent view (client-only for Akali is a slam-dunk). I'll pass this on to the team :)

Monotachi (NA)

Hello Morello.

Thanks for the reply! Yes the ultimate particles are just examples to show how it would be done, but of course, I am not an expert designer, so definitely the art team at Riot can come up with much better particles (smaller) that would not clutter the UI.

In terms of shroud, there are several options. The loading bar can work, like loss of control loading bars (when CC'd) or you can do what I suggested with MoTA debuff having a lasting timer, but instead put this as the outer circle of shroud's border? I.e. on the green/red circle lines.

I believe Akali can feel much more satisfying to play as and against which these visual touchups. She currently doesn't display much visual clarity of her abilites to her opponents and as well to her teammates.

Plus if you have the time, or anybody that is interested, can you please check this thread out? http://boards.na.leagueoflegends.com/en/c/gameplay-balance/hEnqoYi6-adding-a-meaningful-cooldown-to-akalis-ultimate?sort_type=recent This has gain much more views, upvotes and discussion than this current thread so I feel it is of importance as well.

Mainly, does Riot have the tech to support it? And if so, what implications can arise from this?

43 Comments

RiotMorello11/5/2014, 1:48:31 AM28 votes

I like the cut of your jib, sir.

Good suggestions. I do worry a bit about UI clutter for the opponent view (client-only for Akali is a slam-dunk). I'll pass this on to the team :)

BetaDude4011/4/2014, 2:02:46 PM15 votes

Honestly, though, she really needs a rework.

Point-and-click undodgable, unintuitive series of instant lock-on gap closers that can do insane amounts of damage makes her nearly impossible to lane against. very few champs (read: Yasuo, Kassadin, maybe Ahri or Lucian) have anywhere close to the chase she is capable of pulling off when at full stacks. Out of all the champs in the game, I believe she needs the rework the most.

Before you say anything, yes, AOE skillshots rip her to shreds in her invisibility bubble, and a quick Ryze can snare her before she gets into harm's way (Speaking of which, an adjustment of Ryze might be in order, but he's not THAT bad of an issue). However, Akali during the laning phase is just ridiculous. There is pretty much nothing you can do to counterplay her gap closers. I'm not saying replace it all with skillshots because the problem would still stand. I'm saying to come up with a better ult than simply sprinting over to the enemy champion 3 times in succession.

Not to mention, holy shit THE SNOWBALLS. This woman can escalate to levels of hyper-carrying faster than any champ I have ever seen. Draven, Vayne, Ezreal, Lee Sin, Yasuo, Talon, and Fizz (just to name a few) get killed once and she makes them completely useless while she gets massive amounts of killing sprees.

I can predict the number of downvotes I'm going to end up getting from the Akali fanbase, but this has gone on too long. She desperately needs changes if she is ever getting out of the ban list in ranked.

RogueWolf01111/4/2014, 5:28:15 PM10 votes

I like the ideas, I've been an Akali main since Season 1 when i was level 9 and first bought her. Yes she is strong, and very good at snowballing but I feel people just don't understand her enough to counter her. I never lose to an Akali because I know her in and out, I know her moves and how to predict what the player will do. She's fairly easy to shut down with teamwork if she becomes fed as well. I like your approach more than the idea of nerfs and reworks because the issue is not Akali's damage or her tankiness it's her mobility and the lack of knowledge from other players. Her point and click damage isn't unique as well, there are many champions that are similar, Mages, Assassins, Marksmans, Fighters. Every class has a champion with that fighting style. If people can learn to read akali's abilities and know how to react to everything she does, I know she wont be a problem. To put it simply, people just find her cheap because they can't out play her without teamwork. I'm honestly confused by all the Akali bans. If a player knows what they're doing they can easily counter her. Strong CC with burst damage, pink wards, coordination. Akali becomes a free meal.

DeFMUDE11/4/2014, 2:02:26 PM9 votes

First of all, great post and some great ideas!

The timer on the shroud would be a great counterplay improvement, as well as a QoL improvement for Akali players. I remeber once standing im my shroud, waiting if the shourd runs out before TF's Gold Card does or vice versa. Calrity over estimation all the way!

I also like the idea of making the Q-debuff more visible.

However, I strongly disapprove of the Essence-of-Shadow-Particles - for an odd reason. I like game indicators to have some relation to, let's call it "realism". So for example it makes sense that a "Mark of the Assassin", which comes from some shadow technique has a visual, "shadowly" indicator of the one who is marked. Or another example would be Annies passive, which has a visible indicator - can be explained by her "heating up" (that sounds kinda wrong xD ) to release a more devastating spell - hence the smoke.

On the other hand I am opposed to particles, which are only based in gameplay. For example I am annoyed by the particles of item 3302 . There is no reason for some magical bubbles to float around the champ. Yes, this makes for more clarity, but also these kind of effects destory the last piece of immersion LoL has. The extreme would be DotA, where everything has some indicator and teamfights end up being a bunch of overlapping circles and particles.

Coming back to Akali, there is no reason, a shadowly Assassin should have glowing bubbles around her like 90% of the time. This kinda breaks her visual appearance and feels like it doesn't belong there. So if there are to be particles, they need to be subtile and fitting to Akalis image. Maybe a shadowly mist on the ground beneath her, which disappears when she has no more Essences of Shadow left. I could explain more, but I think you get my point.

TL/DR:

Shroud timers and more visible Q-mark are good ideas, but I don't like the idea of Ult-particles - I don'T want Akali to look like a green Syndra.

TenSlashTen11/4/2014, 1:33:32 PM3 votes

why not just play the champion yourself? Then you know how it works.

AgniToast11/4/2014, 7:51:55 PM3 votes

As someone who play's akaili the same mistake your enemy makes that leaves them open to being killed, leaves YOU open to being killed. Champ doesn't need nerfed just cause you happen to suck at spotting when a good time to pounce is.

To me she's a legitimate glass cannon, who can only really pick off single targets and relatively squishy people, if you aim for a tank in a team fight as her you're basically killing yourself, cause anyone who doesn't run and actually attacks her has a pretty good shot at killing her, no other champion has a marker for when their ults up or how many stacks they have, she shouldn't either ...

AK47WOLF11/4/2014, 5:31:01 PM2 votes

I will give you credit for not making a thread that attacks criticism towards Akali with personal attacks and bogus justifications. However, the extent of what you're going to get is "nice try."

Akali needs far more than her visuals being ironed out. In fact one would argue that visual indicators are entirely irrelevant for Akali. At every point in the game, if she has more stats than you, she clicks you. You die. Ironing out her visual indicators will be useful when she is a balanced champion, and only then. So once again I will leave you with "nice try."

Cronovey11/5/2014, 8:10:27 PM1 votes

For the shroud, how about an effect similar to the new inhibitor respawn effects?

A red/green outline around the shroud that moves along the outside, showing the overall duration of the ability? This shouldn't be super difficult to implement, since it was recently done for inhibitors for the updated Summoner's Rift.

Salidfingers11/4/2014, 8:11:06 PM1 votes

I am an akali main and i like it :P It will show team mates not to fight with out my charges

ViktoriousSecret11/4/2014, 8:28:48 PM1 votes

I know a lot has already been said about her in this thread but to be honest its her base damage. Even if she has barely any farm, and barely any items. Her base damage allows her even when she is severely behind to somehow snowball when she shouldn't be allowed too. Just my opinion but going 0/4 with talon is completely different then going 0/4 with akali.

forist11/5/2014, 12:33:16 AM1 votes

The fact that the op is even suggesting that they add these visual changes is really more of a compromise. The fact is, riot doesn't want to change akali because she is well-loved by her player-base, so the op is suggesting that the least they could do is make her abilities a little easier to read when playing against her. One of the most toxic feelings is league is getting killed by a typical, cocky akali player who types "get rekted" or "outplayed" every 2 secs.

xSwimmx11/4/2014, 2:29:03 PM1 votes

**Mark of the Assassin Clarity Improvements: **

LMAO. What does it matter. She only has to get in range a little to automatically mark you again.

Havik22311/5/2014, 2:38:44 AM1 votes

Dude how do people still think she's too strong? With her shroud rework she's absolutely nothing when you buy a pink. Like yeah she was still crazy strong when she was seen in her shroud before, but now that she doesn't get AR or MR, she's so weak.

A Slime Appears11/5/2014, 2:39:20 AM1 votes

I already know who she uses her Q on because .5 seconds later she slams her face into the keyboard and she's on top of them, and I already know how many charges of R she has (infinite) because her retarded damage means she's always going to get enough charges from kills and assists. When a team knows how to play against her though she's so stupidly useless you might as well have a cannon minion as a 5th. These changes are pointless, a rework is the only thing she needs.

forist11/5/2014, 3:57:14 AM1 votes

hey morello, do us a solid and tell us when a rioter will comment on a talon thread or what you plan to do about his viability removal. Braced for massive downvotes or removal for posting off topic.

TeemoHunter133711/4/2014, 3:16:20 PM1 votes

useless clarity changes

PalCorg11/4/2014, 3:54:43 PM1 votes

In my opinion, these are all very useful and handy ideas. While she could use a rework, this would be nice regardless. Knowing just how many charges she has or has gotten post-teamfight at a glance would be so much nicer then having to guess whether she'll dive at your face for tons o' damage or you can dash away/fight safely. Given she gets them from assists, which aren't hard to get, especially, there's a lot of guesswork right now if you don't have time to check her stat buffs in the middle of a fight. I'd say go for it until you get the chance for a rework.