Teemo Suggestion: Scout Swiftly

Levik·12/21/2016, 9:54:18 PM·127 votes·5,117 views

Teemo has been hurt with how the recent vision update crippled his traps with no sign of any boost elsewhere in his kit. My idea is to give the active of Move Quick Scout Swiftly a minor scouting tool. This scouting tool would show footprints of enemy Champions in Teemo's line of sight. The idea here is that this would further fulfill Teemo's identity as a scout, give him a tool for staying alive when going out to set traps, and allow for a unique way to avoid ambushes. Furthermore, Noxious Traps could trigger this so that Teemo can track his wounded prey. If desired, the ability to also determine the direction that an enemy Flashes, which could give Teemo a nice little niche.

As time goes on the footprints would fade, so Teemo has some idea if the footprints are recent, plus it keeps the map from becoming filled with footprints.

Art skills are toaster level! http://imgur.com/rSVoK4f

Edit: The lightning bolt is an attempt to show how Flash direction could be revealed (plus I wanted to use the lightning bolt shape). Pardon my paint skills.

Edit 2: There is a concern that Teemo will gain too much extra power with this idea. To be clear, this is not a passive. Scout's Sight is like Quinn's Heightened Senses in that it is an active ability that reveals information. Since it only reveals footprints if an enemy has walked past the area somewhat recently, it cannot be used to determine if an enemy is approaching. Compound this with how Scout's Sight is tied to Teemo's only escape, the movement speed bonus, Teemo must choose whether to save the movement speed to escape or use Scout's Sight to see if an enemy just waked past the area. Choices like these don't only offer new opportunities for Teemo, but also for Teemo's opponents. A low level Teemo player might pop Scout's Sight anytime he goes to place traps, but a high level Teemo player would wait until she is more confident the enemy team is not 5-man stacked just around the corner in fog of war before wasting her only escape.

98 Comments

Melledoneus12/22/2016, 12:21:54 AM49 votes

Janna When dafuq did I leave footprints? Velkoz That's what I was thinking. Corki I'm flying in a copter, the hell? AurelionSol Bitch I'm a floating star dragon.

Roam Support12/21/2016, 10:06:57 PM22 votes

As a jungle teemo main I second this ideas

Papa Andrei12/21/2016, 11:31:03 PM20 votes

I hate playing Teemo, and facing him. I fully support this idea!!! Outside of lane phase hes just kinda there nowadays.

Pupel12/21/2016, 10:08:34 PM8 votes

As a Teemo main I greatly appreciate the concern. for many months I have been trying to convince people that Teemo's Ult has WAY too much counter play and that he does not fit his role as a scout. My personal suggestion for the traps was to make the sweeper and control ward not disable the traps just make them visible. This way they still have the counter play of being able to avoid them but not totally shut down the ability all together. How many other champs would be crippled if there was a free item in the game that allowed you to keep them from ulting. As for your idea specifically I like it in general but I think for it to be a scouting ability it needs to have a element of being able to move into enemy territory with a reduced risk of being surprised. An idea maybe the traps give a large radius of vison for the first few seconds (like a cloud of vision spores on release). Just my 2 cents

Jabberwöcky12/22/2016, 1:10:38 PM7 votes

This would be amazing for Junglmo.

He can run into the enemy jungle and use this to see if they have been nearby yet or not, and set a trap according to the path they take.

i like this idea very much. this would give teemo more of a team work skill to set stuff up, maybe instead of footprints, just a red line for recent, yellow for decaying, green for almost gone.

Ultimate Deadpoo12/22/2016, 1:16:59 PM3 votes

Yes, Teemo needs this. Buff his Ult and add this and Teemo will once again be deserving of the moniker Satan.

#MakeSatanGreatAgain

Big Lincoln12/22/2016, 12:38:01 AM3 votes

This is an amazing idea, would really help him be more scout-y

+1 and a bump.

LEEROY KLEDKINS12/23/2016, 1:39:44 PM3 votes

Leblanc Those are her footsteps.

Leblanc Don't listen to this poser ^ she is lying.

Errastas12/22/2016, 1:35:38 AM2 votes

Only thing Teemo needs is for his shrooms to do % damage.

SlyTactician 12/21/2016, 11:55:35 PM2 votes

Definitely agreed. Teemo's scout identity is really not prevalent at all and Quinn does that job much better sadly.

He really isn't too swift either when compared to other mobile champs so at least giving some more utility to his team can give Teemo some help as he already has plenty of damage, but the utility he brings to his team has been decreasing yearly with the increase in vision items.

General Theritt12/22/2016, 12:26:39 PM2 votes

I mean, this is a nice buff in retrospect, but the problem is, if teemo becomes good, he becomes Yasuo levels of annoying. You can't have a champion with a cripplingly strong early game and still give them a decent mid and late game. Granted the new vision helps counteract his many traps, but that's because if they do get stepped in, they can easily chunk a squishy for half of their health. Pantheon is what i'd call "Teemo with balance". He has such a strong early game but wavers off midgame if people are consistent, and mostly an executor late game focused on just crit low HP targets into the ground.

To address how this still would be extremely valuable, a lot of champions do not have access to kit granted vision or require them to be in harms way to provide their vision. I can think of Rek'sai or Lee Sin, as overloaded as they are, risk themselves every time they go towards locations. Teemo is invisible thanks to his passive, meaning he can stand still, activate his ability, and immeadiately disappear and track an enemy down. This is almost game breaking levels of unfair unless the opponent has a stealth mechanic or the ability to instantly leave the zone, as teemo will imeadiately begin punishing similar movements within that zone with shrooms and cripple the opponent if they made an outplay. Humans are prone to patterns and that can make teemo easily capable of abusing patterns that would normally feel right and fair and turn them into minefields that the opponent has to fully recognize and respond to.

What teemo realistically needs is a rework. He's so iconic with his early game hair-ripping-out kit that his players refuse him to be reworked, forcing him to mediocrity. If he's strong, he's too strong as he just demolishes his opponent and begins piling corpses higher than most early game character can while still being a nightmare mid to late game until everyone hits his scaling level, and if he isn't strong, he's extremely weaker in the role compared to other early games due to his lack of a proper system of skills and more of a "lets slaughter the opponent laner/position" making him incapable of being a, well, good champion. He can build whatever he wants, but his efficiency heavily takes a toll as the game goes on. Its the reason why Riot will almost never buff teemo besides a number change or two mana wise or cooldown wise, because if Teemo gets strong again, its going to be hotfixed because teemo CANT be worthwhile pick in this state, because he'll just dominate early, and end the game before it begins, like a certain someone level three ganking this season: LeeSin .

Rouwhorst12/22/2016, 10:39:04 PM1 votes

Teemo has been hurt with how the recent vision update crippled his traps

Can you elaborate what exactly has crippled them?

The DrBonjigollo12/22/2016, 12:43:23 AM1 votes

Awesome idea, but not on teemo unless it removes his movespeed, then it's fine. It would also be a little problematic for the rioters to make a custom footprint for each champ (including the flying ones) and having all 5 champs shuffling in one place would cause a lot of lag.

DrugsForRobots12/24/2016, 4:25:49 AM1 votes

This is a cool idea for a detection ability. The game needs more of them to make invisibility less oppressive and fun.

item 3341 creates its Shadow Silhouette that tells you who is near, even if they are unseen.

RekSai has her Tremor Sense but notice it doesn't distinguish between who is who.

Warwick's Blood Scent should cause an orange-red Scent Trail to emanate from his prey, letting him seek them out, rather than grant him sight like it currently does. This wouldn't distinguish between different champions.

MasterYi could perceive a champion's Aura while Meditating. The Aura would look like a bluish haze and be visible through the Fog of War, but unlike Sweeper and similar to other detection abilities, it doesn't distinguish between champions.

I'm sure there are other possibilities, but those are the ones that come readily to mind. For the sake of junglers, supports, the stealth / info game, and invis champions, we need abilities like this to exist. I've been arguing for things like this for a while now.

Something else you should consider is how Teemo currently has two abilities that play with vision in his kit: his passive and his ultimate. Shaco has 3, which is the most of any champion. (Props if you can name them all.) I'd also argue that Teemo would benefit greatly from having his Blinding Dart be the Nearsight effect, rather than the '100% miss chance' that it currently is. I can also see him have a detection effect like this.

+1 Shaco