Riot, reconsider that Lee Sin retune you came up with AND MAKE IT LIVE.
Here it is if you forgot it Riot.
Flurry • Attack Speed bonus increased to 40/60/80/100% (at levels 1/6/11/16) from 40% at all levels
Sonic Wave • Damage changed to 15/35/55/75/95 (+0.5/0.6/0.7/0.8/0.9 Total AD) from 50/80/110/140/170 (+0.9 Bonus AD)
Resonating Strike • Damage changed to 15/35/55/75/95 (+0.5/0.6/0.7/0.8/0.9 Total AD) from 50/80/110/140/170 (+0.9 Bonus AD) • Now deals up to 50% bonus damage (150% total damage) based on the target’s missing Health instead of 8% of the target’s missing Health
Safeguard • Cost increased to 100 from 50 • Cost is now reduced by 50% if cast on an allied champion (including self)
Tempest • Damage changed to 25/50/75/10/125 (+0.6 total AD) from 60/95/130/165/200 (+1.0 Bonus AD) • Now deals physical damage instead of magic
Dragon’s Rage • Damage changed to 50/150/250 (+0.75/0.875/1.0 Total AD) from 200/400/600 (+2.0 Bonus AD) • For each enemies target collide with would make target take 25/75/125 (+0.375/0.4375/0.5 Total AD) extra damage"
Riot please. It was perfect. Don't listen to these filthy Lee Sin mains. Please apply this retune. I'm so tired of seeing Lee Sins in every single fucking game because he's the perfect jungler everybody wants.
's full rotation at level 3 has a bonus ratio of 2.3 Bonus AD.
has 2.7 Bonus AD at level 3. Lee on the other hand, has a 2.8 Bonus AD with a 8% missing health execute. Wtf? Plus some of it is magic damage. Which other early game jungler has an AD scaling magic damage?
none of them have an AD scaling magic damage
, a champion that either carries or feeds based on his early game. Shaco is as slippery as lee and has enough in his kit to counter jungle, but let's look at Shaco's late. it's pure garbage and people are forced to splitpush with him as he has no usefull cc in teamfights. ANd lee? CC, LOADS of CC, and a teamfight disrupting ulti.
has to fall off, A LOT more, than he currently does i.e
cough. Well, now it's Lee's time. This change HAS to go through