What even is the strategy in this game?
In this game, there is supposed to be 3 classes. Full Damage, Damage and Sustain, Tank.
Full damage = Champions that build squishy to maximize their damage but will die fast if they make mistakes. Damage/Sustain = Champions that build some damage and resistance to deal medium damage and take medium damage. Tanks = Champions that tank huge damage, are an annoyance for the enemy team, deals little damage.
Now in the game, none of this applies. This is how it is today:
Full damage = Insane damage that can melt a tank in 2 seconds. Damage/Sustain = Insane damage with decent tankyness. Tanks = High damage and takes a few seconds to kill.
Its really pathetic how this game has no motive for its champions. Its all just build damage and one shot the enemy. Ive gotten so sick of this RNG game where its pretty much entirely based on luck now if you win. So sick of this meta that I went to play Roblox, something I havent played for over 10 years. They have a game called Dungeon Quest, where tanks actually tank, Mages deal big damage but die fast, Warriors deal medium damage and take decent damage, Assassins one shot but get one shotted. Its actually hilarious how some dude on a Roblox game can balance his game almost perfect compared to Riot.