hecarim buffs are going in a bad direction and how to buff hecarim the RIGHT way~~~~~~~~~~
SO I WONT DELVE INTO HOW RIOT GOT TOO "CREATIVE" WITH THE JUNGLE THIS SEASON IN THIS POST, JUST HOW HEC SHOULD BE CHANGED
ooooook i'm going to try to make this shit brief but informative
CURRENT PBE HEC BUFFS:
Rampage (Q) mana cost decreased to 20/23/26/29/32 from 24/26/28/30/32 Spirit of Dread (W) maximum heal from minions and monsters increased to 90/120/150/180/210 from 60/90/120/150/180
WHY THIS IS BAD:
it accentuates lane hecarim further as the dominant position for hec instead of providing buffs for the only assumed intended role
CHANGES TO FIX HEC JUNG AND NOT MAKE LANE HEC BETTER:
Spirit of Dread (W) maximum heal from monsters increased to 110/140/170/200/230 from 60/90/120/150/180 Rampage (Q) mana cost decreased to 20/23/26/29/32 from 24/26/28/30/32 (THIS ONE IS FINE) Rampage (Q) percentage of full damage dealt to monsters increased to 100% from 66%
EXPLANATION:
I DON'T THINK RIOT REALIZES THE EXTENT OF HOW HARD HEC JUNG WAS HIT WITH THE PRESEASON.
UPON SPIRIT STONE REMOVAL, THAT'S ALREADY AN EXTREMELY DETRIMENTAL NERF. TAKE THAT, AND THEN GIVE SUPER STRENGTH TO EVERY INDIVIDUAL CAMP, SO WHENEVER YOU WANT TO CLEAR ONE, YOU END UP REEVALUATING YOUR LIFE.
the incentive behind removing the Q % cap on monsters is the fact that the jungle got brawny. too brawny for pony. whenever hecarim tries to slash his scythe (assuming ur using his good skin) through a monster, the monster eats it for a snack and then hec gets sad because hec does no damage to monsters anymore. by the time he even tickles the monster, his hp is gone. rip.
his jungle ability restrictions need to be removed. they're no longer relevant, the jungle has been entirely redone since 2012 and don't apply well to the new one. (66% of damage dealt to minions, low cap for W on monsters)
the W buffs are self explanatory, buffing lane hec indirectly when ur trying to help jung hec defeats the purpose of buffing jung hec at all.
while the heal buffs seem extensive, they're really not. spirit stone gave hec a chunk of hp every single time he q'd, and that was in the old jungle, where nothing even did damage.


