I really hope..

cfreetenor·10/30/2015, 10:24:54 AM·1 votes·312 views

I really hope that all of these buffs to adcs and anti-tanking itemization leads to some better tank items in the next season. Better MR options would be fantastic. I feel very apprehensive about melee tanks in the coming meta. They seem like they will simply be outclassed entirely. To make up for this, I believe the following changes would contribute to balance - while still maintaining ADCs role as the damage powerhouse:

More health scaling items In general more synergy between all defensive stats (maybe an item that averages out your Armor + MR so theyre equal, then adds 20 to each on top of 300 or so health) Shield items for tanks that scale with HP

Specific ideas include (if all of these were included at once tanks would become overpowered. Disclaimer)

Something with MR, Armor, and health (with no passive, so the stats are worthwhile) An item that increases tenacity and MS when a certain threshold is reached (like 30% health ala Volibear , no offensive stats; could also be based on a certain amount of damage like item 3053 ) An item with an active heal that scales with health (would not replace summoner 7 , which tanks don't take anyway and would be worthless to damage builders due to low max health) Items that simply 'reduce damage' by a small amount. Including true damage. Would have perhaps a small amount of defensive stats. An active item that 'stores' damage over, say, 5 seconds and targets a champion within 150 units to do 20-40% of the damage received to (depending on its other stats)

ETA: I had one more thought, but I didn't want to make a whole nother thread. Why don't we have any items that actually reduce mana? It would be so very cool if item 3508 were retooled to steal a small percentage of the opponent's mana (while still functioning as if minions had infinite mana), and it would offer counterplay in a lot of situations. Focus would not simply rely on who had the least health and most damage. I believe if this were to be implemented, we should of course add a tank equivalent wherein every hit drains a percentage of the opponent's mana. I also believe it should be more than ER by 2-3%, because it would pretty much be melee only and tanks tend to have lower attack speeds - and act as the main initiators, which would allow for some pretty good play options. They could manage to bait out a full combo by XinZhao, and even if they didn't they could neuter him so when the team comes in with ER on the ADC, suddenly he can't ult. But what about the ADC? See, it opens up options.

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