My ideal version of Rengar

JoroA·1/28/2017, 4:36:15 PM·1 votes·576 views

He has been my main since his release. Out of all his changes and reworks, his current one is to me personally the worst rework. So i would like to share with you the things i think would make Rengar better.

  • First let us look at the Ferocity system It is one of the things that makes him unique... or at least it used to. Now it is far too similar to Renekton. That is a problem for a couple of reasons: a) This is a very bruiser type of system. It rewards prolonged fights and makes his initiation very boring - no flexibility. b) His resets make him incredibly difficult to balance. (The Triple Q for example or permanent root/slow)

The solution i propose for him is the following: Instead of getting ferocity by casting abilities, make it the opposite. Whenever he exits combat (for example 6 seconds not taking/doing damage) his next ability will be empowered, BUT it is not a reset, simply he will have to choose at the start of the fight, witch ability he wants to empower. With just this change he will feel like an assassin. He will also be better at jungling. Only downside is that his laning might suffer, however he was always a jungler 1st and foremost.

  • His bonetooth i feel should grant instead of AD either 5% armor pen per stack OR 5 Lethality per stack, to avoid insane numbers (although i feel Lethality suits his character better)

  • His Q should be like it was when he was released - empowered attack with longer CD but granting attack speed and when empowered instead of granting insane attack speed and higher damage, give it sustain for healthier clears. its numbers should be higher since in this version you cannot reset (In other words you cannot double Q) and his attack speed duration should be lower, but should be higher in numbers, so that he can be kited for counter play purposes.

For example: Q - 8 sec CD at all ranks Deals: 50/100/150/200/250 bonus damage Grants: 100% attack speed for 2 seconds Empowered effect: Grants 25% life steal for the duration

With this change his sustain has been moved to his Q instead of his old W and if he wants the sustain he needs to put himself at risk.

  • His W should be reverted, but instead of resistances, it should be flat damage reduction like Annie with slightly lower duration and his empowered effect should be a damage de-buff for the enemies. The reason for this change is the following: Rengar is an assassin. His empowered abilities can only be at the start of combat. Where Q is about sustained damage, W is for increasing the vulnerability for his prey. As a trade off it no longer deals damage. It is now only a Utility tool.

For example: W - 8 sec CD at all ranks Grants: 20/25/30/35/40 Damage reduction for 2 seconds Empowered effect: All enemies hit by battle roar take additional 20% damage for 2 seconds

Battle roar should not only bolster him, it should also affect his enemies.

  • His E is pretty good i feel, however i do not like how weak it is now unless you dedicate points in it. Also since you can no longer use double Q or E he will need a slight increase in numbers so i think a small ratio buff on his primary hunting too seems about right. Also his slow at rank 5 is a bit too high at the moment, making his empowered snare not that good of a choice. Lowering it slightly would fix this problem a bit.

For example: E - 8 sec CD at all ranks Deals: 50/100/150/200/250 +(1.0) of his bonus AD Slows his target for: 40/50/60/70/80% for 2 seconds Empowered effect: Snares the target instead for 2 seconds

  • So pre 6 with these changes Rengar has a few options for his ganks:

a) Use Emp E for a snare b) Use his Emp W for damage reduction and making his enemy more vulnerable if your laner already cc'd his target

And when he is jungling he can use either a) Use his Emp Q for sustain b) His Emp W for faster clears

  • As you might have noticed his Cooldown numbers are all the same. The reason for this is that he is an assassin, meaning he should use his full rotation around the same time and it should be available every time he is out of combat, so that he can have a choice witch empowered ability he can use.

  • And finally his ultimate - It should not alert the entire enemy team, however it should not allow you to instantly blow up someone. To do this, leave him camouflaged like Evelynn, but do NOT alert the enemies, instead make it so that you cannot jump at anyone. He needs to enter a bush if he wants to dash towards you.

What does this change exactly does is: a) You can now play around Rengar. Simply do not stay near bushes whenever he is around level 6. b) If you seem him ult you can just back away from him. c) He can still gank without bushes, however he can no longer burst you mid air. He would have to snare you and run up to you to deal his damage. d) It puts more emphasis on his passive unseen predator.

  • Also bring back his vision of every nearby enemy champion. It was one of the most important utility tools that people can use.

This rework is inspired mostly by his previous versions, just altered a bit so that they can function in a less toxic play style.

  • A slightly altered version of his release version of Q

  • A slightly altered version of his older W

  • A slightly altered version of his current E

  • And his ult is a combination of the current camouflage system and older versions

  • His optimal damage rotation would be Empowered W to increase his defenses and damage then E for the slow and Q for the finisher

  • His optimal gank is from using his ult to position and snare his target for the team while if he is focused he can use his W to survive their burst and Q to deal damage to a target of his choice

  • He would also be far more flexible in terms of execution. With the empowered W change it will indeed be a game changer, however unlike the CC immunity and cleanse it will depend on how it is used and when. To start a fight with a cc for a team? To start a fight with an empowered W that will lower the enemies resistances? or to simply duel 1v1 with his sustain Q? Now he has options to choose from.

0 Comments