How surrender effects gameplay

Cragmore·6/29/2017, 12:59:59 PM·4 votes·536 views

So you're in a normal game. It's not going so well and it #feelsbadman.

You surrender after say, 25min. You play another one, and 2 people fed right off the bat, for whatever reason; so you surrender again.

Have you ever thought about how the ability to just quit changes a person's resolve to improve?

I feel very strongly that if people were forced to play the game to completion skill level would increase and the game would be more fun and challenging.

I know we could come up with a myriad of reasons to have a surrender option, real life issue, someone dc'd, etc. that's not the point of the post, the point is to think about why people surrender and how it ultimately impacts gameplay.

If a person surrenders at the first sign of difficulty, what does that make that person? Someone who doesn't see things through to completion? Are they getting in the habit of just giving up when things get tough? This is only a game, but can that mentality carry over from the game into other areas of their life?

When I hit NO on surrender, I'm not just considering whether or not I think we can win, which in many cases we can if we just stay alive and farm until everyone is max. build; all leads mean nothing at 18 and full build. But, I think about whether the other players really tried, and is it too soon to tell, etc.

I encourage other people to think about this too.

Please share your thoughts/experiences on the topic below.

10 Comments

Mecha MaIphite6/29/2017, 1:18:01 PM3 votes

I'd much rather have a properly structured system for surrendering than a clown fiesta where 2 people are trying to open mid while 3 people are still fighting on.

People already agree to open mid when they want to end the game earlier; that just indicates that whether or not there is a surrender option (there isn't when it's too early), people will give up in hopeless games. If surrender was removed completely, open mid would become the default way of surrendering at all stages of the game. People would start to see it as normal, and some people might even try to open even if their team didn't agree. I can't be sure but I'd imagine a higher rate of people running it down to try and end the game faster, despite their team still wanting to fight.

So if this change were implemented, you would force people to play out losing games (including cases where the enemy team refuses to end, farming kills from fountain instead), and possibly increase inting. And for what? A supposed change in attitude that I've seen little evidence to support. I don't think it will be worth it.

Verwyse6/29/2017, 1:05:12 PM2 votes

If surrendering wasn't an option, people would just AFK or teams would probably agree open mid more often.

Removing it doesn't solve anything.

Phyuq Yiu6/29/2017, 1:17:02 PM2 votes

I kinda see the point of people wanting to improve more if they cant ff but I just want lp. Thats enough incentive. As far as being behind and farming til all are full builds, I don't see that happen anymore. If you're behind and cant fight that means you're backing off of drag, backing off of baron backing off when they take a tower.

Idk if you watch Rick and Morty but that sounds like surrendering with extra steps.

Have tried the wave clear supers strat and the enemy always gets a baron and if that doesnt win it for them they get another and yes another baron until you're defending vs 3 waves of double supers with baron buffs.

I always get the team that decides "lets farm, we got late" and I personally always play late scaling champs, they suck if the early champs get too fed. Renekton and Pantheon have great late games if they have a massive lead and the team thats just defending will never fight until it's too late...

Also games tend to be onesided stomps where one team is more autofilled or just doesnt know the game so well.

Anyways we pretty much usually have to play the game out. ff@15 takes 5/5 votes (good luck) ff@20+ takes 4/5 (again, good luck) I think some people want to get their early game down and if it's a normal then it just gets boring and feelsbadman. When you're a support and you keep seeing the same boosted apes dying by enemy buffs.. wtf!

RookPusher6/29/2017, 1:09:01 PM1 votes

My advice to you is to call for a surrender vote at 19:30 - this forces a unanamous vote, and if you don't get it, shoves the non-uni vote out to the 23 min mark (I believe).

Give yourself an additional 3 minutes. Having said that, if I think people are being cry babies, I refuse to surrender because "You will sit here and you will watch this."

Also, I like holding back quitters from ruining other games.

Verwyse6/29/2017, 1:12:39 PM1 votes

Actually the opposite from what I do, when I have people who are trying to give up just because they're refusing to learn their mistakes, I generally vote no to spite them and try and force them to learn what they're doing wrong.

It's a fact in higher elo (generally mid diamond and above) that when players can't surrender because it's too early they simply afk or open mid to just get the game over it.

Good job making assumptions though. You seem just as bad as the people you criticize.

KoKoboto6/29/2017, 1:14:31 PM1 votes

Lol in this game is decided by 10 minutes, nah improving is not an option and will never happen.