How surrender effects gameplay
So you're in a normal game. It's not going so well and it #feelsbadman.
You surrender after say, 25min. You play another one, and 2 people fed right off the bat, for whatever reason; so you surrender again.
Have you ever thought about how the ability to just quit changes a person's resolve to improve?
I feel very strongly that if people were forced to play the game to completion skill level would increase and the game would be more fun and challenging.
I know we could come up with a myriad of reasons to have a surrender option, real life issue, someone dc'd, etc. that's not the point of the post, the point is to think about why people surrender and how it ultimately impacts gameplay.
If a person surrenders at the first sign of difficulty, what does that make that person? Someone who doesn't see things through to completion? Are they getting in the habit of just giving up when things get tough? This is only a game, but can that mentality carry over from the game into other areas of their life?
When I hit NO on surrender, I'm not just considering whether or not I think we can win, which in many cases we can if we just stay alive and farm until everyone is max. build; all leads mean nothing at 18 and full build. But, I think about whether the other players really tried, and is it too soon to tell, etc.
I encourage other people to think about this too.
Please share your thoughts/experiences on the topic below.