Low stats per average game. (Low assists on average should lead to a ban from ranked mode.)

1XSwiftXAlien·12/19/2014, 5:35:41 AM·1 votes·1,171 views

Lets face it... if you average less than 4 assists and less than 100 CS per game, you should be banned from ranked mode until you can regain those statistics in normals.

Problem Solved...

Some may call it unfair... I call it a pretty damn good filter to rid the worst of the worst from competing in ladder.

9 Comments

Lord Dusteon12/19/2014, 6:12:22 AM5 votes

So if your support actually gets a lot of kills they'll be banned.

If your 1/12/2 top laner ends the game with his repeated splitpushes that end in him taking the nexus in a base race, he should be banned?

If the enemy surrenders before you get 4 assists you should get banned.?

How about no.

Deep Terror Nami12/19/2014, 5:36:58 AM2 votes

Oh is it already time for the trolls?

Eve The Ripper12/19/2014, 5:38:46 AM2 votes

I would be more concerned that you're at a similar mmr to such people. Seriously, get help :v

Big Hans12/19/2014, 8:29:48 AM2 votes

Before talking about a "solution" you should define what exactly the problem is. If your problem is that there are huge skill differences in LoL then that is not a problem. Thats why the ladder system exists.

Elphrihaim12/19/2014, 9:22:20 AM2 votes

Dear OP;

I sincerely hope that you do not believe that what you have written here is a good idea in the slightest, for it is the case that it is not a good idea.

Not the idea of 'ranked games are for tryhards and people need to meet [reasonable standard] before playing them', but much more specifically:

Using an average needs a definition of time period. Since... ever? Since... the last 6 months? In your last 20 games?

But also your standard.

Kill participation of 4 or 100 creeps killed?

I have ended games with 2 kills 1 assist 90-something creeps and no deaths. Enemy team surrenders because I'm not dying and because the rest of my team is doing good.

So even though I personally am not a large contributor, for a 21-minute game this is just bad. I've had games with almost 30-minute laning phases, too. They tend to be low kill-participation, and I've made my opponents be zoned out of creeps for absurd periods of time-- but in doing so (since I'm not that good), I miss a bunch of CS myself-- and if the rest of my team makes the enemies surrender because they're winning by a large margin, then am I really doing badly? My direct opposition is doing worse than I, and therefore I conclude that I am not doing badly because it was my mission to fight that person for a large period of the early-game's duration.

So OP, I would like to raise the following boolean query:

#Did you think about this suggestion for at least one (1) minute [sixty (60) seconds]?