Nunu definitely needs a gameplay update, here is my concept!
Sup everybody. My IGN is QuantumToast and I play League since March 2015 (EUW). When playing in the jungle for the first few times, i was searching for an easy champion to practice this position. I was looking for a champion who is easy to play, but also has impact on the game. After several failures (I played like a Plastic Vll noob) I discovered Nunu. He is fun to play with his interaction in the jungle, being able to support your team, greatly sustain in the jungle and secure objectives while being tanky as fuck. The problem is: after a while he felt very odd. There arent any "mechanics" to this champ and except landing a fully charged ultimate he doesnt really feel that satisfying (you can have great impact in teamfights with peeling and boosting your ADCs with your W), but others just see you walking around randomly throwing point-and-click-snowballs and punching everything what is in range. My goal with this concept is to keep Nunus entity, but add some new little mechanics which make him more fun to play while making him a bit more skill-dependent (like the Warwick rework). (a little change to his current model wouldnt be bad either. Zoom towards Nunus head (the human boy) and you will know what I mean).
What characterizes Nunu:
- FOOD!!
- slows by a kind of snow/ice
- objective control
- impactful while easy to play
- interactions with jungle monsters
Nunus current problems:
- unreliable ultimate
- no real satisfaction
- feels odd to play after a while
- strange passive which doesnt really fit a yeti imo
- how does a yeti get an allies blood to boil???
- the champ is named "Nunu", but yeti Willump is actually doing all the work on his own
(Passive) Yeti Hunger Instead of mana Nunu uses a hunger bar which fills by consuming minions or monsters and drops by using his other basic abilities.
If the hunger bar is full Willump turns "Well Fed", causing the next basic ability to be empowered by the effect of an additional skill point and reduce the huger bar by 50%.
If the hunger bar drops empty, Nunus abilities are weakened equal to 1 skill point.
(Q) Consume Cost: none Cooldown: 12/11/10/9/8
Willump takes a bite out of target enemy minion or neutral monster, dealing 400 / 500 / 600 / 700 / 800 (+ bonus HP by "Well Fed") true damage to it, restoring 25% of the damage dealt as health and filling the hunger bar by 20% for every minion or small monster consumed.
Every large monster consumed feeds Willump, granting him a stack of "Well Fed" and restoring 50% of the hunger bar. Each stack of Well Fed grants Nunu 10 movement speed out of combat and 2% maximum health and size (stacking 5 times). Stacks refresh on each cast of Consume, falling off every 50 / 55 / 60 / 65 / 70 seconds.
Nunus main ability. I like this ability in its current state, I just dont understand why his current Q heal scales with AP while its damage does not. And doesnt make it sense to deal more damage with chomping an enemy when being bigger?
(W) Blood Boil Cost: 15% Hunger Cooldown: 18/17/16/15/14 seconds
Nunu drains heat out of the area around him to increase his body temperature, gaining 20/25/30/35/40% decaying movementspeed and 30/40/50/60/70% Attackspeed for 5 seconds. Nunus body temperature affects nearby allies for 75% of these buffs.
Using Blood Boil leaves a circular undercooled area (about the size of Tahliyas Q passive) which stays for 20/25/30/35/40 seconds (75% shorter if not in the jungle) and slowing enemy champions by up to 50/60/70/80/90% and reducing their attackspeed by up to 25/30/35/40/45%, depending on the time they remain in the area (full effect after 3 seconds).
I liked the idea of the blood boil and the fact that current nunu drains heat from the surrounding area eith his R which gave me a great way to explain how Nunu is able to increase his body temepratur. I also tried to make it more logical to buff your allies stats.
(E) Ice Blast Cost: 10% hunger Cooldown: 6/5.5/5/4.5/4 Nunu throws a chunk of snow at a target location, dealing 100/150/200/250/300 (+90% ability power) and slowing enemies by 40/45/50/55/60% for 2 seconds.
Hitting an enemy with Ice Blast in an undercooled area will freeze him, turning the first second of the slow into a stun.
This snowball would work like Zilean Q: a circular skillshot which comes slightly from above. The range would be lower than Zileans Q, but bigger than Nunus current E range. The hitbox would be like the "sticking range" of Zileans Q. The main thing about this is the fact that this ability finally includes Nunu (the human boy) in the kit of this champion since he is the oe who throws the snowballs.
(R) Ice Age Cost: none (maybe some hunger idk) Cooldown: 120/10/80
Nunu unleashes the power of the north, creating a giant zone of glassy ice for 3/4/5 seconds which slows enemies by 40/50/60% and causes dashes to be half as effective while you gain half of that amount as bonus movementspeed. Your basic attacks while on the ice area deal bonus damage equal to 6/8/10% (+1% per 100 ability power) of the targets maximum HP and causes enemies to slide, pushing hem backwards as long as they are on the ice area.
This ability adds a ton of additional fun to Nunu. Since I buffed his basic abilities in terms of damage and slows, I decided to give him an ability which can support hsi team while not dealing burst damage (Btw Willump would walk on the ice like on ice scaters, just to make him look like he is in his element. The ice area would have the size of trundles W)
Thats it! I am not certain about the damage values and the numbers yet, suggestions appreciated. Leave a comment and tell me what you think!