Conqueror is busted

tetedure2000·2/22/2019, 6:39:18 AM·34 votes·14,233 views

So the old conqueror was already pretty op , but this one is just too much , so you basicly have a rune that does more dmg than PressTheAttack(in true dmg of course + plus you gain adaptive force so ur abilities do more dmg) , can equal the fleet footwork healing , no outheal fleet footwork , and it can be used on any damaging champion aside from assasins, not realy balanced i would say, like whats the point of having a rune that is just 10 times better than any other Precision runes or almost any other rune in the game. This might only be me but i think this rune is gamebreaking, it need a nerf asap. Now that i think about a lot of assasins can use and be pretty good. At first i thought it was only dmg so i was fine with it , but then i realized it heal you for 10% of your dmg dealt which is pretty huge since you can add up ravenous hunter, revitalize or bloodline, the heal is just a too much, remove the heal and it can maybe be healthy not a pro on game balancing but without the heal its already way more balanced.

sorry for any grammar or vocabulary errors , english isn't my first language

66 Comments

AR URF2/22/2019, 7:09:01 AM24 votes

Rip old runes and masteries.

Nevrankroaton2/22/2019, 9:10:48 AM13 votes

It is funny because I see a lot of people in high elo actually saying it is weaker because you can't stack it in lane so you are force to commit in longer trade. I would say it is good on champion that used old fervor well or don't dislike long trade, but I think that even if the runes would need some nerf, it is still healthier the way it is now because you have to commit in attacking to be able to proc the passive.

What is crazy tho is that it proc from any ATTACK dmg so you can stack it with urgot W easily, etc.

Anatera2/22/2019, 9:55:51 AM9 votes

Welcome to Riot. Got a problem? Let's fix it by introducing another problem! Great job everyone!

TimeToDieSuckers2/22/2019, 8:34:56 AM8 votes

bUt rUnEs have to be imPACtfUl and aren't at all impossible to balance every rune for almost 150 champions!

Bears Dont Care2/22/2019, 9:16:16 AM4 votes

This community is never happy and seldom ever uses math to push its beliefs.

Ultrys2/22/2019, 7:44:50 PM4 votes

Just to give some ACTUAL numbers on conqueror.

Playing it with sylas, and taking huge advantage of it early on in lane (admittedly Im a horrible player), my numbers were as follows for two games. one was short and i hard carried, one was medium length and I just did ok. Both games had similiar numbers.

healing 800 true damage 800 damage that would've been mitigated 200 Both games were VERY similiar in numbers and this is approx. what they BOTH were.

Bear in mind that this DOES NOT factor in the extra damage from attacks/abilities granted from the adaptive force, which is ACTUALLY where the rune TRULY shines. This stat is not labeled, so I'm not sure how ANYONE can say how OP it is or isnt.

Now you need to understand that for a character like sylas, in mid-late game fights if the enemy was fed and i wasn't, i rarely benefited from 5 stacking the conqueror and getting healing/true damage because I could not go in and sustain. I had to poke. This makes the rune sort of high risk, high reward also.

Similiar games with other runes grasp of the undying (a good average of many games) 1100 healing 1100 damage 125 permanent bonus health

Electrocute (a solid average). 2500+ damage depending on the game.

Fleet footwork 4000+ healing

TO put this in perspective, a rune like revitalize can provide 1000+ shielding and 1000+ healing in a given game as the bottom tier rune. Shield bash is EASILY generating 1100 damage in a game, not counting the bonus armor/mr

SO before you go calling it OP, know that the amount of true damage/healing from the bonus of stacking it, is actually a very minor part of the rune. And in truth, it feels about right in that aspect on someone like Sylas.

But again, that doesn't factor in the extra AP you're getting on a per fight basis, which is pretty hard to track and you don't know how much bonus damage you got from AA's./abilities etc.

But if we look at something like grasp, the damage and healing is a bit higher, and it gives you bonus HP. If we look at electrocute, the damage is much higher. If we look at Fleet footwork, the healing is much higher.

IDK where it stands, but OP disgustingly broken probably isnt it. Especially since the part people complain about, at least on someone like Sylas, definitely isn't broken.

Bears Dont Care2/23/2019, 1:11:28 AM3 votes

It is much weaker than it was previously. This community is just wood tier logic level

BigFBear2/22/2019, 11:48:33 PM3 votes

Delete runes completely. Just allow stat shards and the items in-game. Nothing more.

Acanthus2/22/2019, 7:34:54 AM3 votes

Press the Attack is actually stronger in bursty or teamfight situations because Press the Attack does adaptive damage after 3 autos and then increases damage taken from all sources by 12%. In a 1v1 situation, Conqueror will be stronger on anyone who has strong extended trades or all-ins. The difference makes Press the Attack a strong contender for any player that isn't explicitly only trying to boost their personal damage. As for Fleet Footwork, I would only take it if I wanted the movement speed buff. It's not that great for healing at all. I also disagree with the notion that Conqueror is superior to even most other runes in the game, as not even most of the roster can synergize with it. The most common class that can would probably be marksmen who like attack speed, followed by dps mages and melee carries. I don't think it's going to be nearly as great for bruisers anymore with some exceptions for the ones that like item 3078 or item 3161.

Sp33d Zer02/22/2019, 9:07:37 AM3 votes

So I wanted to test something out and went conqueror on Ashe.

1 empowered auto is a full stack.

1 auto at level 2 and I'm getting roughly +20 AD

1 auto at level 18 and I'm getting 75.

The amount of burst you get with it is insane, but it's sustained damage. You're getting 2 BF swords of damage on a marksman that has guaranteed crit.

DarkTree12/22/2019, 10:33:49 AM3 votes

PtA will be used on people who can abuse it by spamming things that proc on-hit effects like lucian or maybe specific junglers who prefer immediate burst damage (jax maybe?), and conqueror will be used on everyone else. that's rune diversity right there, yes sir

Le me cure U2/22/2019, 7:09:02 PM3 votes

Whoever saying new conq is busted never played yasuo,jax,yi with the old one. Old conq was pure nightmare and unhealthy af. If riot listen to you guys every time ,this game would look like fortnite...

5StackUltOneShot2/22/2019, 11:06:21 AM2 votes

I mean, ive used nothing but conqueror since its change and Im noticing it dealing significantly lower damage. I get around 2kish healing and 1.5k dmg a match. Before the numbers were significantly higher.

Warlord Rhinark2/22/2019, 7:30:58 AM2 votes

It's Hail of Blades on release all over again, except in reverse.

Hail of Blades was often considered useless due to the much superior Keystone at the time, Lethal Tempo.

Now the new Conqueror outshines many other Keystone choices, and can almost be considered straight up better than Press the Attack.

xxxDogmanxxx2/22/2019, 1:01:38 PM2 votes

For melee AD champions, it's basically just old Fervor of Battle with less damage and a bit of healing. Old Fervor gave you 63 AD after 4 attacks/abilities, Conqueror gives you 45 AD after 5 attacks/abilities.

Granted, I think Conqueror's strong now that mages can use it too, but it's still better than bringing back the era of Thunderlord mages.

5050BS2/22/2019, 7:31:37 AM1 votes

And they Nerfed the Crap out of Urgot because he is strong with it.

Urgot is now #38 top laner at 45% win rate

Yep so strong with new conqueror

Psychø ßeta2/23/2019, 4:31:38 AM1 votes

It is good on some champions, like Cass, but overall when I tested it, it is meh. 15 ad is almost nothing. Also 5 stacks are making is early game useless and late game broken. I would prefer to play Press the attack over it so that I have more early game potential. I would take conq against tanky team comps. Also I don't think that healing and true dmg, that you can't use in laning phase, except for cass is that strong. 5 skills or auto attacks is like a full combo so most of the champions will still use something else.

15422/23/2019, 5:43:25 AM1 votes

i play yi and xin top, a bit of malz mid, have tried on those 3 on malz couldn't manage to trigger it til lvl 7, on yi... well i ended like 15-5 against kata mid, and xin top same history against fiora top, it feels stronger than the old conqueror since this one takes effect as soon as you enter on combat, unlike the old one that needed to be charged and keep in combat all the time, it looks good to me, but yeah that one is way better than PTA FF and LT together, the problem is that if they nerf it nobody would use it, they can take way the heal and increase the true dmg a bit.

5050BS2/23/2019, 7:18:05 AM1 votes

I Run it on Reksai mid. If not for the feeders on my team I would be winning a lot with her.

LetMeAfkPlss2/23/2019, 9:51:39 PM1 votes

I like new conq for a simple reason that it's easy to use the old conq was also busted but can be only used correctly by a handful of people which annoyed me tbh