Why the 1% crit chance for level 1?

Fanny Forecast·3/1/2016, 3:32:24 PM·5 votes·1,086 views

Statistically, it's awful. An AD Mark gives 1 AD while the crit mark gives 1% crit. This crit mark is meant for laning phase, and for a lot of the laning phase, you'll have less than 100 AD (the requirement to make it equally as efficient as the 1 AD mark). Yes, if you get lucky, you might get a kill, but statistically, that luck won't come around often enough to make it worth while. Plus, the 1% crit chance rune won't do anything late game, espec when everyone and their mother is maxing crit chance, or getting p close to it.

So, why do you go for the 1 in 100 chance that you'll crit?

Edit: why downvote? It's a discussion... I'm saying statistics and giving my opinion then leaving it open for discussion... theres literally 0 need to downvote.

26 Comments

DrCyanide3/1/2016, 3:56:39 PM4 votes

Yes, if you get lucky, you might get a kill, but statistically, that luck won't come around often enough to make it worth while.

You're using the wrong statistics.

Crits aren't perfectly random, they're pseudo random. Riot actually factors in how long it's been since you last had a critical strike and tilts the odds in favor of you getting a critical strike if it's been "too long". Thus a 1% crit strike rune will result in a crit more often than a 1-100 random number generator will result in a 100.

Magus Polaris3/1/2016, 3:39:59 PM2 votes

[{quoted}](name=Fanny Forecast,realm=NA,application-id=3ErqAdtq,discussion-id=k2gKX5ms,comment-id=,timestamp=2016-03-01T15:32:24.166+0000)

Plus, the 1% crit chance rune won't do anything late game

And 1 AD will?

DeathBurst3/1/2016, 4:57:50 PM2 votes

Statistically, you're right: 1 AD will increase your damage output more than 1% Crit. But in most games, this increase in damage will be negligible, and won't make the difference between a kill or a death. On the other hand, in the 1 game where you get a lucky Crit at the right time, it will give you a kill, and maybe let you snowball and win the game.

1 AD has more statistical value, but 1% Crit can win you a game, and that's worth more than statistics.

Quepha3/1/2016, 4:27:22 PM2 votes

Crit runes add less to your damage than straight AD is for a couple reasons.

  1. They scale INCREDIBLY well into the lategame as your BASE AD goes up and you build more AD on items. 1% of Tryndamere's 66 AD at level 1 is pretty meh, but 1% of the 116 + 25 from Q + more from items + more from missing health due to Q is actually really terrifying
  2. A crit in the early game during a trade is basically two auto attacks in the time it takes you to deal one. Even if it happens rarely, that basically is enough of an advantage that you can now all-in your opponent and win every time. Even if it doesn't happen every trade, or even every game, people will still fit in just a single crit rune so that every once in a while they just win their lane for free.
Axests3/1/2016, 4:46:55 PM1 votes

losing 1 AD at the chance of getting the damage of crit is easily worth it. Whereas the 1 AD will most likely have no impact the 1 crit every 100 autos can win teamfights early on its own.

Sightless663/1/2016, 5:38:38 PM1 votes

1 AD gets me nothing that matters. It's not making any significant difference to my damage output. It's ungodly rare to see a fight decided by single digit numbers even early game, but that is the only time when 1 AD could make a difference. 1% crit chance gives a 1% chance of royally screwing my enemy. That extra 80 damage can easily decide a fight or force someone out of lane. It may not happen often, but when it does happen it almost always matters. That means it will make a difference more often than 1 AD will.

Plus, the 1% crit chance rune won't do anything late game

Neither will 1 AD. Late game is not a consideration here. They're both so irrelevant that it's not even slightly worth making decision about.

Anraton3/1/2016, 6:31:20 PM1 votes

lets say your champion has a base AD of 60. No runes except +1 AD vs +1% Crit

next .. we completly ignore attack against minions.

so with +1 AD you deal 56 AD per hit, flat with +1 crit you deal 99 times 60 and 1 time 120 ... translates into

but how often you do 100 attacks in a single battle? normally you do small skirmishes ... lets say 10 attacks? that means 610 damage dealed vs 600 damage dealed in most cases but sometimes it is 610 damage dealed vs 660 - and that is why some people evaluate this 1 percent crit so high. and the shorter the skirmish is - the more the crit chance can help.

Yes it is a gamble but - a gamble that can put your oppenent to the defensive play style rather then staying aggressive. Its not the question about how often you crit - it is the matter THAT you are able to crit and turn around these small fights.

TNHA Baritone3/1/2016, 3:35:42 PM1 votes

It is the pure ability to crit that makes it valuable. Would you rather the ability to randomly crit for double your AD or 1 extra AD...

Mecha MaIphite3/1/2016, 9:07:04 PM1 votes

People who take 1% crit aren't in it for the consistency. I'd trade that extra bit of excitement for an extra 6 damage on my all-ins any day.

M0b1us3/1/2016, 3:39:25 PM1 votes

Its actually for the same reason Riot removed dodge. The 1% crit in lane can potentially win you the lane. If you get lucky during a trade and land a crit, then most of the time you will come out ahead. Potentially, that 1% crit chance can win you the lane which could translate into you winning the game.

Dodge was very similar, if you got lucky, you would be at a much greater advantage whenever you got into a trade. Riot removed dodge because they didn't want games to be based on RNG.

Meep Man3/1/2016, 3:59:02 PM1 votes

Because having a 1% chance to crit and deal double damage is a lot better than a 0% chance to crit and deal double damage. Its not like 1 AD will be missed too much anyways.

MLDzXnRRR3/1/2016, 4:04:59 PM1 votes

I used to play ADCs with 10 % crit chance instead of AD and some armor. It was OK.

Penns3/1/2016, 4:11:03 PM1 votes

Id say because while 1 AD doesnt really do alot anymore, 0% to 1% is a pretty big jump. Technically your crit chance increases by infinite%

Maybe thats bs, but its my explanation lol