What if shields...

Nahui·9/8/2017, 12:47:22 AM·2 votes·1,024 views

Were affected by grievous wounds? Now before you all immediately downvote me, at least read the post and maybe open up a discussion with me on it. I'm not here to cry about shields, just believe that every bit of everything in League needs some sort of counter, however shields do not (even knock ups can be cleanse-flashed), and believe maybe it's time we thought of ways to not nerf entire champions that are based around them but perhaps offer a counterplay option for shields, which obviously would require buffing many champions elsewhere.

So, as we all know, shields have no counterplay in league. What does this mean. This means that there is no item or spell in the game that either reduces shield values, diminishes them outside of depleting their full value from damage, or in anyway can be used as a response to a shield.

The -only- meaningful differentiation that could be considered a downside is that healing is a permanent addition to one's health bar, while a shield is a temporary one. And I'd understand the argument that the permanent addition can be reduced, the temporary cannot, however the difference in these is typically made up in that shields are usuall larger in value and also provide more utility as opposed to permanent health. Varies champion to champion naturally, but things like Karma (speed), Janna (stats) and Ivern (damage/slow) come to mind, as opposed to minor utility like Nami (slight speed), Nidalee (attack speed), and Soraka (nothing.)

So what if grievous wounds also affected shields? Would that be broken? If so, would having it reduce shield value by a smaller value, say maybe 25% be acceptable? If so, what is it about reducing shield values that's broken and makes certain champions useless. I also don't want to hear "That's all the champion has" argument because Janna is still the ultimate disengage and mobility factor and Karma still outputs huge damage and great speed, even without the damage mitigation form of the shield.

I feel as if shields need some sort of answer. I forgot which streamer said it, I think it was imaqtpie, but at some point he just stated that shields have no counterplay in league and there's nothing you can do against them which is true. The only other stat I can think of that's like this is Vayne and Fiora's Max health true damage but those get counterplay not by the actual function but by the champions weaknesses, one being melee and forced into certain positioning and one being very squishy and nearly melee range.

Shields have nothing. Nothing you can do versus them. You can wait them out, and in a perfect utopian world, I'd love to wait 5 seconds for Janna's shield to wear off on Kog maw so I could go in on him, but frankly, my entire team is dead by then. You can brute force a shield, but that's not counterplay. That's just dealing damage. And the problem was never one shield. It's everything. Janna with a locket and an Orianna on one team, which by the way is a perfectly viable team comp, can guarantee the survival of any one champion for about the whole fight unless that one champion is completely squishy and gets no peel for several seconds. And in the end, there are so many shield increasing items and mastery, but no way to counter any of it.

What I'm saying is, you can't realistically wait for shields to wear off. They're not used like heals. They're used on engagements and your only choice in engagements is to fight back (shield at 100% efficiency here) or flee and still lose precious seconds that may be the death of you when trying to fight back once the shield is gone.

I think grievous wounds is a fine answer to shields. Let me know if you think it's a good idea, or a bad one and let me know why. The top supports right now are shield/healing ardent censor abusers. Janna has been at the top forever because of her shield amongst other things.

Also, bad time to mention this, but I was thinking targeted shields. Not self shields. So grievous wounds wouldn't affect Nautilus, Sion, Ornn, or Colossus. Just the targeted ones that can be given to other players or one's self through target. So please don't respond saying it would break many tanks and a mastery.

Thanks!

15 Comments

AlienPrimate9/8/2017, 3:15:32 PM2 votes

item 3056

Active - Destroy all enemy shields instantly. Any enemy who had a shield destroyed is unable to be shielded again for 3 seconds.

Dammsexy9/8/2017, 9:02:00 AM2 votes

Shields should not be messed with, they arr fine the way they are. Damage, is the counter to shields. And you can learn to go in after the shield is gone.

Í Vyrdaes Ì9/8/2017, 7:41:56 AM1 votes

Just add an item that makes you do % more damage to shields, or perhaps just champions recently shielded for like 3 seconds. It would make plowing through the shield easier, add more itemization paths to the stagnate item builds of current meta, as well as possibly give another item that gives grievous wounds instead of having to get a morello (which only works below half hp) or reminder (which means you such more against tanks). I think it would be cool to see more items build out of executioner's calling. Because honestly, it feels like a bum buy for how crappy reminder is, just to make playing against sona or soraka even viable.

Just spitballin' here. No hate.

REDREX79/8/2017, 1:15:38 AM1 votes

What if there was an item with an active effect that halfed enemy allies shield values effect for X amount of seconds? So sneaky assassins can use it before the supports even have time to react? And that way Karma, Orianna, Lux are not fucked when they go mid vs assassins with said items.

Ivar Krogstaad9/9/2017, 3:43:01 AM1 votes

so much baby rage... Riot to my knowledge has so far this season nerfed 3 shield champs and 2 of the items they built. Where did the power they took from their kits go? Not into damage... just gone. You know what was strong before shields? Assassins and lethality.... so yea nerf shields into the ground so Rengar/ Kha/ Talon/ Zed can be 100% pick/ban again

alekzu9/8/2017, 8:35:29 AM1 votes

Imo shields just need shorter duration. The whole point is: we heal the allies after they took damage and shield them before they took damage. Shields are supposed to be reactionary so idk why they last 4-5 sec.

Making shields affected by GW will only cause more problems. Back then you bought GW when champs like Vlad or Swain bought spirit visage and became unkillable yet with ridiculous dmg or when Soraka became so tanky that by the time you killed her her adc would melt you. Shields should feel rewarding especially if you manage to time them well.

However what happens if you take GW and said champs(Vlad, Swain, Soraka) don't buy tanky items? They are useless. And that is why they are played so rarely. I don't remember the last time I saw someone pick them. And today there is so much lifesteal in the game that GW is almost bought by everyone.

I also think that items like redemption and locket need "special" nerfs. They are supposed to be bought only by the support. They have a special debuff which causes their effects to be halved if a champion is affected by their active in a short time. I think that debuff should last as long as the cd of the active and the shield/heal should have 0 value on champs who were hit by the active when they have that debuff. This will prevent double redemption/locket comps.

Have a nice day! :)

REDREX79/8/2017, 2:19:43 AM1 votes

No they would not get fucked because if Karma, Orianna, Lux used their shields on themselves then it does not effect them 1v1ing the assassins. Say for instance Zed used the item on mid lane Karma, well mid lane Karma can mega shield herself and the value not be nerfed, but if Soraka ulted Karma and Zed had used the item on Karma then Soraka's ult heal would be halfed for Karma.

Well introduce an AD and AP version of the item I talked about.

Legit champs with both a heal and shields would be doubly hit by grievous wounds, making them extremely useless. Not to mention grievous wounds is already bought in every game. So these champ would have there kits nerfed in every game. Karma, Janna, Rakan, Taric, Sona all get doubly nerfed by a single item because it affects both their heals and shields. Imagine if Malzahar, Skarner, ultimate was negated every time because items built by champs every single game all of a sudden had quick silver sash added to them. That is basically what you are doing when you add it to grievous wounds.