What if shields...
Were affected by grievous wounds? Now before you all immediately downvote me, at least read the post and maybe open up a discussion with me on it. I'm not here to cry about shields, just believe that every bit of everything in League needs some sort of counter, however shields do not (even knock ups can be cleanse-flashed), and believe maybe it's time we thought of ways to not nerf entire champions that are based around them but perhaps offer a counterplay option for shields, which obviously would require buffing many champions elsewhere.
So, as we all know, shields have no counterplay in league. What does this mean. This means that there is no item or spell in the game that either reduces shield values, diminishes them outside of depleting their full value from damage, or in anyway can be used as a response to a shield.
The -only- meaningful differentiation that could be considered a downside is that healing is a permanent addition to one's health bar, while a shield is a temporary one. And I'd understand the argument that the permanent addition can be reduced, the temporary cannot, however the difference in these is typically made up in that shields are usuall larger in value and also provide more utility as opposed to permanent health. Varies champion to champion naturally, but things like Karma (speed), Janna (stats) and Ivern (damage/slow) come to mind, as opposed to minor utility like Nami (slight speed), Nidalee (attack speed), and Soraka (nothing.)
So what if grievous wounds also affected shields? Would that be broken? If so, would having it reduce shield value by a smaller value, say maybe 25% be acceptable? If so, what is it about reducing shield values that's broken and makes certain champions useless. I also don't want to hear "That's all the champion has" argument because Janna is still the ultimate disengage and mobility factor and Karma still outputs huge damage and great speed, even without the damage mitigation form of the shield.
I feel as if shields need some sort of answer. I forgot which streamer said it, I think it was imaqtpie, but at some point he just stated that shields have no counterplay in league and there's nothing you can do against them which is true. The only other stat I can think of that's like this is Vayne and Fiora's Max health true damage but those get counterplay not by the actual function but by the champions weaknesses, one being melee and forced into certain positioning and one being very squishy and nearly melee range.
Shields have nothing. Nothing you can do versus them. You can wait them out, and in a perfect utopian world, I'd love to wait 5 seconds for Janna's shield to wear off on Kog maw so I could go in on him, but frankly, my entire team is dead by then. You can brute force a shield, but that's not counterplay. That's just dealing damage. And the problem was never one shield. It's everything. Janna with a locket and an Orianna on one team, which by the way is a perfectly viable team comp, can guarantee the survival of any one champion for about the whole fight unless that one champion is completely squishy and gets no peel for several seconds. And in the end, there are so many shield increasing items and mastery, but no way to counter any of it.
What I'm saying is, you can't realistically wait for shields to wear off. They're not used like heals. They're used on engagements and your only choice in engagements is to fight back (shield at 100% efficiency here) or flee and still lose precious seconds that may be the death of you when trying to fight back once the shield is gone.
I think grievous wounds is a fine answer to shields. Let me know if you think it's a good idea, or a bad one and let me know why. The top supports right now are shield/healing ardent censor abusers. Janna has been at the top forever because of her shield amongst other things.
Also, bad time to mention this, but I was thinking targeted shields. Not self shields. So grievous wounds wouldn't affect Nautilus, Sion, Ornn, or Colossus. Just the targeted ones that can be given to other players or one's self through target. So please don't respond saying it would break many tanks and a mastery.
Thanks!
