Small QOL tuneup for malph i'd like to see in the tank class update

cardomajig24·3/31/2017, 3:00:19 AM·1 votes·252 views

While some may call this insane, or stupid, please make it easier to last hit on malphite without needing to take ad+as runes I just played malph for the first time in awhile and holleeeeee, I could not farm with him at all til I got a item 3025

It seems weird to make a tank/mage hybrid that can't really last hit well without using abilities early, effectively draining his mana for that instead of trading potential when every other mage and tank seems to last hit just fine (I'm talking about Sion Maokai and Chogath) while using runes that actually benefit them in the long run (AD reds, M.Pen reds, armor quints, ap quints, you name it).

This especially concerns me when you're trying to make Malphite one of the beginner tanks, as cs'ing is very important to getting anything done midgame to lategame.

Perhaps change is base ad to something like Vladimir. Not enough to warrant a silly ad build but obv enough so that farming isn't just draining your pool or wasting rune space on AS/AD reds and quints.

5 Comments

hater free zone3/31/2017, 3:15:41 AM1 votes

malphite could do with a whole rework in general. I personally think his W passive should 'shatter' when broken, kind of like how Taric's old ability did, and while it's down he can get a AS buff until his shield comes back up. It would thematically make sense, since he can be more 'mobile' when he's molten and not covered in his rocky shield.

Tensec3/31/2017, 3:33:23 AM1 votes

if i can farm on swain with autoes, you can do it on malphite also take ad reds they help a button