Sona - Let's Add Some Complexity

Uberphish·1/13/2015, 12:25:33 AM·6 votes·4,031 views

item 3070 Sona item 3070

Sona lost a lot of her hidden power the day her massive auras. That much I understand and appreciate - Sona could basically plant herself in a bush and invisibly pump her ADC full of power from a quarter of the way across the lane. Maybe fun for some old Sona players, but definitely not particularly interesting to play or play against.

Now her auras are small, but also a bit more powerful. She can still boost her team to great heights, so long as they cluster around her. It leads to some good team play (so long as the enemy isn't Malph/Jarvan/Ziggs or something equally horrifying to a grouped team), and may people seem to like it.

But many people, several of whom I play with on a regular basis, find it limited and far less interesting than her old, giant auras. I agree with them, but I don't agree that the old auras should make a comeback. Instead, I have an alternate solution. One that might raise the skill ceiling on Sona a touch, without hurting the base power or skill floor of what Sona currently has.


Sona is quite similar to Udyr in the way her skills work. She hits one for a short term effect, and then makes use of the persistent effect until she has need of a different short term one. It's a mechanic that works well for both champs, but I feel like Sona could do a lot more with that first press to fit into her theme. Specifically, I think her aura should pulse on cast.

Currently, there are little sonar waves that flow off of Sona to indicate her aura, slowly spinning around her as she moves. What if these had actual gameplay attached to them? Each different song can have a different series of waves in a different pattern, and when Sona switches from one song to another, the new effect fires out of her aura an additional number of units in a pattern dictated by the previous effect's aura pattern. This not only allows smart or aware Sonas to peg their allies with an aura from a distance if they line things up correctly, but it means the actual order of the songs played will affect exactly where and how she blasts the battlefield with buffs.

TL;DR: On casting a spell, Sona's Aura extends outward X extra units for a short time based on the pattern of her Aura at the time of casting. (See Image Below)

It's a small idea, and one I've probably used too many words to describe, but I feel like it would give Sonas a lot more tools - and more interesting tools - with which to feel powerful even when not right in the middle of her team, and not either right next to her ADC or slightly forward, poking with Q. Even better, it's a boost to her support functionality that doesn't throw her offensive capabilities way out of whack.

Any current Sona players like this idea, or am I way off base about why folks play (or played) her in the first place?

19 Comments

Pika3101/13/2015, 3:44:32 AM4 votes

First I want to correct a few misconceptions:

Sona could basically plant herself in a bush and invisibly pump her ADC full of power from a quarter of the way across the lane. Maybe fun for some old Sona players, but definitely not particularly interesting to play or play against.

This was NOT fun for any Sona players and NOT the proper way of using her anyways. True Sonas knew the value of positioning and were able to make real contributions to the team, contrary of the "sit 1000 units away" type of bronze 5 playstyle that certain individuals keep repeatedly attempting to propagandize others into believing.

Now her auras are small, but also a bit more powerful. She can still boost her team to great heights, so long as they cluster around her.

Despite having their size reduced by 65%, they are WEAKER. Even grouped together, their full benefit is lower than her auras were. Assuming you can apply all 5 Hymn procs, they each provide drastically less damage than +20 AD/AP. Roughly over ~60% less donated damage to each ally. Even that number is still optimistic, since it only works with auto attacks now and doesn't even affect structures.

Her shields provide less damage mitigation than +10-20 armor/MR and have half the duration. These provide about ~30% less defense.

Then Celerity, it's just an active now with no passive. No increased duration, the higher percent is roughly equivalent to the flat amount it used to give, this ability is just awful now. Probably something close to being ~80% weaker. That and it doesn't affect minions anymore.


As for the pulsing effect, I've seen a near identical suggestion. Apply her AoE effects (they are NOT auras) to the same or even better, a slightly longer range immediately and then continue moving outwards for the next half-second. It's not a bad idea, at the very least it's a solution to Sona having the shortest range amongst the support mage class. To put it in perspective, the shortest ability after Sona is 500 units, 43% greater. On average, most support spells actually have a range of 700900 units, Sona's auras having 1000 units were extremely balanced, regardless of what those previously mentioned individuals claim.

Next on the agenda: viable solutions to the other 18 nerfs made to Sona since July 30th. That's an exact number.

k wìx1/13/2015, 12:37:22 AM3 votes

During Christmas, I was gifted an Arcade Sona skin as a support main and have been trying to pick her up. I very much dislike the state of her current kit. The gameplay is very boring with there is very little room to play her in a unique way or with a particular style, so yea - I'm all in favor of a small or more complicated change. That being said, your idea is kinda hard to articulate, I don't really like the idea of not being able to aim targeted effects - I'd have to see it in action, but I think it could be neat.

If it were up to me? i'd take away that boring, defining ultimate and give her something new and exciting.

Vesarixx1/13/2015, 12:39:31 AM1 votes

Not sure if I'm getting exactly what you're describing but it sounds like your asking about making Sonas auras eminate outward similar to Nautiluss riptide, this wouldn't really increase the skill so much as it would make Sona less able to make clutch plays, unless she was right next to an ally she wouldn't be able to shield them or speed boost them as fast, would be kind of a major nerf if that is what you meant.

I made a thread a few days ago with a suggestion for tweaking her passive that would solve the problem Riot has with her (limited interaction in lane) http://boards.na.leagueoflegends.com/en/c/gameplay-balance/abXPdY0E-riot-an-open-letter-on-fostering-a-healthy-playstyle-for-sona

SmokingPuffin1/13/2015, 12:41:31 AM1 votes

I'm interested in making auras more mechanically interesting. I'm having some trouble following your idea.

Can you make up some mockup GIF to show the kinds of pulses you want to explore?

FantasySniper1/13/2015, 1:21:49 AM1 votes

Basing a skill's effectiveness on the orientation of the champion sort of ruins a lot of reaction time and precision that goes into using it. Nidalee's control for her dash was changed because of this.

It's also one of the main reasons why Shaco has such funky balance, because basing everything off wether or not he's behind them means there are edge cases he is better suited and simply has to be less capable otherwise to make up for it.

It's a cool idea, but not well explained or easily implemented.

Purfles1/13/2015, 2:43:51 AM1 votes

if prefer if her q and w worked similarly to the summoner heal spell. if they were semi aimable where the projectile shot off in the direction of the cursor. if there were no enemy champions in the direction, her q would instead target minions or home in on champions elsewhere and her w could home in on the teammate closest to her cursor or the lowest health ally if no champions are near her cursor. this will require sona to become less faceroll while still retaining her low learning curve.

Dionesus1/13/2015, 12:36:28 AM1 votes

It seems to make things complex for no reason. but the part i do like is the pulsing off auras. Might make her OP tho.

It Is I Emoto1/14/2015, 5:55:23 PM1 votes

So.. If you switch auras, the previous aura she has casted will become a skillshot and will activate on allies? I don't think it'll be a good idea, after all Sona can't re-apply those stacks probably if riot would ever do that, and it would mean for Sona to spam her spells..

koboltCatalyzer1/13/2015, 12:38:59 AM1 votes

To be Completely honest, that a cool idea. But it sounds like it would work better for another music-based champ that has more of a tempo-oriented kit instead of sona's "Mash all your skills so you can land power cord" playstyle. Maybe Something where strumming repeatedly would cause a lot of havoc for the enemy to dodge, but it still requires precision to land? Besides, Lol could use more deadly music players, rather than just slapping skins on sona and calling it a day (Even if most of her skins look nice 0x0)