Riot, why not make stats like missile speed freely available?

Reikken·4/29/2015, 6:19:30 AM·36 votes·1,565 views

Cast time, missile speed, missile width, AoE size, etc. We get told these stats whenever there's a change, but we're otherwise left in the dark. Is there a reason for this?

EDIT: freely available to KNOW, not to modify

20 Comments

Teridax684/29/2015, 5:14:40 PM5 votes

As someone who spends a lot of time documenting League on the wiki, I completely support this. Often, when a new champion comes out, or when one gets reworked, it's impossible to list the range and speed of their abilities at the start, and what values do get listed are frequently just educated guesses. If Riot were to officially list those stats, there would be no room for error.

Additionally (or alternatively), it might be worth adding some sort of benchmarking tool or map on the PBE: sites and channels like Surrender@20, LoLeaks, LoLKing, SkinSpotlights etc. always have to jump through an unnecessary amount of hoops to showcase new champions, items, skins and the like, and having a custom mode on the PBE designed just for them, which would give them abilities similar to that of a developer console (e.g. they'd be able to give/retract themselves gold and experience, refresh cooldowns and timers, directly activate quotes and animations, access more technical information on abilities such as their ranges and speeds, etc.), would make it far easier for them to pull all the data they can on new releases, as well as display them much more efficiently.

qetzel4/29/2015, 4:50:58 PM4 votes

I would have thought that as these cannot be changed and do not affect gameplay (you play the same whether you know the exact missile speed or not) there are only two reasons for us to know.

Curiosity (me) and QQ.

I think most people would just use the information to complain that their favourite champion doesn't have as fast a missile speed than the champion that just beat them.

AdgharKH4/29/2015, 10:45:37 AM4 votes

maybe you'll get fewer misunderstandings if you replace "available" with "visible" in the title???

SEKAI4/29/2015, 6:22:26 AM2 votes

I don't want to see Lee and Ezreal every game thx.

Ulquiorra9954/29/2015, 1:01:04 PM1 votes

I think the bare minimum would be being able to see base numbers and scaling from the client without needing to open an external website or get in the game.

Borfin4/29/2015, 6:29:39 AM1 votes

Do you have the -slightest idea- how absurdly complex this game would be if we added missile speed and cast times to the mix? How impossible escaping Nunu's ult becomes?

Or even larger Amumu ultis?

Look, I have enough friggin issues keeping track of 100+ champions' abilities without those abilities changing drastically in not just impact but size and counterplay timing every freakin game.

Narasimha4/29/2015, 6:07:05 PM1 votes

I mean, would it change anything if you knew?

Critmaster Garen4/30/2015, 1:34:51 AM1 votes

terrible idea. a some abilities are balanced only because they have slow missile speed.

not to mention it doesnt take much missile speed for an ability to become very reliable. for example it would become incredible easy for soraka to keep herself healthy with a faster q.

she doesnt scale that well with ap anyways, so might aswell just buy one big ap item, then go all out on cdr and missile speed to spam q.

it would make some supports in general pretty overpowered. the main advantage of jannas nados is the cc effect due to the kockup and slow. you dont take her into a game, because she deals a lot of damage. imagine these things would move much faster and be harder to dodge.

lee sins q already moves way too fast. imagine it would be just slightly faster. shit would be impossible to dodge. huge gamechanger.