The thing with Energy

ColorfulNarwhal·5/21/2017, 5:37:23 AM·36 votes·1,766 views

People usually compare energy to being resourceless but that is far from the truth. Energy champions can usually get 2-3 spell rotations off before needing to recharge and be useless plus you can't buy items for energy (only runes) unlike mana which a lot of items currently provide. late game mana is better than energy by a wide margin due to having your items, dragons, masteries, ETC.

I know i left out a few details like most champions have a means to refund a small amount of energy, and energy can be used to lock a champion from going crazy due to having a set amount of rotations.

TLDR: Energy = better lane phase and early game Mana = far more useful late game due to items and less restrictions

52 Comments

ChaddyFantome5/21/2017, 6:14:40 AM30 votes

The reason people say that is because in the actual laning phase, it is essentially being resourceless. The only time Energy becomes a problem is in extended fights where the energy user misses their energy regain condition, which unless you are shen is almost impossible to do.

Eedat5/21/2017, 8:19:23 AM11 votes

Energy champions can usually get 2-3 spell rotations off before needing to recharge

Even thats not true a lot of the time. Shen gets one rotation. Zed gets like 1.5 if your actually spamming. Even Akali only gets one if you dont get the Q reset.

TheGoomyGamer5/21/2017, 10:07:35 AM6 votes

Mana champs are limited by their Mana regen. Energy champs are limited by max energy. Also, most energy champs have 1. ways of restoring energy and 2. free ultimates

Marshbouy5/21/2017, 1:27:39 PM3 votes

I'd say 2-3 spell rotations is generous. More like 1.5

Nocalex5/21/2017, 1:26:03 PM2 votes

Wait isn't lee sin one of the best junglers in the game right now if not considered the best? But energy doesn't work late game? Sounds like you played akali got in to deep after spamming and was mad cant just roll your face on the keyboard as cds come up.

Handin Out Naps5/21/2017, 6:29:22 PM2 votes

Mages are basically resourceless once they get lost chapter lol. Meanwhile energy champs actually benefit off of blue buff greatly late game.

ColorfulNarwhal5/21/2017, 5:38:58 AM2 votes

also I'm bad at EngriSh and don't post a lot on the boards so my format and grammar might make you vomit

Milodic Mellodi5/22/2017, 12:12:49 AM1 votes

Resources in this game remind me of the Yu-Gi-Oh! TCG. Mana=cards with powerful and versatile effects with little risk but powerful costs to make up for this. Mana's a powerful resource due to how you can use it, because the only downside to mana is running out of it. Due to their power and versatility, mana-using Champions are needed -- a.k.a. they're "Staples". It's highly unlikely you'll ever be able to win a competitive match without a mana-using Champion, because without them your team becomes telegraphed and easily manipulable. They're balanced to have mana because without the need for that resource they would be completely broken; if they run out of mana, they simply can't perform, so they have to retreat and regenerate. Energy/Manaless/other resource=cards with very powerful effects with little-to-no cost that can only be activated by doing a certain thing, like attacking the opponent or destroying a monster. These kinds of cards -- and Champions -- aren't considered Staples by any means, but they can get you out of situations that would otherwise put you at a huge disadvantage. These Champs are balanced by having their abilities based on certain actions (like attacking) because if they were to have those abilities balanced around using mana they would end up being far too powerful for what they do. Because they don't have mana, they only need to worry about having their health depleted -- therefore they can fight longer than mana-based Champs can, which puts them at an advantage when done correctly. Like in Yu-Gi-Oh!, the objective in League of Legends isn't purely to win the game...it's to use your resources in such a way that your opponent can't make a comeback. The less likely they are to make a comeback, the less you have to worry about variables...which, in turn, lets you focus more on winning. Energy and Mana each have their downsides, but if you can play around these downsides and use their upsides effectively you will come out on top.

Ash Lockheart5/22/2017, 1:59:54 AM1 votes

{quoted}

People usually compare energy to being resourceless but that is far from the truth. Energy champions can usually get 2-3 spell rotations off before needing to recharge and be useless plus you can't buy items for energy (only runes) unlike mana which a lot of items currently provide. late game mana is better than energy by a wide margin due to having your items, dragons, masteries, ETC.

I know i left out a few details like most champions have a means to refund a small amount of energy, and energy can be used to lock a champion from going crazy due to having a set amount of rotations.

TLDR: Energy = better lane phase and early game Mana = far more useful late game due to items and less restrictions

saying that you can get 2 to 3 spells off before recharging is what I would call worthless. You can choose to stay in lane as long as you want because energy regen is way higher then mana because your using energy. If mana worked the same way as energy does then every mage would fall in love with the game. As it stands energy does not run out. Mana does.

TyroneWatermelon5/22/2017, 2:23:58 AM1 votes

Energy recharges faster due to being limited. Energy scales better to late game, costs reduced with each skill point. Every energy used have a direct way to refund energy.

VasilisGreen5/22/2017, 1:01:00 PM1 votes

Energy runs out after one spell rotation. Mana doesn't. Energy regenerates faster tho. Some champions like Kennen have more ways to refund energy unlike Zed or Shen. For instance, If Zed misses every spell, he's out of energy for quite a while, a fact that can be abused, especialy in lane.

Joxcab5/21/2017, 6:20:25 AM1 votes

Yeah that's the point.

Energy users are pretty much for earlygame and anyone who only needs it for one time of one rotation.

Mana is for lategame and people who need to continuously use multiple rotations.

Volibear Boss5/21/2017, 2:45:40 PM1 votes

Shen is basically never energyless, as long as he hit spells he will never be. And Lee Sins passive also makes it pretty easy to stay high energy.

Kinkou Order5/21/2017, 3:09:03 PM1 votes

The only Time I ever notice it on Akali is when spam E to clear a wave.

The only time I notice it on Shen is when I miss taunt. Press Q and W right after then spam Q after becasue I am in a bad spot after missing taunt.

Troll for Trump5/21/2017, 5:44:17 PM1 votes

But with early-game metas and faster teamfights, that's why they seem resourceless.

Lately, teamfights have been getting longer though, due to tank update

Canastus5/21/2017, 7:19:29 PM1 votes

Shen is the most balanced energy user in the entire game, period.

FantasySniper5/21/2017, 9:16:10 PM1 votes

I would much rather shoehorn energy champions into needing an energy item rather than give them a shit-ton of energy refund methods.