ARAM balancing needs to go

Wonder Pet·2/27/2020, 6:24:36 AM·1 votes·3,219 views
  1. Inconsistent: How a team fights feels on ARAM vs Rift.
  2. Unclear: I don't know who is buffed or nerfed in the lobby.
  3. No Enjoyment: Yeah maybe a champ I don't like is helped to do average and a champ I really like is nerfed to do average. NOTHING to look forward to! I still reroll the champs I don't like. I still play the champs I want to play and if they have a nerf, the whole game feels depressing!

ARAM is a great tool to learn champions you wouldn't normally play. It is also a great way to learn how to build adaptively. It is fantastic for practicing team fights. I like that it is chill and quick compared to Rift, there are no picks or bans, just get a champ and go. Please reinstate its usefulness as a laid back tool, rather than a depressing game mode that doesn't translate to Rift.

If you absolutely need some kind of balance my suggestion is randomized champion pools per role. For example: 1 champion common to top lane (or tank) 1 champion common to jungle (or fighter) 1 champion common to mid (or mage/assassin) 1 champion common to marksman (or marksman) 1 champion common to support (or support/mage) Then both teams will have a fair champion balance, rather than weird stuff like tanks with "take +10% more damage" or a long range mage with "+12% damage." This role randomization can be accomplished by choosing randomly from a top (40? 50?) played list for each lane role, or randomizing by role tags specifically and ignoring category size since some are larger or smaller (i think fighter is largest and support is smallest). This is a fantastic idea for maintaining a balance, keeping it random, and not changing the way champs feel on Rift.

5 Comments

BackdoorPrincess2/27/2020, 9:05:26 AM5 votes

There's no reason to have both the poke nerf, and then also have those same champs with nerfs on top of that. One or the other, not double-dipping so anything after 700 range does less damage

Minarde2/28/2020, 12:55:57 AM3 votes

Please reinstate its usefulness as a laid back tool, rather than a depressing game mode that doesn't translate to Rift.

No, the "laid back" casual treatment has already cost us Ranked ARAM. There's no reason to further hinder the mode just to cater to SR players. Although I agree that the current +/-% changes are problematic, the primary goal should be to have ARAM feel good to play as its own distinct game mode, rather than limit it to a training tool for SR.

Furthermore, position/role restrictions would be a terrible addition to ARAM. Part of ARAM's appeal (and skillset) is having to quickly adapt to different situations and teamcomps that aren't generally seen in other modes., That variety, and thus ARAM's charm, is massively reduced when teams are guaranteed to have the same rough framework every game.

DefNitLyNotTrynd2/27/2020, 10:46:54 PM2 votes

the game does try to regulate the champions you get as someone who has several thousand games of aram on a couple accounts i can tell you if you dont try to re-roll and swap champions and play about 15 games you'll see in your match history that the game tries to give you a champion from each class and it is usually about 3 games of each class before you move onto the next one