Illaloi is ridiculous

Scazie·6/26/2016, 10:45:03 PM·8 votes·2,217 views

Now I'll be the first to admit that this is going to be a bit of a rant, I have been matched against Illaloi quite a bit recently and each game against her has been a pain, but in turn I've noticed a pattern that honestly feels disgusting to play against.

Illaloi changes the game too much

Illaloi puts a massive burden on whoever is playing against her - with pretty much every other champion in the game you can more or less get the gist of their kit within a couple games of playing against them without having to read up on any of their abiltities. Illaloi is not the case - understanding her kit just by playing against her is very difficult. Ok, so she smashes tentacles...that part is simple, but the rest with the curses, the healing, the speed ups, the jumps, do I fight her or do I run away? Etc etc, it's just a bit too much and all too confusing. It's not until now, several months after her initial release that I feel as though I understand her kit and how to play against her...meanwhile I can understand a complex champion such as Azir straight away...he raises soliders that do damage and grant him the use of certain abilities which are visually self-explanatory - very little hidden effects, and very easy to understand despite him being one of the most complex champions in the game.

She forces you to play the game differently and sacrifices little to nothing for it. Playing against Illaloi turns LoL from a PvP game into a PvPM game... She spawns monsters through random instances that you have to kill, otherwise you're disasvantaged for it. She can debuff you causing these tentacles to spawn on you...and again you have to kill and avoid them. Her ultimate is a massive fuck you and dumpsters pretty much any champion in the game, and makes ganking her a little counterintuitive - I literally cannot count the number of times that my jungler has come and gotten us both killed because he doesn't know what the fuck Illaloi does...and vice versa when I'm playing jungle with a laner who's clueless as to how her ult works. Again, she places a lot of burden on the enemy summoners. Then there's her curse which is awful. She spams it constantly because there's no reason for her not to and when it lands you have two options - let her beat on you, or run out of lane. It's probably one of the most godly zoning tools in the game. When it misses she doesn't seem to put out for it, maybe because all of her abilities are just really strong...

Her tentacles have a very large hitbox and a lot of the times I'll swear that I'm outside of the targeting zone yet still get hit. When there's multiple tentacles whalloping on you they become extremely hard to avoid, and avoiding them doesn't feel that rewarding since on the next rotation they'll likely hit, and heal Illaloi.

Her ultimate is very powerful but at the same time I do kind of like it. It feels very Ultimatey.

The heal though feels awful - I mean on top of her skillshot having very high damage which should be rewarding enough, it also heals her for a ton? That's honestly something I can't get behind. It just seems very overloaded. She can build DD as it is, so I don't see why she should have this. Finally, she gets ridiculously tanky just by building damage items...an Illaloi with a cleaver feels like an Irelia with a sunfire cape...except she does tons of damage to boot because she, well, built damage...

Finally, she has massive springback potential, likely on account of the strength of her kit. The amount of times that I've seen an Illaloi feed in lane because people have put their all into shutting her down, only for her to come back and carry the game is astounding. Great when she's on my team, sucks when she's on the enemies.

All in all I think she gets too much reward for doing not so much, and get punished enough for her opponent doing well against her - i.e dodging her shit. This basically means that her opponent is almost always forced to play around her, and very rarely does she have to alter anything or play around them - she just continues gunho until it all works out.

In my humble opinion either the width of her tentacles should be changed, or a damage gradient depending on what part of the tentacle hit you should be introduced - i.e if you're on the outer rim it should be much lower. Her heal should be heavily toned down or perhaps even removed as it feels like her hitting her tentacles is way too big of a reward rn, and her having inbuilt sustain seems very overpowered - I mean no part of her kit really seems to warrant it. Perhaps the size of her tentacles could be increased each time it hits an opponent to compensate - having tentacles that grow stronger each time they hit an opponent makes more sense than having tentacles that heal each time they hit an opponent imo. Finally, I think her Test of Spirit should have a large drawback if she misses it - that way if she misses she's the one who's zoned for a short amount of time, and it also gives you a window of opportunity to all-in her. Maybe her tentacles become displeased with her, and as a result deal less damage during this time? Or she receives a stat penalty? Or her tentacles become slower and as such are easier to dodge. idk.

I'm guessing this will get downvoted, but I felt the need to type it anyway...

12 Comments

Yautja wannabe6/26/2016, 10:55:12 PM4 votes

To be honest, whether or not Illaoi is strong depends on how many tentacles she can spawn. One time I was able to easily 1v1 an Illaoi with Rengar despite the fact I was two levels lower than her simply because she had no tentacles near her, and that's her counter play. You have to try and minimize the use of her tentacles, and if all else fails hit her with some hard crowd control and/or displacement spells, because then she won't be able to cast her w, which is her most potent spell along side her ultimate. Overall, I would say Illaoi is in a pretty balanced state, you just haven't figured out how to play against her yet. We all have that one champ we don't like to play up against, maybe two (for me it's LeBlanc and Lux), but in the end you just gotta learn how to step up your game. Hope this helps!

Ba22crow6/27/2016, 4:01:59 AM4 votes

As a mastery 7 Illaoi with a signifigant win rate with her(at low elo anyway) I can say your looking at it wrong, Play her a bunch, or play her against someone who is good at her. you will see there are a lot more openings to beat her than you think.

For one there is a hug gap in her defense if you dodge her E. Engage on her right then, if she is not near a tentacle already she has no option but to suffer damage as she runs to one, or try to scare you with her Q. dodge it and she's practically a sitting duck with no abilities for 6ish seconds. If she gets to a tentacle watch for her leap. When it hits, watch the nearest tentacle, and run horizontal to its wall until it misses then hit her some more. Rinse and repeat.

Her kits revolves around landing her E in lane, and otherwise baiting in you into a bad spot near 2 tentacles. If she gets you in-between two, you aren't clearing them well enough or you walked into her bait. If you get E'd honestly it really is better to run most of the time unless the Illaoi is bad. You can get away with almost no damage on you and only have to dodge 2 tentacle spawns after breaking max range before re-entering range.

Her ult is exactly what you say it is, it's designed to be that way, but you want to know how to screw with her? A good illaoi will save the ult for when she gets ganked and as such will try to get close to a wall when she see's a gank incoming. Act like your going to surround her and run back, bait out her ult, if she misses it, shes free food for two people, if she hits, run away but, and here's the tip, run towards her tower. She can't hit you because your out of tentacle range, and when her ult times out, away goes her bonus tentacles and her improved CD on her W. Now she can't fight you and she can't run as her only reposition is a dash toward you, she's free food, and boy does that feel bad to be on the receiving end of.

In short, dodge her E's that's half her power gone for a long time early game, then clear tentacles, she can W all she wants but if there's no tentacles to respond to it almost anyone can outrade her. You have to manage defeating her kit before her, but once you remove those two situations from the plate all she is is a sub-par fighter with no escape.

BigIdea6/27/2016, 5:27:31 AM2 votes

a lot of this is true. illaoi is broken. people will realize it eventually.

unfortunately, if you're an illaoi player (i'm seeing a few below), you can't evaluate your champion objectively.

CerealBoxOfDoom6/26/2016, 11:03:54 PM1 votes

when she grabs you you can undo it by fighting her.

illaoi is a fighter fighter champs fight you.. unless you'd rather fight tenticles