How to fix ADCs. Thoughts from someone happy with the game right now.

Skorch·1/16/2018, 6:00:31 PM·1 votes·188 views

TL;DR: ADCs should deal significantly less damage, and Tanks should be less tanky which would fix objective pressure, game time, and the lack of other roles doing well all at the same time.

The reason that title is how it is, is for people to know right away that this is the opinion of someone who sees minor imbalances with the game, that would take minor recalibration to fix. Not a destroyed mess people seem to think it is.

All the problems with the game right now can be summed up really simply. Tanks are too tanky, they can tank everything but ADCs, that is countered by the fact that ADCs do enough damage to kill the tanks... and everything along with them.

This is the ENTIRE problem of the game. Tanks being to tanky makes tower-diving easier. And makes it harder for other toplaners to fight such tanky monsters.

ADCs doing too much damage makes matches VERY ADC based. Don't get me wrong I dont share the same opinion as many people of "The game is more fun without them" But they shouldnt be the DECIDING factor in a game more than anything else.

Their damage makes rushing neutral objectives faster, Makes towers (as the boards like to call) Paper, Gives them the ability to just annihilate any champion if slightly fed.

I get it Riot, You like faster games... I do too... but this is just too fast. The adjustment of speed IMO shouldnt be combat based, but things AROUND combat. Whether its ease of Baron/Dragon, Respawn timers, gold gen. Just not damage.


So what is my solution you ask?

Simple...ish A minor rework to Tanks and ADC.

Tanks overall need to lose durability. I like the CHOICES of MR I have now, but overabundance of items makes it really easy to make AP champions Irrelevant, However lowering MR on items may make multiple required, or lower/raise the appeal of item 3111 . Also if ADCs damage gets lowered the overabundance of Armor could become a problem.

My solution? Tweak the % of Armor/Mr you get based on the number, by the same number on both, and not by a lot. We dont want to make building 3/4 items to tank 1 form of damage a requirement, but rather just make them overall SLIGHTLY squishier. Something as small as 5% would be enough most likely.

ADC Rework: Their damage is too high. Plain and simple. But a flat nerf to numbers all around would result in preseason 7 again. Them just getting repeatedly dove OVER and OVER and OVER, And free FTB. So it needs to be a fairly even trade all around, not a nerf or a buff, just a tweak.

Solution? Damage should be around 70% what it is now, how to go about that IDK, scaling, AD numbers, benefit from crit anything really. But just overall every Auto hurts TOO MUCH. But the tradeoff isnt in squishiness they are squishy enough. I think they should be safer. "But they are safe enough being ranged as is" I hear people screaming. Listen, With safer ADCs assassins killing them becomes a bigger priority, as well as making it so it is viable to ATTACK them without being blown up if you can get them. This also makes ADCs who arent SUPPOSED to play in other lanes, unlike Corki or Quinn. Easier to deal with since they wont be able to win fights against bullies... by bullying them. It becomes more akin to them utilizing their safety affectively and NOT just being JUST out of range to bully them off farm without retaliation.

But how DO we do this? Well for one I think lowering AS on AS items and AD on AD only items could work. As well as lowering AD on Lethality items since Assassins wont need as much as 100-0ing ADCs will be less of a priority since you CAN force them out of fights again. And it COULD make them overoppressive otherwise. As well as be too much of an issue since a lot of ADCs will be picking them up again and we have another lethality meta. ALL AD items should be lowered. Except melee only ones since those are much harder to abuse. As for how to make it ~70% of what it was, probably take 15% off total AS you can get, and 15% off AD items.

Now for this next thing remember I said overall ADCs should have 70% less Damage. As for the safety something like all ADCs have +25 range, as well as turrets probably. And give EVERY ADC something to be slightly safer. Along the lines of: Caitlyn : In addition to the +25 range, maybe an additional 25 or 50. MissFortune stronger slow or lower cooldown on E Vayne doesnt need a lower Q CD as that would affect damage more than safety, maybe something like Q distance although that might cause issues, not sure on her. Lucian He however can probably have lower E cd. Jhin better MS scaling especially early game. Draven E CD or W movespeed. Or maybe something to make catching his Axes against certain champions an actual death sentence. Stuff like that

IDK with all the threads lately I didnt see anyone mention something QUITE like this typically just "NERF ADCS" So I set out to make as detailed of a post as I can on EXACTLY how to fix every issue in this game. What do you people think?

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