Top Winrates in Mid being AP means next to nothing nothing

Divewing·2/7/2018, 8:29:53 PM·28 votes·1,757 views

Half of the entire reason you pick AP is simply to provide your team composition with mixed damage so that armour stacking is less efficient.

That is something that exists by virtue of damage type, and is hardly indicative of the actual comparative strengths of various mid laners in the 1v1 during laning phase (the type of topic where this "evidence" is so mindlessly thrown out).

EDIT: People are reading the title, not the post.


#THIS IS SOLELY REGARDING THE EARLY LANE PHASE OF MID LANER IN THEORETICAL VACUUMS WHERE ONLY THE ONLY INTERACTION IS BETWEEN THE LANERS.


It is pertinent because this comes up as an argument for AD Mids being bad, and quoting win rates for FULL GAMES.

This is not about my stance on the topic, this is about misusing statistics to fit a narrative.

If you are discussing early phase laning and 1v1 strength, the end result is barely indicative AT BEST

61 Comments

Subdue2/7/2018, 10:44:04 PM16 votes

You make a claim but don't actually provide any reasoning for it. Why isn't top win rate a prominent factor in considering the effectiveness of a champion? Isn't the ability to win games the most important metric when determining viability?

xxxMadLionxxx2/7/2018, 8:58:39 PM10 votes

Lovely point. A lot of mage have trouble against Zed even if they have a higher win rate.

Mordepool2/7/2018, 9:13:50 PM4 votes

Lose lane win game

The Yetii Rider2/8/2018, 2:35:59 AM4 votes

"This is solely regarding the early lane phase of mid laner in theoretical vacuums where only the only interaction is between the laners"

So it's a useless thought experiment. Games do not exist in a vacuum. Even laning phase does not exist in a vacuum. And even in that, 1v1 potential is not the only aspect of how you compare in the laning phase. Your ability to clear waves, roam, escape ganks and run teleport, as well as your flexibility in your first item purchase and the power of your first item spike, these are all very relevant to determine the power of laning phases.

iDarkWind2/8/2018, 1:16:30 PM3 votes

Excuse me, but pre-lv6 if you die to an Assassin as mage it's because you played very poorly. The window to snowball of assassins is very short nowdays, and that's the biggest reason why they're struggling so much.

  • item 2423 prevents one all in wich could lead to a snowball from the assassin at lv6, wich is huge;
  • item 3047 alone negate both item 3147 and item 3142 lethality, a 1100 gold item (even cheaper if you take the boots rune);
  • item 3026 builds from item 2423 wich is stupid, because it prevents one all in of the assassin in the team fight wich will lead to his death most of the cases;
  • Plus even if assassins snowball, they won't be able to one shot the enemie ADC thanks to Supports shields being so strong.

Why would you pick an assassin, that can be so easly countered, over a mage that wll eventually outscale them, be way more useful at the teamfights, that can stay in the back line doing damage without any risk, and even if he gets dived, he can always build item 3157 and has CC? That's the issue. Your argument makes actually no sense.

vgamedude2/8/2018, 12:18:34 AM1 votes

That's why sans azir or Zoe control mages are so popular. Hell Zoe has some control.

That's why karma mid and malz is popular. Just lock people down and support your adc so they get even more of the glory and use.