So what's up with Syndra?
Now as a low silver player, I don't have much experience with Syndra. I've never played her but she seems like a freelo champion like Fizz. Something I never got, was the fact she can miss 3 q's, her w and her e when fighting, but still have the damage to kill someone with her R. I can see why a skill-shot champion needs some guaranteed damage, but don't you think it shouldn't be the ult? I feel like she is a god at 1v1's against anyone who isn't an AD assassin or juggernaut, and she feels like she lacks counter-play.
However, looking from Syndra's prospective, 1v1's are really the only thing you can do, since you can only 1 shot 1 person. I think it would be better for Syndra if she had some sort of Vel'Koz passive to her ult. I feel like she needs to be able to hit abilities to do damage with her ult. I don't agree with the philosophy where Syndra can literally spawn in ~300 damage for her ult every ~3 seconds.
Wait, what's this? http://prntscr.com/fh2ugs
A 540 + 180 (per extra sphere) base damage? On her guaranteed damage? seems a bit excessive. and that's without AP ratio, hell riot jsut remove the ap ratio with this base damage xd
But seriously Syndra needs to be more interesting to play as and more fun reasonable to play against.
Ps, if anyone has a build based around fighting syndra as TF i'd love the input,
P.s.s riot update ur vidoes xd http://prntscr.com/fh2yp8