Your thoughts on Executes in League?
"Basically, if you're ever below 15%, just leave the fight. Treat that as your new zero."
This was said by Meddler in the 2017 stream for Rune Reforged about a experimental rune called 'Reap', which just killed someone because they were below 15% HP. Wrekz talks about how it later became Predator. youtu.be/0xR_w2Avw-o?t=300
Pyke's Ult is Reap just in a different form and while fun for those that have it, changed the way botlane (and the game in general really) is played when you face Pyke, as it's surely safer to just back before level 6 if you are lowish HP than risk him leveling and getting 2 easy kills because you are playing Ashe with no boots and your flash is down. Pyke's ult also does 25% of nearly all champs HP at level 6, scales with level not points on R so if he is ahead in just 1 level it's worse. Yet it's better early now than late, it's nowhere near what it once was (first launch version at level 15 he did do 35% of Caitlyn's base HP with just the base damage, Darius needed 180 bAD plus 5 stacks to match Pyke's launch values at level 15).
This is the same in my view as Urgot's Ult, as I don't feel right fighting him at level 6 because to me I have max 25% less HP than I actually have.
I know what your first thought is "just dodge it", thanks for the advice. That doesn't change how I feel about how these executes affects my gameplay which in general is overly cautious compared to others.
I only have this issue with their executes ults. With other executes I'm fine, Garen, Veigar and Evelynn's are magic damage so you can build MR, Garen and Veigar's are single point and click but don't reset. Evelynn's only enhances the damage and isn't % missing HP so really only good on squishies. Cho has a really short range and really needs stacks to make it really good. Rek'Sai has enough issues without having to first mark an enemy, point and clicking them only for them to dodge it anyway. Darius needs to stack 5 times for it to even reach the same level as Pyke's, if you are in the fight for that long against Darius well, it's your own fault.
In the end, all I want from an execute is a matter of fairness on how I as an opposing player I counter them outside of just dodge it or leave because I'm not buying a Zhonyas on Jinx any time soon. Their executes are designed to ignore basic survival gameplay, you can shield every execute listed above but Pyke's and Urgot's, and unless you are GP or Trynd, you are dead to Urgot's.
What are your thoughts on executes in the game?
TL/DR: Pyke and Urgot's executes change the way you play in lane more than anyone else's and need to be toned down, there needs to be more obvious counters to them than just 'leave'.
does it the best, and is the only one.
A single target, melee range that properly scales on missing health with laughable base damage, yet still can be countered via MR and last second shield/heal(unless you are the villain).
Ult: Still isn't technically an execute, but its fine because despite it's long range, it's still a single target skillshot.
Passive: Fine but can be problematic because of
's passive.
: the damage is an unfunny joke if it used on a non low health enemy, even on low without pen.
still dodgeable, but have to be marked first.
: Fine, a predictable skillshot that has low base damage that doesn't do anything impressive on its own unless the target is below
an acceptable threshold.
's is fine, it is increases its own damage if below a threshold, aoe but still melee, and deals magic, not true.
Global aoe skillshot that also does less at point blank. it is fine but a bit too high base damage
Damage is based completely around damage dealt during a 3 second period, takes landing a skillshot too.
it's fine even if it is an untargetable point and click gap closer that can be used to outplay.
the problem is that Zed has too much damage WITHOUT using it, and combined it can be really too much.
does it bad, because it isn't really an execute. His ult is a nuke that will deal half your health when you're at max hp anyway. the bonus damage isn't even scaled on the target's missing health, but rather with it. it ensures you won't survive it, and the current pen options ensures building MR is futile.
: A better version of Garen's ULT that does a flat amount of true damage like Darius's ult but has a scaling.
is where it is really problematic:
it is still melee like Garen's, but deals true damage. the problem is that it is resettable which leads to anti fun chain executions that can win the teamfight alone. Luckily there is STILL some ways to counter it, such as last second heals/shields, and that it takes time to stack for the full damage.
's is the biggest problem and the most terribly designed.
not only it is ranged, not only it is AOE, not only its base damage and scaling are extremely overpowered so far that you'll be executed at 50% health if you build no health, but it also ignores shields and damage reduction.
AND IT IS RESETTABLE. WTF? ON AN ASSASSIN WITH GAP CLOSERS
"it's riven" would suffice, but eh. unless she's building full ad, it doesn't really do that much damage until lategame