Let me tell you what I think about League.

SirLapse·2/23/2017, 6:34:19 AM·1 votes·672 views

Most fun I've had on league was playing Kha'Zix after he was apparently "bugsprayed." I thought he was definitely still usable after they removed his bruiser build from the equation and absolutely hated that a champ like Vi only has a to press one button and I'm dead. I think it's completely normal to think that "every new champion is broken" because Riot usually adds a new function to them that the game doesn't see often or at all. It's hell to see the champion pop off but they get nerfed into oblivion eventually and everyone forgets about the champion after that. It's onto the next flavor of the month that Riot isn't addressing despite the complaints coming shortly after a patch and not being there beforehand.

I prefer uniqueness in this game and finding a champion I enjoy. I do not care for balance unless it is something that equates to pre-season 5. Did you bastards all forget how snowbally that was? I HAD CONSISTENT 16 MINUTE GAME WINS AND LOSSES. Couldn't even surrender because they were so short but it was obvious who was going to win. Way worse than what we're seeing now because towers were made of butter, overall stats per level-up were increased, 100% kill gold value even on 0/10 people, and jungle diversity was the worst I've ever seen. Play J4 or something that doesn't get its ass kicked in the jungle--there's your champion. Rip Evelynn. Then J4 was nerfed after they allowed other junglers a better clear, effectively pushing him off the meta. Tank meta was the least of my worries because for once teamfighting was the priority and your compositions actually mattered. Cinderhulk was too strong but right before that Lee Sin, Elise, and pretty much any high tier jungler found you in their jungle and killed you and you lost the game from that point. Then Sejuani died after twofold nerfs on Cinderhulk and her kit. It was a constant rotation of nerfing whatever was at the freakin' top. Armor Pen was no stranger to this and Lethality did effectively nerf it, but it was overbuffed after that point because ADCs were considered weak and useless. They still are too, because the problem has more to do with non-armor pen power spikes. Rip Tristana.

Season 2 had games lasting forever. It was a good time dump as a kid but I wouldn't be able to play more than a game or two now if the game was the same. Whatever team had the most kills or the most damage tended to win cause of snowball items being a thing. Mejai's was practically staple. Season 3 had jungle items pop off and carry junglers became a thing. I enjoyed that a bit because Riot finally began supporting the jungle role, but arguably you couldn't play any non-AD junglers unless you REALLY knew how to use them. Amumu was the only exception I ever saw. Top laners being unkillable but dealing tons of damage is a problem we've seen in the past on Olaf and Renekton. Good times for me, hell for the enemy. Splitpush meta was my favorite arguably in terms of how the game actually played, because there was emphasis on solo skill more than teamplay. The only comebacks I ever saw in S3 was from overconfident opponents, and it was easy to do that when you're 4/0 before 10 minutes. Still though, supporting was terrible until mid-season 3 when we got the actual support items (which then exploded with mage supports only).

ADCs got buffed on season 4 after arguably being "useless" as determined by the majority of the playerbase up until that point (because they struggled to kill super tanks unless it was Kog'Maw), and bam. We had ADCs becoming so relevant that tank top laners had to be Malphite and disrupt the ADC, or be less useful. ADCs rejoiced, everyone else complained.

Remember when siege comps were good when inhib/nexus turrets had lasers? I do--and I basically couldn't stop from going siege comp because otherwise my team would accomplish nothing. Those turrets were way too powerful and were only toned down AGES later. You'd think you were winning because you have a teamfight comp until you notice the entire creep wave got blasted by a single APC and the turret. Unless you had a super tank, the turret would allow the enemy to 1v3. Great comeback guys. You had your turret defending you and when our composition isn't made to kill you from afar, you win. It always felt good for the winning team but that was never good for the losing side, because they were in control for practically the whole game and lost due to turrets alone, not outplays or anything like that. I'm not even going to go into the shield on T2 towers or I won't be able to finish this post. And yet people STILL complained about tanks taking those powerful lasers for days, despite that being one of the only ways to break through and end the game cleanly. You had roughly 7 SECONDS per minion wave to attempt for tower, roughly 1/3 of the time you get right now to siege a tower. Good luck doing that if your ADC isn't there, who is a primary target the whole game. Guaranteed games of above 35 minutes unless you smashed the enemy really hard.

Remember when Quinn was seen as a lackluster champion? When nobody played her? When Graves was basically a worse Lucian? They look broken now but they've seen days where nobody played them. Nobody cares about what they never see after all. I guess that's the same for past seasons--people don't see what the game used to be everyday, so why would they care about if the game was worse or better back then? Or maybe I'm just ignorant for being stuck in the times I used to have playing this game as I grew up.

I am not going to forget the Feral Flare experiment, the Sated Devourer experiment, and the final progression into something balanced like Bloodrazor. We are not getting worse in my opinion. It is merely one end of the game seeing a metashift and players not wanting to play tanks like Maokai due to them being boring or the person not owning it. Nautilus is still obscene right now and all people see is Lethality. I'd like to see that Quinn live after getting CC-locked.

One bad thing I see these days is I see a lot fewer people priding themselves on a couple champions they resonated with. Either it gets smashed by the meta or it's suspected to get smashed by the meta so you "shouldn't" play it. You always gotta play certain champs to win or carry, not play what you enjoy after all. Right guys? Sigh. At some point this game became all about winning and since the players wanted it, Riot supported it. I don't know if there's anything Riot can do to make the game more "fun" simply because people only think that winning is fun. No last minute "Hey guys let's group in a bush, check for wards and then burst the person that comes here. We're not losing while this guy is alive!" kind of shenanigans. No "Let me work on my mechanics. I don't think we can win but you can leave and I won't report" type of chatter. It's all "if you caused me to lose then you deserve to be reported or to uninstall" and "there's nothing we can do, just ff."

I love this game. I also hated this game so much at some point that I didn't touch it for ages. I came back. I realized this company is trying but they've still got endless work to do when it comes to understanding what we like and don't like. What's balanced for someone but not balanced for someone else. The never-ending complaining I'm seeing is a good thing--it means people still care about this game. They want to enjoy it in a certain way and want to present their opinions. Not everyone agrees but there's never a dull moment whenever the game has this "new broken OP" thing going on. Something to talk about, something to enjoy cause you're using it, hate cause you're fighting it.

Anyway long amounts of rambling. I just get extremely triggered when people say the game is the worst it's ever been when people have been saying that forever about the game. Either about the champions or their teammates or SOMETHING, it seems to switch so often. Hope everyone finds a balance between heaven or hell playing this game, because it's never either. It's always somewhere in between, and there's always a way to have fun.

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