@riot, I feel like nashors tooth and lich bane could be improved

Shadow Hazard·5/3/2018, 7:09:42 PM·6 votes·2,989 views

By improved I don't simply mean buffed.

For nashors it feels like rage blade has taken its place in what it offers most champs that previously built it more commonly. Not only that it seems curious that it it an attack speed on hit item that doesn't build out of recurve bow while all other items have proper continuity with their components. I think adding an on hour mana restore on top of its damage component would be a solid way to have AP champs manage their mana in a more interactive way, much more than archangels does now.

For lich bane it feels like the neutered AP counterpart of trinity force. Even on AP champs with pretty blatant synergy with it they feel better to just stick with stacking high AP items. I had an idea of making the spell blade just 100% base AD like its sheen component and instead of extra AP scaling on the spell blade add a second passive offering (+30% AP)baseAD. with the plan of detaching steraks synergy with trinity force which I assume will be through the removal of base AD scaling it should remove the concern of abuse interaction of a too strong item combo. And with improved base AD's on AP champs they will be encouraged to have more offensive intersection even between spell cool downs.

For both changes together it would give AP champs improved encouragement to play a little more like marksmen by having higher inclusion of auto attacks in their damage patterns.

23 Comments

Vid the Strange5/3/2018, 7:35:10 PM5 votes

The only thing I'd argue that Nashor's could use is some movement speed, if only because MS helps auto-based items with attack-moving and a lot of Nashor's users don't get other MS items outside of boots.

An Aether Wisp could easily fit into the build path if you bump up the cost a bit, which isn't entirely out of the question because Nashor's is insanely gold-efficient as it is (nearly 140% efficient, making it one of the most highly efficient items in terms of stats in the entire game).

Bump the cost up to 3200, put an Aether Wisp in the recipe, and give the completed item 5-7% MS or so. This also makes the AP not such a stark jump when completing the item, since the current version goes from Codex's 35 straight up to 80.

xxxMadLionxxx5/3/2018, 9:10:03 PM3 votes

I feel like Lichbane should have 20% cdr like trinity and frozen gaughtlet. I don't get how the other items have more cooldown when mages are the ones who use the most spells in the game.

I also feel there should be some synergy between Lichbane and narshors tooth. I feel like lichbane proc cooldown should be reduced by 0.5 second by every autoattack.

So that, the 1.5 second interval can be brought down to maybe 1 second so as soon as another spell is ready, lichbane is also ready. Plus the attack speed from narshors would also help this interaction.

Herlgar5/3/2018, 8:43:05 PM2 votes

The only change Nashor's Tooth needs is an icon update >:(

Sire Hippington5/3/2018, 8:33:44 PM1 votes

I think Nashors can use two small buffs and one small change First off, i really agree on hte manasustain on-hit, with cdr and as, it's an item that clearly aims at extendet fights with spamming abillities, so you will need mana that it doesn't support right now. 0.5% missing mana on hit, quadrupled vs champs, would be fine i guess. Second, i think it should give a bit MS, you need some ms to use AA-dps properly, and all the non on-hit builts offer ms(trinity, BC, all zealitems, ghostblade). It also would make sense for it's built, as one could add a bit ms to stinger since the other item it builts into also gives ms(trinity). nothing to fancy, maybe 3% on stinger and 5% on nashor

I'd also like to see a shift in it's on-hit damage to a higher base with less scaleing. It would help nashors to synergies with other on-hit that usually only have low ap, aswell as with tankyer builts which is neccesary for melees to really use the dps. Something like 17+ lvl (35@18) +0.1AP instead of 15+0.15AP, so break even at 400AP on lvl 18, more damage at lower values and less at higher.

If needed, increase the gold cost by some and maybe add an amp tome to the builtpath.

For Lichebane, i think it would be nice to have some utillity/survivabillity on it. A small shield, maybe 2.5%maxhealth+0.05ap for 1.5sec when you proc it on champions, or a quick MS boost. I don't like the base ad idea, it's very close to a 0.3ap on-hit effect, which is the nich of nashor and guinsoo's. Lichbane already promotes weaveing in AAs in between spells as it is.

Cunky5/3/2018, 9:30:12 PM1 votes

adding nashors tooth giving mana would make my new kennen build very sad item 3070 Kennen

AirKingNeo5/3/2018, 9:37:45 PM1 votes

No one built Nashors besides people who still build it. It never had a place for Rageblade to take.

Hammermancer5/3/2018, 7:11:11 PM1 votes

lunch bane

SwiftKitten885/3/2018, 9:39:08 PM1 votes

don't you dare fucking touch my item 3100 .....

that is the only item keeping Nidalee even playable...

rtbf2216514125/3/2018, 7:16:25 PM1 votes

Azir

Oleandervine5/3/2018, 7:29:49 PM1 votes

Nashor's doesn't need buffs. It's in a good spot now, and the reason it builds from Sting is so that it has a smooth progression with the CDR it offers. This item doesn't need to be meddled with.

Secondly, Lichbane doesn't need AD elements added to it. It's specifically for AP champions, so making it deal loads of AD damage based on base AD is nonsensical on a mage who uses it for the stats that are supposed to scale on their primary stat (AP).

These items are in good places and don't need changes for the hell of it or just because Essence Reaver is getting mana on hit.