Anyone else think Ardent Censer feels even worse now?
TL;DR: Ardent Censer On hit damage should have a small AP ratio (like 10-15%)
I'm not really a fan of the recent changes to it. They made the item even more specific and niche because before the change I could buy for someone like Azir and Yasuo, but now I can't really do that anymore. I also can't buy Banner and Ardent Censer and push as Soraka, or another support like Karma. In general, it is also worse against taking objectives, specifically towers.
In a fight, you can barely see the magic damage because it is only 30 base on hit; late game that 30 magic damage "crit" will be about the same size as a speck of dust. I also think it might be bugged, because it does various amounts of damage on the same target. I gave the buff to someone, they did a jungle camp, and the damage ranged from 19-30 for some reason (they did not have machete).
I thought it would be good on an all AD team because we needed the magic damage and they scaled well with AS (Ashe, Yi, Fiora, and some other AD, forgot, ) and yet it didn't really do anything because at the end result screen the magic damage on them was abysmal (it was less than the damage I did total).
The problem is that even with 30 MR the 30 on hit already goes down to about 20, which is peanuts late game and even mid game.
I'm alright with them removing the ability to give it to minions and stuff, since it was a bit silly in the first place, but right now it feels terrible to build and use. I think they should add a small AP ratio to the on hit so it can at least scale somewhat - maybe 10% or 15%?
and
for DPS team comps, not sure if it still is.