RIOT, Summoners Rift Champion Role Placement on Map is HORRIBLY WRONG...

E x U m b r a·11/12/2014, 5:48:04 PM·1 votes·1,700 views

LOL players PLEASE READ THIS!!!!!! i am having to edit this because too many of you are so block minded that you assume that this meta(set up) would go against the current way that the meta goes and fail. so to clarify its not, that's not what I'm saying at all. please read the whole thing, not just what you want to see... thanks.


After careful thought, consideration, running numbers and the reviewing of Summoners Rift champion roll placement on the Summoners Rift map; which is as follows for both teams (typically): Top= tank/fighter, Middle= Mage/Assassin, Bottom= ADC and a Support, and then a jungle. Which is systematically and strategically wrong, this has a many varieties of errors in it for the lane phase of the game. This set up leaves your Mid lane typically your more "squishy" champions open and undefended and with little to no sustainability. Your Top lane typically your more "Tanky" champions away from the team and becomes useless until the lane phase is over. Also, this leaves Bottom lane your ADC and Support under fed due to shared experience and less control of cs (creep score) and most often most "ganked" by the enemy Jungle. This set up also makes a Jungles life a lot more difficult to determine who to gank and when gank.

After reviewing this i believe i have come up with a simple way to fix these errors very easily, with the simple replacement of rolls. Allowing for a more strategically placed game. By changing the Summoners Rift champion rolls on the map for both teams as follows: Top= ADC, Middle= Tank/Fighter, Bottom= Mage/Assassin and your support, and then obviously your Jungle. This allows for a more evolved game play, as compared to the current way Summoners Rift is played. Here is how:


Caitlynsummoner 4 summoner 14 By allowing your ADC to become your Top lane you are: Allowing your ADC full Access to his/her experience potential, and allowing for a max CS score potential. Giving them a level and potential gold advantage over the game, thus creating a reason for why they are called the Attack Damage Carry, and not just an Attack Damage champion. Even tho you are loosing your support (which is not needed on an ADC because most ADC's can sustain themselves.) you are no more Vulnerable to ganks, in most cases you are less.


Garensummoner 12 summoner 14 **By allowing your Tank/Fighter to become your Mid lane you are: **Opening a variety of different ways for your Tank/Fighter to do his roll at a much sooner time frame, this gives him access to both top and bottom lane for a much more easy way to assist the team efficiently. Also, Mid is typically the most important lane to control and to take down. By placing you Tank/Fighter in this lane you are creating a more strengthened core to your map.


Ahrisummoner 4 summoner 14 + Sonasummoner 13 summoner 7 By allowing your Mage and Support to become your Bottom lane you are: creating a more compatible and sustainable bond between 2 champions, being a Mage/Assassin type champion your sustainability is very low, Mages use a lot of mana rather fast compared to most other champions and engage more rapidly as an Assassin type champion, however both of these types of champions are rather Squishy and in most cases can not recover fast enough to stay in the fight for extended periods of time. That is where the Support roll comes in at in the first place, because of the lack of sustainability by a champion or team thus the roll of the Support is created. So they can...you got it to Support the team, dun dun dun.


Warwicksummoner 4 summoner 11 By allowing your rolls to be placed as stated above you are for the jungles sake: will not changing a whole lot, however this is creating a more ideal pattern for ganking and controllable map for you jungle.


Please if you have any comments and or would like to make a suggestion based off of observations you have had, please feel free to leave a comment or other possible ideas, and please don't forget to keep this going! RIOT NEEDS TO SEE THIS! This needs to be spread so that everyone will try it and i promise you, try it at least once, and you will see quite a difference in your overall game play and you will rather enjoy it.


Please Excuse my spelling and Crammer. thank you.

19 Comments

killd0zer11/12/2014, 6:12:33 PM5 votes

You pretty much just listed a bunch of "what ifs." People could come here and tell you why your wrong but it's probably a wasted effort.

Make a ranked team and run that comp and get to challenger to show everyone it's strength. When in reality it ends up not working, you'll realize it probably isn't as good of an idea.

Matthias911911/12/2014, 6:34:30 PM4 votes

I don't want to discourage you or anything, but:

  1. Mages typically scale much better with levels than tanks, so a Mage+Support lane delays their power spike by slowing their leveling.

  2. Most mages and/or assassins (your typical "mid" picks) are much better at roaming than tanks/bruisers. You usually want your mage/assassin mid so they can roam early if they win lane.

  3. A squishy champion is better protected in midlane because it is shorter and they are closer to their tower than in top or bot. A tanky champ is much more likely to survive a gank attempt in toplane than a mage, assassin, or marksman.

  4. ADCs scale better with gold than levels, so being in a duo lane and taking all the farm protects them early while minimizing time until they get a couple completed items and can hold their own. Most ADCs would lose lane horribly against typical top lane champs 1v1.

Centuros11/12/2014, 7:05:14 PM2 votes

This isn't something to tell Riot; they just react to how the players have decided to place their champions all these years.

The Mormonator11/12/2014, 7:06:12 PM2 votes
  1. The Mids are in Mid so that they can roam and assist the other lanes, having more mobility.
  2. Support and ADCs are together in lane because ADCs have the best pushing potential but also have the lowest mobility and cc, making them the ones who need a secondary role behind them keeping them alive.
  3. If tops were in any other lane, contests for dragon would be much weaker as one of the carries would not be in top lane.
  4. The purpose of adc's is to push, not to 1v1 the enemy adc in top, with such a lack of mobility for most of them. The squishy top laner would be be the easiest champions in the game to gank. Also, it ruins any chance of proxy farming and applying pressure or even allowing them to gank.
  5. Mids + Blue buff. There is reason they are mid in the first place, other lanes for them make it harder for them to get blue.
  6. Adding a support and mid laner in bottom lanes means that the dps of bot lane is now the lowest it's ever been after all abilities are down and that now, there is nothing but magic damage. If you run an ad mid bot lane, however, now you have a melee champion who will get outfarmed and outpoked by all other adcs.
  7. Now the mid laner is lower level than everyone. Making them practically useless considering they rely on burst and level advantage to win fights
  8. Mid laners that don't use mana
  9. A mid laner without escape summons
  10. Refer to 1 and read downward.
Featherztorm11/12/2014, 6:55:40 PM2 votes

Get a group of friends, do some pre-made normals with your idea, and show some results. By reading it looked interesting. I try to mix things up when I can outside of ranked just to experiment as well, because loading up and playing the roles in the same lane every game gets a little old. Go try it out mate.

The biggest issue with your thread, however, is that you're presenting your argument with an attack on Riot's sense, and flat out saying your idea is better.

RIOT, Summoners Rift Champion Role Placement on Map is HORRIBLY WRONG...

Just present your idea as just that, an idea. Anyway, good luck! I know in normals I play apc bot lane and a support just follows along, and I schreck! but that's normals.

E x U m b r a11/12/2014, 10:02:01 PM1 votes

Obviously my post, was based on not playing this format against the current meta. and i love how instead of having constructive criticism, most of you turned directly to attacking my post. for those who actually had something decent to say, Ive most likely responded and thank you for being polite.

Vore Monster11/12/2014, 5:52:07 PM1 votes

It's not Riot's fault for champion placement on the maps. They are saying they belong in X lane because they are putting them where they belong in the current meta. Until things change and LCS players mix things up; non-LCS players and Riot will continue to place champions in their current positions.

Xtremey11/12/2014, 10:17:55 PM1 votes

adc's rely on auto attacking and gold, so the exp sharing isnt too big of a setback.

Alljoy11/12/2014, 6:15:25 PM1 votes

I'll be cheering for you at Worlds next year. Ahri

poopoo peepee11/12/2014, 6:25:58 PM1 votes

For that not lane, a Galio support would be meta and make you cry. And it'd be a lot longer to take dragon without an adc's strong autos. Plus, if u had an assasin bot... Well, we all know how melee adc's go against ranged ones.

Top lane would be so easy to gank if pushed out, no one it save them. And, top lane is the least impact full. People would rather push not or mid.

And why even run to in a mid laner? You have quick access to all lanes, and it's the shortest lane.

New jungler placement is brilliant tho.

EDIT: also, you're just Bronze 4. A lot of people in your games are probably playing bad. I'm in Silver 2( I have no idea how, that's where my promos just put me), and am pretty bad(plz no look at match history),but have seen games where people experiment and it goes horrible. The current meta is the best bet for now.

ValyrianBlade11/12/2014, 6:43:15 PM1 votes

It won't work.

Your adc is the most valuable late game so that's why they get the support to protect them. If anything they should have more cs with a support, the support shouldn't be touching the creeps so at least equal, and the help to protect you when you try to creep secure should make it better. Since you scale with gold as an adc, the level disadvantage doesn't matter much.

Apc is mid because they are the next most important late game. Mid Lane is safer than top. A tank can survive a gank when pushed and get back to tower in top Lane, an assassin/mage cannot. Mid Lane is shorter and thus a small amount of mobility allows an escape for assassins. It's harder with 2 entries to ward, but that's why you buy wards. The mid laner is also often more mobile and hence can take advantage of being in the middle by roaming to other lanes most effectively.

Top is tanky, allowing solo survival of ganks in a long Lane. They're also able to withstand a team assault near Baron and provide cc to give their team time to come contest Baron. The adc and support are near Dragon because they can take it quickly with a small advantage (reason why bot and top aren't reversed).

There are likely better allocations than the current meta (I can think of some that are more optimal for team gold and team xp, but they'd be near impossible to implement without lots of coordinated practice in a 5s team), and the new jungle and objective rewards may change the meta soon so it's not even worth trying something right now...

SS Enforcer11/12/2014, 7:26:57 PM1 votes

Your thread is bad, and you should feel bad.