Rek'sai mini rework

SinglePlayerMode·5/29/2019, 3:17:27 AM·1 votes·770 views

Hello that's what i came up with, tell me what do you think.

Attack speed: 0.667 (+ 2%)>0.667 (+ 3.2%)

(Rek'sai is literally forced to take "legend:alacrity" and her attack speed needs to be bufed to the point where she is not)

Health regen: 7.5 (+ 0.65)>7.5 (+ 0.60)

(A little nerf so that passiv bufs wont be overwhelming)

Fury of the Xer'Sai: 20-190>25-75 at lvls 1-6(+ 10) and 75-150 at lvls 6-11(+ 15) and 150-290 at lvls 11-18(+ 20) over 3 seconds

(The first second consumes 50 fury and heals for half amount of X hp another 2 seconds consume 25 fury and heal for 1/4 of X hp)

(What it means is that if you're lvl 18, at max fury you would heal for 145 hp the first second and for 72,5 hp the secound and the third second)

(The scaling part looks like this because otherwise she would be at full health 24 at 7)

My thoughts: Rek'sai passive doens't heal enough, i have never been in situation where i was glad for heal from passive simply becose it heals for too little.

190 hp at lvl 18??? You have well over 3k hp at full build and you're passive heals you for 190hp...

Queen's Wrath: 20/25/30/35/40 (+ 50% bonus ad)>20/25/30/35/40 (+ 40% bonus ad)

(higher attack speed and damage in other abilities, some thing must be tuned down)

Prey Seeker: 60/90/120/150/180 (+ 50% bouns ad)>50/85/120/150/180 (+ 80% bonus ad)

My thoughts: low base damage, low scaling and high cooldowns, the only good thing about is that it gives vision.

Higher scaling won't make her early game overpowered again, but it will help her in later stages of the game, from 2 items this will be a noticeable buff.

Prey Seeker: gain up to 0-50 fury if hit an enemy champion

(This should be like fizz R where he has this circles, the nearest to rek'sai gives 0, the middle circle gives 25 and the furthest gives 50)

My thoughts: Imagine hitting ezreal with Q and he hits you with his Q, with that it would hurt a little less, + you would do more damage because of the scaling.

Burrow: cooldown-4>3 seconds

My thoughts: This is intertwinedes with passive bufs, since u get more health for the first second of beeing burrowed,

you will want to get max fury burrow, get max fury and burrow once more... This also make you're clear faster.

Unborrow: 55/70/85/100/115 (+ 80% bonus ad)>60/70/80/90/100 (+ 80% bonus ad)

My thoughts: this 5 dmg would actually really help

Furious Bite: The only good ability.

Tunnel: cooldown-26/23/20/17/14>30/26/22/18/14

Tunnel: on-target cooldown-10/8/6/4/2>6/5/4/3/2

My thoughts: Thanks to this change you won't wait those 2 seconds for tunnel to open.

Void Rush: 100/250/400 (+ 175% bonus ad) (+ 20/25/30% of target's missing health)>100/200/300 (+ 100% bonus ad) if a target is under X% hp

Void Rush deals lvl 6-100 (+ 175% bonus ad) lvl 11-200 (+ 250% bonus ad) lvl 16-300 (+ 300% bonus ad)

Void Rush: add indicator that tells you when Void Rush will deal bonus damage

My thoughts: Right now Rek'sai R is kinda hit or miss if you kill some one with it then it's great,

but when someone flashes to his teammates lives with 50 hp and you get cc chained... o well :)

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