A comparson of jungle clears
i finally decided to compare the two full clears side by side with the same pathing from camp to camp, (blue gromp wolves raptors red krugs)
Warwick not only finishes the clear roughly 15 seconds faster (3:45 compares to 4:00) he does so without taking any skill at all, it is also easier to do no kiting required. (which also is what saves u time) you have more HP your are less susceptible to an invade at lvl 2 or 3 and can easily turn it around if you do without needing to call for a teammate to assist (which they wont do 9 times out of 10 in silver/gold)
he will also more likly win the fight alone if in and invade.. clears with more hp, and like i said... his clear is also faster.
Now. i don't deny that his clear is a little over the top and we are comparing two extremes here... a very hard unsafe clear, to a very easy safe clear.
and just for shits and giggles warwick also starts
and do it potless so he is 150 gold ahead from the start
now, i understand warwick is the extreme example.
but lets consider the following https://www.leagueofgraphs.com/champions/stats/nidalee/all
nidalee does not reach even 50% winrate until diamond where she is still 12th in winrate compare to other jungler.
nidalee is extremely team reliant, and has as a horrible late game
and yet we are in a meta wqehere late game flat out does not exist.. in a meta where her main target is the biggest threat in the game.. a meta where she should be completely thriving in.
and yet with all of this.. she is flat out shit compares to other junglers.
now i have made multiple posts on how to buff her slightly.. WITHOUT breaking her. ( believe me i have had 3 years to come up with these solutions)
but in order to save everyone (except myself) time ill post them again
if they gave
some more hp and armor, as well has giving her back her full pounce reset when killing a minion/monster and or pouncing to a hunted champion.. (and only keep the incremental reset on pouncing to a hunted CAMP). as well as giving her her % damage hp traps back and just changing the cap to 50/100/150/200/250 instead of a flat 200.
they wouldn't really even need to touch her numbers actual damage numbers to make her viable
some more hp and armor, as well has giving her back her full pounce reset when killing a minion/monster and or pouncing to a hunted champion.. (and only keep the incremental reset on pouncing to a hunted CAMP). as well as giving her her % damage hp traps back and just changing the cap to 50/100/150/200/250 instead of a flat 200.