Differences between the champion mastery rating system and a common academic grading system
Example Academic System:
- You are given an assignment and a rubric
- In full knowledge of what is expected, you complete the assignment to the best of your ability
- The system grades your assignment using the rubric
- You receive your grade _with _feedback on your assignment
- Learn from your strengths and weaknesses and improve for future assignments
Champion Mastery System:
- Play normally
- Graded based on
The Krabby Patty Secret Formula - You receive your grade
- Better luck next time?
Room for compromise? I hope so because I think Riot could settle on a system that both provides players with adequate information as well as keeping their secret formula securely under their mattress. Quick examples of possible improvements: -Picking a champion will, in broad language, tell you which facets of play will be weighed more heavily before starting a game -In the post game lobby, provide players with feedback on how they did in each of the aspects, highlighting what went well and what didn't.
Quick Reminders:
- Yes Riot currently has different ways of grading different roles (how deep this goes- damage threat support vs heal bot support- who knows) my point is that the system could use some good old fashioned http://imgur.com/Z3kcrSJ
- I bothered bringing this up is because the volume of the discussion on this topic on the article "Ask Riot How You Get That S+ on Urgot" http://na.leagueoflegends.com/en/news/community/q/ask-riot-how-you-get-s-urgot would seem to suggest people find it an important subject