Differences between the champion mastery rating system and a common academic grading system

macdshifty·7/4/2016, 3:01:35 AM·17 votes·2,735 views

Example Academic System:

  1. You are given an assignment and a rubric
  2. In full knowledge of what is expected, you complete the assignment to the best of your ability
  3. The system grades your assignment using the rubric
  4. You receive your grade _with _feedback on your assignment
  5. Learn from your strengths and weaknesses and improve for future assignments

Champion Mastery System:

  1. Play normally
  2. Graded based on The Krabby Patty Secret Formula
  3. You receive your grade
  4. Better luck next time?

Room for compromise? I hope so because I think Riot could settle on a system that both provides players with adequate information as well as keeping their secret formula securely under their mattress. Quick examples of possible improvements: -Picking a champion will, in broad language, tell you which facets of play will be weighed more heavily before starting a game -In the post game lobby, provide players with feedback on how they did in each of the aspects, highlighting what went well and what didn't.

Quick Reminders:

  1. Yes Riot currently has different ways of grading different roles (how deep this goes- damage threat support vs heal bot support- who knows) my point is that the system could use some good old fashioned http://imgur.com/Z3kcrSJ
  2. I bothered bringing this up is because the volume of the discussion on this topic on the article "Ask Riot How You Get That S+ on Urgot" http://na.leagueoflegends.com/en/news/community/q/ask-riot-how-you-get-s-urgot would seem to suggest people find it an important subject

14 Comments

Alzon7/4/2016, 7:00:05 PM2 votes

Hmm... How about fixing the Match History system and adding current grade over time as a statistic? In other words, what grade each player would receive if the game ended right at that moment without factoring in whether the game was a win or a loss. Except at the very end, so we can see how much of an impact the game's results had on the grades.

This would allow us to see exactly where our actions impacted our grade, and keep doing that. Like, the difference between killing a 20-minion wave with 80 CS at 12:00 versus clearing one with 80 CS at 20:00. Or between killing a 12-0 Fizz and a 0-12 Fizz. But that could only be observed over multiple games.

The players who work on a single champ in a single role who care about fine-tuning their performance would rely heavily on this system until they have mastered what Riot considers to be an efficient playstyle.

Big Yikes Chief7/5/2016, 3:46:21 AM1 votes

10/10 would rito again http://imgur.com/6WLhfry

Anyone mind explaining what the ACTUAL FUCK I could have done better?

Meep Man8/22/2016, 6:02:55 PM1 votes

Your grade is based on your performance as the champion compared to other people who play the champion. This is also dependent on the role you play them in. That's why if, say, an Urgot Jungle does even remotely well, he is likely to get an A-S.